Player Matchup

Serqet
Serqet
 
Serqet
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Adore4617
Hera
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,624 Elo+
Party 1
Skadi
Skadi
Ebekus
Skadi
Level 83
God Stats
0W - 1L
1,799 SR
Queue Stats
11W - 4L
1,898 Elo+
Party 1
Jormungandr
Jormungandr
Yamizora
Jormungandr
Level 160
God Stats
0W - 1L
1,783 SR
Queue Stats
76W - 46L
1,850 Elo+
Party 1
Sylvanus
Sylvanus
super-mankid2009
Sylvanus
Level 8
God Stats
8W - 3L
1,638 SR
Queue Stats
34W - 20L
1,535 Elo+
Solo
Team Averages
Level 71
1,644 SR
1,681 Elo+

VS

Team Averages
Level 140
1,580 SR
1,531 Elo+
Vulcan
Vulcan
 
Vulcan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
MisfitMisfit
Mulan
Level 104
God Stats
7W - 9L
1,592 SR
Queue Stats
99W - 86L
1,708 Elo+
Solo
Medusa
Medusa
MokeoRose
Medusa
Level 147
God Stats
3W - 2L
1,642 SR
Queue Stats
11W - 23L
1,315 Elo+
Solo
Sylvanus
Sylvanus
SAHID708
Sylvanus
Level 136
God Stats
7W - 4L
1,666 SR
Queue Stats
366W - 356L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
0 / 4 / 8
8,033
669
7,710
15,181
8,821
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hera
16
5 / 6 / 2
9,200
767
8,118
8,669
3,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Ebekus
Skadi
15
1 / 2 / 5
8,358
697
8,178
5,966
1,720
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
Yamizora
Jormungandr
15
2 / 3 / 2
8,672
723
9,686
12,301
15,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 6 / 5
8,508
709
8,184
13,439
7,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
3 / 1 / 10
9,620
802
10,562
3,908
1,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
 
Kali
16
5 / 2 / 11
9,555
796
8,888
12,253
5,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
6 / 2 / 10
9,809
817
12,482
14,108
10,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
MokeoRose
Medusa
16
3 / 5 / 9
9,313
776
9,821
10,714
3,764
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
SAHID708
Sylvanus
17
4 / 1 / 14
9,440
787
7,632
12,723
13,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
75
11
Kills
21
21
Deaths
11
22
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
4
8
1
W
Vulcan
 
Vulcan
3
1
10
8
W
Kali
 
Kali
5
2
11
5.25
L
Hera
5
6
2
1
L
Skadi
Ebekus
Skadi
1
2
5
1.75
W
6
2
10
5.5
W
Medusa
MokeoRose
Medusa
3
5
9
1.5
W
Sylvanus
SAHID708
Sylvanus
4
1
14
11
L
Jormungandr
Yamizora
Jormungandr
2
3
2
1
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,876
Damage
49,385
55,556
Taken
53,706
36,033
Mitigated
35,633
7,425
Healing
18,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
7,710
1,363
0
500
15,181
8,821
0
5,143
9,977
206
17,248
W
Vulcan
 
Vulcan
10,562
2,216
0
714
3,908
1,664
1,276
2,130
1,778
42,845
0
W
Kali
 
Kali
8,888
3,793
0
3,978
12,253
5,875
466
3,623
7,999
0
26,696
L
Hera
8,118
1,728
0
320
8,669
3,195
0
2,005
6,410
26,203
0
L
Skadi
Ebekus
Skadi
8,178
3,849
0
581
5,966
1,720
0
2,277
3,608
0
30,612
W
12,482
2,672
234
4,309
14,108
10,976
0
6,724
7,294
0
33,155
W
Medusa
MokeoRose
Medusa
9,821
4,860
0
450
10,714
3,764
1,199
5,922
4,490
0
31,029
W
Sylvanus
SAHID708
Sylvanus
7,632
1,889
4,926
4,172
12,723
13,354
624
7,353
5,370
21,207
3,659
L
Jormungandr
Yamizora
Jormungandr
9,686
2,823
0
1,092
12,301
15,090
0
3,280
8,731
33,741
0
L
8,184
1,559
1,902
3,030
13,439
7,207
0
5,086
8,210
19,419
2,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,771
Gold Earned
47,737
233
Minions Killed
256
0
Camps Cleared
0
1,136,987
Distance Traveled
1,273,529
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,033
669
29
2
0
258,406
0
W
Vulcan
9,620
802
88
7
0
269,890
2
W
Kali
9,555
796
32
3
0
249,106
2
L
Hera
9,200
767
50
4
0
217,357
1
L
Skadi
8,358
697
57
5
0
232,263
4
W
Mulan
9,809
817
49
4
0
246,986
0
W
Medusa
9,313
776
50
4
0
247,909
3
W
Sylvanus
9,440
787
37
3
0
259,638
2
L
Jormungandr
8,672
723
58
5
0
207,261
0
L
Sylvanus
8,508
709
39
3
0
221,700
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role