Player Matchup

Cerberus
Cerberus
GrayFullbaster4
Cerberus
Level 68
God Stats
9W - 5L
1,650 SR
Queue Stats
340W - 255L
1,547 Elo+
Party 1
Medusa
Medusa
YOUNG-PITT_
Medusa
Level 149
God Stats
3W - 7L
1,442 SR
Queue Stats
47W - 59L
1,393 Elo+
Solo
Chronos
Chronos
funck66
Chronos
Level 71
God Stats
27W - 10L
1,754 SR
Queue Stats
326W - 251L
1,541 Elo+
Party 1
Team Averages
Level 96
1,615 SR
1,494 Elo+

VS

Team Averages
Level 103
1,603 SR
1,419 Elo+
Izanami
Izanami
SlothGem
Izanami
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,190 Elo+
Party 2
Chaac
Chaac
The_Final_OoF
Chaac
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 22L
1,363 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Tru3xGreatness
Morgan Le Fay
Level 158
God Stats
12W - 5L
1,810 SR
Queue Stats
213W - 128L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
18
8 / 2 / 4
12,560
739
14,085
27,519
32,758
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
14
2 / 8 / 4
10,679
628
8,060
15,172
5,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
funck66
Chronos
17
3 / 1 / 8
11,674
687
11,268
11,143
4,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SlothGem
Izanami
13
1 / 4 / 7
9,679
569
5,700
12,123
3,677
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 4 / 7
10,191
599
11,261
14,696
13,134
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Tru3xGreatness
Morgan Le Fay
16
8 / 5 / 2
12,260
721
24,052
14,258
4,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
13
Kills
10
11
Deaths
13
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
8
2
4
5
L
Izanami
SlothGem
Izanami
1
4
7
1.13
L
1
4
7
1.13
L
Morgan Le Fay
Tru3xGreatness
Morgan Le Fay
8
5
2
1.8
W
Medusa
2
8
4
0.5
W
Chronos
funck66
Chronos
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,413
Damage
41,013
53,834
Taken
41,077
42,146
Mitigated
21,713
11,665
Healing
5,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
14,085
719
486
6,395
27,519
32,758
133
10,168
16,281
57,914
0
L
Izanami
SlothGem
Izanami
5,700
2,466
536
619
12,123
3,677
380
9,226
2,679
0
18,006
L
11,261
1,986
312
2,770
14,696
13,134
436
9,519
4,819
0
35,027
L
Morgan Le Fay
Tru3xGreatness
Morgan Le Fay
24,052
1,050
0
1,607
14,258
4,902
142
6,443
7,771
65,928
0
W
Medusa
8,060
3,863
124
1,047
15,172
5,136
2,569
8,383
6,341
0
30,721
W
Chronos
funck66
Chronos
11,268
4,067
0
3,613
11,143
4,252
846
5,951
5,192
36,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,913
Gold Earned
32,130
219
Minions Killed
141
10
Camps Cleared
5
872,104
Distance Traveled
891,306
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,560
739
117
7
1
309,462
1
L
Izanami
9,679
569
40
2
0
272,400
7
L
Chaac
10,191
599
48
3
2
319,626
3
L
Morgan Le Fay
12,260
721
53
3
3
299,280
3
W
Medusa
10,679
628
41
2
6
256,109
6
W
Chronos
11,674
687
61
4
3
306,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role