Player Matchup

Hun Batz
Hun Batz
COOONNNEER
Hun Batz
Level 65
God Stats
7W - 8L
1,374 SR
Queue Stats
141W - 145L
1,412 Elo+
Party 1
Bacchus
Bacchus
JOE13390
Bacchus
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,107 Elo+
Party 1
Hel
Hel
KnowTheMeta
Hel
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
124W - 126L
1,437 Elo+
Party 1
Olorun
Olorun
Orton
Olorun
Level 121
God Stats
2W - 5L
1,506 SR
Queue Stats
18W - 24L
1,570 Elo+
Solo
Apollo
Apollo
luckytshirts
Apollo
Level 28
God Stats
4W - 4L
1,569 SR
Queue Stats
289W - 303L
1,389 Elo+
Party 1
Team Averages
Level 57
1,490 SR
1,383 Elo+

VS

Team Averages
Level 98
1,508 SR
1,429 Elo+
Sobek
Sobek
DaRaginDerp
Sobek
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,174 Elo+
Solo
The Morrigan
The Morrigan
Dacty
The Morrigan
Level 129
God Stats
8W - 8L
1,508 SR
Queue Stats
329W - 361L
1,433 Elo+
Solo
Skadi
Skadi
FrigidCaptain
Skadi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 76L
1,549 Elo+
Solo
Chaac
Chaac
Hellig
Chaac
Level 121
God Stats
15W - 13L
1,658 SR
Queue Stats
80W - 78L
1,460 Elo+
Solo
Kali
Kali
shortensign4707
Kali
Level 123
God Stats
2W - 3L
1,376 SR
Queue Stats
240W - 238L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
COOONNNEER
Hun Batz
15
2 / 7 / 4
9,586
479
6,991
14,991
4,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
JOE13390
Bacchus
13
1 / 6 / 2
8,643
432
4,070
14,116
10,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 10 / 3
10,530
527
10,790
14,462
4,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Orton
Olorun
19
8 / 7 / 2
12,397
620
21,784
19,818
9,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
14
0 / 5 / 1
8,536
427
3,431
14,142
2,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 10
11,192
560
7,409
12,630
15,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Morrigan
Dacty
The Morrigan
18
7 / 5 / 9
12,043
602
9,087
8,542
3,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
8 / 3 / 6
10,991
550
17,014
13,514
4,898
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Hellig
Chaac
18
2 / 5 / 3
11,123
556
12,684
20,982
15,679
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

19
14 / 3 / 2
12,604
630
13,059
20,434
9,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
65
16
Kills
35
35
Deaths
16
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
COOONNNEER
Hun Batz
2
7
4
0.57
W
4
0
10
9
W
The Morrigan
Dacty
The Morrigan
7
5
9
2.3
W
8
3
6
3.67
W
Chaac
Hellig
Chaac
2
5
3
0.7
L
Bacchus
JOE13390
Bacchus
1
6
2
0.33
L
5
10
3
0.65
L
Olorun
Orton
Olorun
8
7
2
1.29
L
Apollo
0
5
1
0.1
W
14
3
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,066
Damage
59,253
77,529
Taken
76,102
31,854
Mitigated
49,171
18,872
Healing
25,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
COOONNNEER
Hun Batz
6,991
1,093
0
407
14,991
4,059
0
1,756
13,119
0
59,313
W
7,409
1,693
0
4,183
12,630
15,928
55
4,257
7,591
29,123
1,028
W
The Morrigan
Dacty
The Morrigan
9,087
2,174
441
1,108
8,542
3,327
156
4,388
3,787
71,263
4,706
W
17,014
7,279
0
2,482
13,514
4,898
414
4,307
9,055
0
94,955
W
Chaac
Hellig
Chaac
12,684
2,747
0
5,346
20,982
15,679
682
14,569
6,413
0
77,475
L
Bacchus
JOE13390
Bacchus
4,070
1,008
0
1,255
14,116
10,963
138
3,539
10,577
17,608
0
L
10,790
548
34
3,518
14,462
4,208
1,207
5,143
9,051
56,119
0
L
Olorun
Orton
Olorun
21,784
12,287
206
8,438
19,818
9,833
3,534
1,802
17,980
86,367
8,202
L
Apollo
3,431
1,869
0
5,014
14,142
2,791
288
1,974
12,134
0
61,086
W
13,059
7,089
0
11,910
20,434
9,339
0
6,012
14,422
0
85,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,692
Gold Earned
57,953
499
Minions Killed
568
0
Camps Cleared
0
1,721,088
Distance Traveled
1,882,545
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,586
479
88
4
0
378,495
0
W
Sobek
11,192
560
47
2
0
404,288
4
W
The Morrigan
12,043
602
124
6
0
352,894
5
W
Skadi
10,991
550
108
5
0
336,331
7
W
Chaac
11,123
556
151
8
0
371,541
0
L
Bacchus
8,643
432
31
2
0
373,578
0
L
Hel
10,530
527
93
5
0
345,239
0
L
Olorun
12,397
620
167
8
0
278,071
9
L
Apollo
8,536
427
120
6
0
345,705
0
W
Kali
12,604
630
138
7
0
417,491
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role