Player Matchup

Shiva
Shiva
GamingQueen101
Shiva
Level 88
God Stats
5W - 2L
1,315 SR
Queue Stats
51W - 47L
1,295 Elo+
Party 1
Charybdis
Charybdis
Glxtch
Charybdis
Level 27
God Stats
1W - 1L
1,562 SR
Queue Stats
7W - 19L
1,124 Elo+
Party 1
Ao Kuang
Ao Kuang
HyperboreaAvalon
Ao Kuang
Level 93
God Stats
2W - 0L
1,263 SR
Queue Stats
42W - 51L
1,534 Elo+
Party 1
Guan Yu
Guan Yu
NyandaKun
Guan Yu
Level 45
God Stats
3W - 0L
1,716 SR
Queue Stats
4W - 3L
1,558 Elo+
Solo
Ah Puch
Ah Puch
PrinceDm
Ah Puch
Level 126
God Stats
1W - 6L
1,617 SR
Queue Stats
515W - 559L
1,444 Elo+
Party 1
Team Averages
Level 76
1,495 SR
1,391 Elo+

VS

Team Averages
Level 72
1,427 SR
1,480 Elo+
King Arthur
King Arthur
 
King Arthur
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Catharrsis
Anhur
Level 105
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Set
Set
DBCBOnTheBun
Set
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Chang'e
Chang'e
Leksius
Chang'e
Level 154
God Stats
4W - 3L
1,603 SR
Queue Stats
204W - 227L
1,412 Elo+
Solo
Vulcan
Vulcan
MMN80
Vulcan
Level 44
God Stats
0W - 1L
1,248 SR
Queue Stats
100W - 120L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 10
9,445
525
6,146
10,317
8,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
Glxtch
Charybdis
15
3 / 1 / 5
9,319
518
6,628
7,845
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
10 / 1 / 5
10,959
609
13,445
18,656
6,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
NyandaKun
Guan Yu
15
1 / 3 / 6
8,915
495
7,150
13,457
13,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
PrinceDm
Ah Puch
16
8 / 1 / 9
10,315
573
10,892
11,622
3,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 2 / 0
10,176
565
11,614
15,951
14,430
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anhur
14
1 / 5 / 1
8,708
484
4,459
12,431
3,528
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 6 / 2
7,390
411
4,067
12,998
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Leksius
Chang'e
11
0 / 1 / 2
7,628
424
3,145
11,458
7,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Vulcan
MMN80
Vulcan
13
2 / 11 / 0
8,816
490
9,721
13,859
3,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
24
Kills
6
6
Deaths
25
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
2
0
1.5
L
Anhur
1
5
1
0.3
L
0
6
2
0.17
W
2
0
10
7
W
Charybdis
Glxtch
Charybdis
3
1
5
5.5
W
10
1
5
12.5
L
Chang'e
Leksius
Chang'e
0
1
2
1
L
Vulcan
MMN80
Vulcan
2
11
0
0.18
W
Guan Yu
NyandaKun
Guan Yu
1
3
6
1.33
W
Ah Puch
PrinceDm
Ah Puch
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,261
Damage
33,006
61,897
Taken
66,697
34,504
Mitigated
32,826
28,860
Healing
19,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
11,614
1,906
0
3,653
15,951
14,430
364
6,593
8,811
0
70,868
L
Anhur
4,459
1,909
0
3,252
12,431
3,528
497
3,284
9,147
0
61,112
L
4,067
1,711
0
3,107
12,998
3,355
378
3,619
9,350
0
36,862
W
6,146
319
858
3,749
10,317
8,046
737
3,392
6,837
0
40,582
W
Charybdis
Glxtch
Charybdis
6,628
3,189
0
3,898
7,845
2,230
1,950
1,253
6,592
0
56,047
W
13,445
4,073
0
8,352
18,656
6,949
0
4,449
14,105
82,882
0
L
Chang'e
Leksius
Chang'e
3,145
311
1,459
6,096
11,458
7,905
115
1,629
9,789
23,971
0
L
Vulcan
MMN80
Vulcan
9,721
3,354
0
1,957
13,859
3,608
604
9,364
4,454
50,727
0
W
Guan Yu
NyandaKun
Guan Yu
7,150
668
491
5,069
13,457
13,592
688
1,969
11,488
188
46,830
W
Ah Puch
PrinceDm
Ah Puch
10,892
932
0
6,443
11,622
3,687
132
5,570
5,820
70,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,953
Gold Earned
42,718
496
Minions Killed
454
0
Camps Cleared
0
1,809,366
Distance Traveled
1,614,403
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,176
565
159
9
0
350,594
7
L
Anhur
8,708
484
102
6
0
322,825
1
L
Set
7,390
411
62
3
0
322,473
0
W
Shiva
9,445
525
58
3
0
381,782
4
W
Charybdis
9,319
518
108
6
0
328,541
5
W
Ao Kuang
10,959
609
111
6
0
399,352
4
L
Chang'e
7,628
424
24
1
0
320,631
8
L
Vulcan
8,816
490
107
6
0
297,880
1
W
Guan Yu
8,915
495
85
5
0
354,164
4
W
Ah Puch
10,315
573
134
7
0
345,527
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role