Player Matchup

Awilix
Awilix
Merlinone
Awilix
Level 160
God Stats
25W - 3L
2,002 SR
Queue Stats
588W - 183L
1,832 Elo+
Party 1
Discordia
Discordia
MonsDerrMan
Discordia
Level 160
God Stats
19W - 11L
1,897 SR
Queue Stats
493W - 170L
1,852 Elo+
Party 1
Yemoja
Yemoja
SplitdHail
Yemoja
Level 109
God Stats
6W - 3L
1,500 SR
Queue Stats
393W - 427L
1,461 Elo+
Solo
Chaac
Chaac
TextaGun
Chaac
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 19L
1,724 Elo+
Party 1
Apollo
Apollo
Vematron
Apollo
Level 160
God Stats
0W - 4L
1,295 SR
Queue Stats
567W - 346L
1,672 Elo+
Solo
Team Averages
Level 134
1,639 SR
1,708 Elo+

VS

Team Averages
Level 156
1,766 SR
1,723 Elo+
Olorun
Olorun
Chømpy
Olorun
Level 158
God Stats
10W - 0L
1,753 SR
Queue Stats
311W - 72L
1,793 Elo+
Party 2
Athena
Athena
Huntn4Skills
Athena
Level 140
God Stats
6W - 1L
1,659 SR
Queue Stats
364W - 362L
1,534 Elo+
Solo
Da Ji
Da Ji
LoneWolf42
Da Ji
Level 160
God Stats
8W - 6L
1,673 SR
Queue Stats
17W - 14L
1,665 Elo+
Solo
Gilgamesh
Gilgamesh
Tilleyy
Gilgamesh
Level 160
God Stats
6W - 2L
1,924 SR
Queue Stats
672W - 128L
1,908 Elo+
Party 2
Ra
Ra
YungLegz
Ra
Level 160
God Stats
3W - 1L
1,819 SR
Queue Stats
605W - 308L
1,713 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Merlinone
Awilix
20
6 / 6 / 4
14,773
568
14,657
24,792
11,799
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
MonsDerrMan
Discordia
19
2 / 9 / 1
12,921
497
16,440
16,796
4,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
SplitdHail
Yemoja
17
0 / 7 / 12
12,341
475
8,219
20,779
23,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
TextaGun
Chaac
20
3 / 6 / 9
13,695
527
20,792
29,607
31,206
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apollo
Vematron
Apollo
20
12 / 2 / 4
16,615
639
23,380
21,647
7,645
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Chømpy
Olorun
20
7 / 5 / 7
16,933
651
24,493
23,084
14,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
19
0 / 6 / 19
13,342
513
5,933
31,042
45,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
20
6 / 4 / 18
15,523
597
21,690
24,352
11,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
Tilleyy
Gilgamesh
20
13 / 6 / 1
16,994
654
22,971
29,256
36,689
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

20
4 / 2 / 11
16,109
620
12,360
11,570
6,569
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
86
23
Kills
30
30
Deaths
23
30
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Olorun
Chømpy
Olorun
7
5
7
2.1
W
Athena
0
6
19
1.58
W
Da Ji
6
4
18
3.75
L
Awilix
Merlinone
Awilix
6
6
4
1.33
L
Discordia
MonsDerrMan
Discordia
2
9
1
0.28
L
Yemoja
SplitdHail
Yemoja
0
7
12
0.86
L
Chaac
TextaGun
Chaac
3
6
9
1.25
W
Gilgamesh
Tilleyy
Gilgamesh
13
6
1
2.25
L
Apollo
Vematron
Apollo
12
2
4
7
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,488
Damage
87,447
113,621
Taken
119,304
78,404
Mitigated
114,983
33,027
Healing
48,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Chømpy
Olorun
24,493
13,303
2,510
9,817
23,084
14,839
7,051
3,935
19,149
164,023
0
W
Athena
5,933
1,646
1,129
6,982
31,042
45,532
718
7,923
23,119
24,087
0
W
Da Ji
21,690
7,666
0
8,653
24,352
11,354
3,882
5,020
19,332
0
99,434
L
Awilix
Merlinone
Awilix
14,657
4,734
0
2,231
24,792
11,799
1,643
7,727
17,065
0
116,971
L
Discordia
MonsDerrMan
Discordia
16,440
197
0
813
16,796
4,336
0
7,294
9,502
101,500
0
L
Yemoja
SplitdHail
Yemoja
8,219
1,235
5,293
3,683
20,779
23,418
201
9,299
11,480
30,374
3,323
L
Chaac
TextaGun
Chaac
20,792
2,509
0
11,781
29,607
31,206
1,350
8,832
20,775
1,296
93,607
W
Gilgamesh
Tilleyy
Gilgamesh
22,971
8,985
0
7,627
29,256
36,689
3,277
3,298
25,958
0
89,415
L
Apollo
Vematron
Apollo
23,380
11,632
0
9,226
21,647
7,645
2,984
12,012
9,635
0
160,546
W
12,360
231
7,376
4,222
11,570
6,569
3,244
6,365
5,205
153,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,345
Gold Earned
78,901
769
Minions Killed
809
0
Camps Cleared
0
2,555,341
Distance Traveled
2,694,447
29
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
16,933
651
240
9
0
477,531
5
W
Athena
13,342
513
24
1
0
555,794
5
W
Da Ji
15,523
597
137
5
0
569,002
13
L
Awilix
14,773
568
168
6
0
526,023
7
L
Discordia
12,921
497
191
7
0
468,042
8
L
Yemoja
12,341
475
33
1
0
478,041
8
L
Chaac
13,695
527
134
5
0
561,603
4
W
Gilgamesh
16,994
654
134
5
0
514,852
5
L
Apollo
16,615
639
243
9
0
521,632
2
W
Ra
16,109
620
274
11
0
577,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role