Player Matchup

Danzaburou
Danzaburou
ApeXx11Predat0r
Danzaburou
Level 123
God Stats
3W - 2L
1,620 SR
Queue Stats
173W - 184L
1,351 Elo+
Solo
Osiris
Osiris
Dr_Toboggan427
Osiris
Level 107
God Stats
12W - 12L
1,378 SR
Queue Stats
248W - 294L
1,427 Elo+
Solo
Hel
Hel
Happimari420
Hel
Level 46
God Stats
6W - 5L
1,582 SR
Queue Stats
68W - 88L
1,392 Elo+
Solo
Sun Wukong
Sun Wukong
Reznator
Sun Wukong
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 16L
1,215 Elo+
Solo
Cerberus
Cerberus
Soulbadguyguilty
Cerberus
Level 42
God Stats
5W - 3L
1,531 SR
Queue Stats
24W - 34L
1,279 Elo+
Solo
Team Averages
Level 75
1,522 SR
1,333 Elo+

VS

Team Averages
Level 40
1,435 SR
1,273 Elo+
Jing Wei
Jing Wei
Monche_Loco
Jing Wei
Level 49
God Stats
8W - 6L
1,437 SR
Queue Stats
34W - 62L
1,250 Elo+
Solo
Eset
Eset
j40_510bby
Eset
Level 88
God Stats
4W - 2L
1,500 SR
Queue Stats
127W - 132L
1,270 Elo+
Party 1
Shiva
Shiva
jessejames321
Shiva
Level 19
God Stats
1W - 0L
1,396 SR
Queue Stats
2W - 3L
1,286 Elo+
Party 1
Ymir
Ymir
mattieboyy6
Ymir
Level 26
God Stats
35W - 32L
1,468 SR
Queue Stats
44W - 58L
1,270 Elo+
Party 1
Nemesis
Nemesis
sithlordshady
Nemesis
Level 18
God Stats
12W - 19L
1,377 SR
Queue Stats
94W - 117L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ApeXx11Predat0r
Danzaburou
11
2 / 9 / 3
8,753
398
8,504
13,021
3,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
6 / 8 / 0
10,256
466
10,100
20,358
12,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 7 / 4
9,506
432
14,229
21,234
10,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Reznator
Sun Wukong
15
2 / 4 / 0
9,600
436
11,122
21,725
13,162
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 9 / 5
9,109
414
8,220
25,125
30,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Monche_Loco
Jing Wei
17
9 / 4 / 11
11,466
521
18,379
16,011
5,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
12 / 3 / 11
12,648
575
30,116
17,159
6,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 2 / 11
10,826
492
11,189
15,007
18,005
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
3 / 3 / 15
10,399
473
7,534
17,920
17,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
20
9 / 0 / 8
12,724
578
10,460
17,085
8,308
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
93
12
Kills
37
37
Deaths
12
12
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ApeXx11Predat0r
Danzaburou
2
9
3
0.39
L
6
8
0
0.75
L
1
7
4
0.43
W
Jing Wei
Monche_Loco
Jing Wei
9
4
11
3.63
L
Sun Wukong
Reznator
Sun Wukong
2
4
0
0.5
L
1
9
5
0.39
W
12
3
11
5.83
W
4
2
11
4.75
W
3
3
15
3.5
W
Nemesis
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,175
Damage
77,678
101,463
Taken
83,182
70,525
Mitigated
56,539
25,413
Healing
19,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ApeXx11Predat0r
Danzaburou
8,504
3,274
181
845
13,021
3,723
1,186
6,025
6,996
0
38,537
L
10,100
2,731
136
3,724
20,358
12,882
87
5,920
14,438
0
60,212
L
14,229
1,583
1,976
7,040
21,234
10,075
419
7,224
14,010
50,912
0
W
Jing Wei
Monche_Loco
Jing Wei
18,379
13,768
250
5,534
16,011
5,528
2,514
5,427
10,400
0
70,194
L
Sun Wukong
Reznator
Sun Wukong
11,122
1,497
0
6,288
21,725
13,162
0
7,946
13,779
0
58,043
L
8,220
275
771
4,452
25,125
30,683
84
10,711
14,414
36,256
0
W
30,116
3,368
991
6,025
17,159
6,746
835
3,935
12,611
94,048
0
W
11,189
3,618
1,727
3,241
15,007
18,005
1,527
3,940
10,907
0
47,950
W
7,534
1,049
364
1,322
17,920
17,952
301
5,875
11,264
16,649
0
W
Nemesis
10,460
5,555
0
541
17,085
8,308
0
2,778
14,243
0
109,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,224
Gold Earned
58,063
435
Minions Killed
452
0
Camps Cleared
0
1,835,193
Distance Traveled
2,133,419
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,753
398
63
3
0
261,355
0
L
Osiris
10,256
466
88
4
0
391,428
1
L
Hel
9,506
432
89
4
0
379,717
0
W
Jing Wei
11,466
521
112
5
0
406,587
1
L
Sun Wukong
9,600
436
102
5
0
419,083
3
L
Cerberus
9,109
414
93
4
0
383,610
0
W
Eset
12,648
575
114
5
0
435,978
1
W
Shiva
10,826
492
77
4
0
409,231
0
W
Ymir
10,399
473
22
1
0
401,418
3
W
Nemesis
12,724
578
127
6
0
480,205
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role