Player Matchup

Nemesis
Nemesis
Itanakay
Nemesis
Level 125
God Stats
2W - 0L
1,364 SR
Queue Stats
11W - 16L
1,546 Elo+
Solo
Neith
Neith
JimmyNeutron13
Neith
Level 66
God Stats
3W - 0L
1,886 SR
Queue Stats
37W - 34L
1,596 Elo+
Party 2
Zeus
Zeus
KorraIzKewl
Zeus
Level 122
God Stats
3W - 3L
1,381 SR
Queue Stats
210W - 221L
1,529 Elo+
Solo
Bellona
Bellona
LTHP_Moon
Bellona
Level 91
God Stats
28W - 27L
1,688 SR
Queue Stats
709W - 683L
1,580 Elo+
Solo
Atlas
Atlas
TropicalMango12
Atlas
Level 67
God Stats
1W - 1L
1,282 SR
Queue Stats
20W - 15L
1,652 Elo+
Party 2
Team Averages
Level 94
1,520 SR
1,581 Elo+

VS

Team Averages
Level 134
1,580 SR
1,584 Elo+
Hachiman
Hachiman
 
Hachiman
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
PreachPasta
Kumbhakarna
Level 129
God Stats
12W - 9L
1,566 SR
Queue Stats
395W - 412L
1,557 Elo+
Solo
Bacchus
Bacchus
TechnicalOne55
Bacchus
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
113W - 106L
1,622 Elo+
Party 1
Janus
Janus
blackdog100
Janus
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 59L
1,645 Elo+
Party 1
Serqet
Serqet
rvbt s2k
Serqet
Level 122
God Stats
2W - 2L
1,835 SR
Queue Stats
65W - 62L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Itanakay
Nemesis
14
4 / 1 / 1
8,452
604
7,026
8,692
3,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 1 / 1
8,610
615
4,802
5,459
2,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 3 / 2
8,578
613
9,628
6,777
1,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
LTHP_Moon
Bellona
14
3 / 1 / 5
8,577
613
9,126
11,949
8,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 5 / 5
7,274
520
4,213
13,713
8,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
4 / 3 / 2
7,653
547
6,419
7,386
1,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
PreachPasta
Kumbhakarna
12
0 / 3 / 2
6,632
474
3,856
11,912
9,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 1 / 5
7,489
535
7,488
11,698
11,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
2 / 2 / 1
7,832
559
5,767
6,951
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
rvbt s2k
Serqet
12
3 / 5 / 1
7,358
526
5,067
11,753
3,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
22
13
Kills
11
11
Deaths
14
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
3
2
1.67
W
Nemesis
Itanakay
Nemesis
4
1
1
4.5
W
3
1
1
3.5
W
2
3
2
1
W
Bellona
LTHP_Moon
Bellona
3
1
5
5.5
L
Kumbhakarna
PreachPasta
Kumbhakarna
0
3
2
0.33
L
2
1
5
4.5
W
1
5
5
0.7
L
2
2
1
1.25
L
Serqet
rvbt s2k
Serqet
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,795
Damage
28,597
46,590
Taken
49,700
24,543
Mitigated
28,623
11,781
Healing
12,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,419
3,902
0
2,242
7,386
1,983
904
2,310
5,076
0
46,097
W
Nemesis
Itanakay
Nemesis
7,026
2,726
0
2,059
8,692
3,474
0
2,290
6,134
0
58,319
W
4,802
1,637
0
2,234
5,459
2,181
0
1,244
4,215
0
52,355
W
9,628
840
0
481
6,777
1,972
0
3,946
2,675
59,511
0
W
Bellona
LTHP_Moon
Bellona
9,126
3,897
0
5,385
11,949
8,872
0
4,141
7,110
0
50,001
L
Kumbhakarna
PreachPasta
Kumbhakarna
3,856
461
0
4,234
11,912
9,393
0
1,610
10,302
29,631
0
L
7,488
835
0
2,519
11,698
11,480
0
5,276
6,422
24,081
3,315
W
4,213
1,072
0
1,622
13,713
8,044
0
4,319
9,394
20,169
0
L
5,767
245
0
693
6,951
2,155
0
3,094
3,857
55,407
0
L
Serqet
rvbt s2k
Serqet
5,067
1,426
0
2,863
11,753
3,612
0
1,551
10,202
0
43,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,491
Gold Earned
36,964
416
Minions Killed
396
0
Camps Cleared
0
1,450,449
Distance Traveled
1,427,673
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,653
547
93
7
0
260,737
0
W
Nemesis
8,452
604
88
6
0
344,762
5
W
Neith
8,610
615
108
8
0
283,105
1
W
Zeus
8,578
613
109
8
0
278,763
0
W
Bellona
8,577
613
84
6
0
289,397
2
L
Kumbhakarna
6,632
474
63
5
0
249,990
4
L
Bacchus
7,489
535
27
2
0
298,446
5
W
Atlas
7,274
520
27
2
0
254,422
3
L
Janus
7,832
559
125
9
0
302,248
1
L
Serqet
7,358
526
88
6
0
316,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role