Player Matchup

Awilix
Awilix
Moneyxmonkey
Awilix
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
319W - 266L
1,556 Elo+
Party 2
He Bo
He Bo
NL Honcho
He Bo
Level 145
God Stats
2W - 4L
1,209 SR
Queue Stats
758W - 868L
1,545 Elo+
Party 2
Sobek
Sobek
Sir noCapp
Sobek
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,739 Elo+
Party 2
Team Averages
Level 118
1,403 SR
1,613 Elo+

VS

Team Averages
Level 68
1,423 SR
1,139 Elo+
Nike
Nike
SirNootNoot
Nike
Level 136
God Stats
4W - 2L
1,526 SR
Queue Stats
236W - 195L
1,597 Elo+
Solo
Sobek
Sobek
Vash_Typhoon-O_o
Sobek
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
852 Elo+
Party 1
Kukulkan
Kukulkan
x___BLlTZKRlEG
Kukulkan
Level 4
God Stats
0W - 1L
1,244 SR
Queue Stats
0W - 4L
968 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
5 / 0 / 5
9,500
792
9,702
9,414
5,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
NL Honcho
He Bo
14
3 / 1 / 5
8,951
746
8,549
4,818
1,808
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sobek
13
2 / 0 / 8
9,679
807
5,227
9,621
10,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
7,009
584
4,636
12,875
12,709
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 0
7,991
666
4,134
7,558
7,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
11
0 / 5 / 1
7,325
610
3,520
8,580
2,987
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Awilix
5
0
5
7.5
W
He Bo
NL Honcho
He Bo
3
1
5
5.5
W
Sobek
2
0
8
6
L
0
4
1
0.13
L
1
1
0
1
L
Kukulkan
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,478
Damage
12,290
23,853
Taken
29,013
17,360
Mitigated
23,364
5,459
Healing
4,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
9,702
3,858
0
1,540
9,414
5,159
492
2,863
6,551
0
39,415
W
He Bo
NL Honcho
He Bo
8,549
1,073
0
0
4,818
1,808
1,038
1,686
3,132
33,595
0
W
Sobek
5,227
380
529
3,390
9,621
10,393
528
3,583
6,038
12,355
0
L
4,636
706
113
1,331
12,875
12,709
0
7,011
5,613
0
17,371
L
4,134
358
0
1,848
7,558
7,668
0
4,656
2,799
9,397
0
L
Kukulkan
3,520
543
306
933
8,580
2,987
0
2,414
5,902
23,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,130
Gold Earned
22,325
138
Minions Killed
90
9
Camps Cleared
2
678,369
Distance Traveled
601,755
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,500
792
49
4
6
242,895
2
W
He Bo
8,951
746
71
6
3
201,508
2
W
Sobek
9,679
807
18
2
0
233,966
2
L
Nike
7,009
584
23
2
0
220,028
3
L
Sobek
7,991
666
11
1
1
219,833
0
L
Kukulkan
7,325
610
56
5
1
161,894
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role