Player Matchup

Xing Tian
Xing Tian
AKADRON
Xing Tian
Level 157
God Stats
4W - 6L
1,107 SR
Queue Stats
713W - 595L
1,530 Elo+
Party 1
Fenrir
Fenrir
Ayyaş
Fenrir
Level 97
God Stats
1W - 3L
1,500 SR
Queue Stats
350W - 277L
1,591 Elo+
Party 1
Cthulhu
Cthulhu
DesertJ0nty
Cthulhu
Level 89
God Stats
17W - 4L
1,770 SR
Queue Stats
468W - 471L
1,541 Elo+
Solo
Ao Kuang
Ao Kuang
HIRONOSHIMA
Ao Kuang
Level 66
God Stats
0W - 1L
1,538 SR
Queue Stats
140W - 138L
1,528 Elo+
Party 3
Nike
Nike
Naxab
Nike
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 121L
1,490 Elo+
Party 3
Team Averages
Level 103
1,483 SR
1,536 Elo+

VS

Team Averages
Level 109
1,442 SR
1,474 Elo+
Danzaburou
Danzaburou
ElMa3KoK
Danzaburou
Level 68
God Stats
2W - 1L
1,475 SR
Queue Stats
131W - 122L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
HokageDevil
Nu Wa
Level 160
God Stats
6W - 1L
1,225 SR
Queue Stats
142W - 126L
1,505 Elo+
Party 2
Nike
Nike
OfficialVelho
Nike
Level 104
God Stats
2W - 1L
1,510 SR
Queue Stats
438W - 435L
1,508 Elo+
Solo
Vamana
Vamana
Serbers
Vamana
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
204W - 192L
1,508 Elo+
Solo
Fenrir
Fenrir
l7p0BoKaT0p
Fenrir
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AKADRON
Xing Tian
17
1 / 4 / 10
10,243
683
11,395
26,995
32,959
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Ayyaş
Fenrir
17
3 / 5 / 5
10,011
667
12,406
19,021
16,055
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
DesertJ0nty
Cthulhu
19
3 / 4 / 10
11,723
782
18,723
18,741
22,650
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
HIRONOSHIMA
Ao Kuang
18
9 / 5 / 4
11,336
756
18,558
19,155
10,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nike
Naxab
Nike
15
1 / 6 / 9
9,835
656
10,660
16,573
15,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElMa3KoK
Danzaburou
18
5 / 4 / 15
11,549
770
17,798
16,307
7,790
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
4 / 2 / 18
11,684
779
25,936
9,913
4,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 2 / 16
12,650
843
13,924
19,867
22,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vamana
Serbers
Vamana
15
2 / 7 / 14
10,254
684
14,830
22,839
20,232
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fenrir
18
7 / 2 / 13
11,003
734
11,229
13,409
10,649
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
99
17
Kills
23
24
Deaths
17
38
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
AKADRON
Xing Tian
1
4
10
1.5
L
Fenrir
Ayyaş
Fenrir
3
5
5
1.1
L
Cthulhu
DesertJ0nty
Cthulhu
3
4
10
2
W
Danzaburou
ElMa3KoK
Danzaburou
5
4
15
3.13
L
Ao Kuang
HIRONOSHIMA
Ao Kuang
9
5
4
2.2
W
4
2
18
6.5
L
Nike
Naxab
Nike
1
6
9
0.92
W
5
2
16
6.5
W
Vamana
Serbers
Vamana
2
7
14
1.29
W
Fenrir
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,742
Damage
83,717
100,485
Taken
82,335
98,145
Mitigated
65,450
30,256
Healing
26,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
AKADRON
Xing Tian
11,395
537
532
3,776
26,995
32,959
264
6,774
20,221
25,847
0
L
Fenrir
Ayyaş
Fenrir
12,406
2,491
2,573
3,293
19,021
16,055
408
4,921
14,100
0
18,099
L
Cthulhu
DesertJ0nty
Cthulhu
18,723
50
3,826
5,301
18,741
22,650
0
6,163
12,578
51,283
0
W
Danzaburou
ElMa3KoK
Danzaburou
17,798
7,359
1,742
4,827
16,307
7,790
2,413
11,939
4,223
0
38,398
L
Ao Kuang
HIRONOSHIMA
Ao Kuang
18,558
3,433
1,112
7,810
19,155
10,558
0
3,243
15,912
26,349
0
W
25,936
7,654
2,150
1,922
9,913
4,700
1,769
5,667
4,165
50,416
0
L
Nike
Naxab
Nike
10,660
1,149
807
1,226
16,573
15,923
880
4,835
11,738
5,969
18,580
W
13,924
817
910
6,080
19,867
22,079
553
11,856
7,887
0
34,336
W
Vamana
Serbers
Vamana
14,830
8,038
698
5,154
22,839
20,232
0
13,320
9,077
0
23,987
W
Fenrir
11,229
1,331
1,644
1,509
13,409
10,649
279
7,880
5,312
0
15,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,148
Gold Earned
57,140
151
Minions Killed
152
0
Camps Cleared
0
1,424,091
Distance Traveled
1,478,913
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,243
683
9
1
0
300,019
1
L
Fenrir
10,011
667
14
1
0
281,810
0
L
Cthulhu
11,723
782
73
5
0
298,674
5
W
Danzaburou
11,549
770
53
4
0
296,076
0
L
Ao Kuang
11,336
756
22
1
0
285,684
0
W
Nu Wa
11,684
779
41
3
0
282,598
3
L
Nike
9,835
656
33
2
0
257,904
0
W
Nike
12,650
843
41
3
0
313,439
0
W
Vamana
10,254
684
11
1
0
277,463
1
W
Fenrir
11,003
734
6
0
0
309,337
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role