Player Matchup

Zeus
Zeus
Angel0593
Zeus
Level 42
God Stats
4W - 10L
1,564 SR
Queue Stats
329W - 339L
1,526 Elo+
Party 1
Hou Yi
Hou Yi
Gamaliel1008
Hou Yi
Level 124
God Stats
27W - 24L
1,485 SR
Queue Stats
460W - 447L
1,542 Elo+
Party 1
Chaac
Chaac
Huachalkito
Chaac
Level 108
God Stats
4W - 8L
1,561 SR
Queue Stats
323W - 330L
1,560 Elo+
Party 1
Kuzenbo
Kuzenbo
chrisscross117
Kuzenbo
Level 89
God Stats
4W - 6L
1,575 SR
Queue Stats
422W - 416L
1,474 Elo+
Party 1
Da Ji
Da Ji
okiee
Da Ji
Level 45
God Stats
1W - 2L
1,469 SR
Queue Stats
38W - 42L
1,518 Elo+
Solo
Team Averages
Level 82
1,531 SR
1,524 Elo+

VS

Team Averages
Level 99
1,464 SR
1,622 Elo+
Nemesis
Nemesis
DreamStrider1
Nemesis
Level 143
God Stats
8W - 6L
1,209 SR
Queue Stats
36W - 29L
1,576 Elo+
Party 2
Sylvanus
Sylvanus
Jewelfire
Sylvanus
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
315W - 341L
1,559 Elo+
Solo
Achilles
Achilles
NikeBruhhh
Achilles
Level 35
God Stats
3W - 1L
1,611 SR
Queue Stats
120W - 24L
1,883 Elo+
Solo
Sol
Sol
TyrantWolf21
Sol
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Izanami
Izanami
beamiestsundew
Izanami
Level 149
God Stats
8W - 1L
1,500 SR
Queue Stats
343W - 210L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
1 / 7 / 0
8,445
469
9,980
14,254
3,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
14
1 / 6 / 1
8,535
474
6,279
11,668
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
7 / 4 / 0
9,917
551
10,759
15,667
15,341
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 8 / 2
7,567
420
6,768
15,729
14,860
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
okiee
Da Ji
14
0 / 5 / 3
7,971
443
5,184
12,836
5,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
20
8 / 1 / 5
12,269
682
13,111
13,709
8,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Jewelfire
Sylvanus
15
1 / 1 / 18
11,143
619
8,238
15,042
19,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
NikeBruhhh
Achilles
19
14 / 1 / 2
12,704
706
15,432
18,113
9,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 7 / 1
9,236
513
2,378
10,054
3,149
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
7 / 0 / 5
12,501
695
11,828
13,389
5,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
61
10
Kills
30
30
Deaths
10
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
7
0
0.14
W
Nemesis
8
1
5
10.5
L
Hou Yi
1
6
1
0.25
L
7
4
0
1.75
W
Sylvanus
Jewelfire
Sylvanus
1
1
18
10
W
Achilles
NikeBruhhh
Achilles
14
1
2
15
W
0
7
1
0.07
W
7
0
5
9.5
L
1
8
2
0.25
L
Da Ji
okiee
Da Ji
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,970
Damage
50,987
70,154
Taken
70,307
41,382
Mitigated
45,281
15,639
Healing
34,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
9,980
968
125
3,854
14,254
3,314
0
1,074
13,180
70,036
0
W
Nemesis
13,111
6,801
0
6,084
13,709
8,324
2,172
4,710
8,999
0
99,122
L
Hou Yi
6,279
2,439
0
2,766
11,668
2,772
0
1,128
10,540
0
63,608
L
10,759
1,242
0
4,530
15,667
15,341
672
3,047
12,620
78
60,344
W
Sylvanus
Jewelfire
Sylvanus
8,238
2,149
3,343
8,564
15,042
19,295
1,204
5,183
9,859
28,568
5,016
W
Achilles
NikeBruhhh
Achilles
15,432
5,433
0
5,736
18,113
9,145
2,122
3,413
14,700
0
96,535
W
2,378
340
0
2,303
10,054
3,149
435
1,794
8,260
33,860
0
W
11,828
7,307
0
8,668
13,389
5,368
2,577
4,794
8,355
0
110,078
L
6,768
1,996
720
1,659
15,729
14,860
0
3,193
12,536
32,025
0
L
Da Ji
okiee
Da Ji
5,184
1,223
0
1,985
12,836
5,095
0
1,821
11,015
0
51,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,435
Gold Earned
57,853
485
Minions Killed
587
0
Camps Cleared
0
1,661,890
Distance Traveled
1,909,295
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,445
469
124
7
0
300,896
3
W
Nemesis
12,269
682
141
8
0
424,512
2
L
Hou Yi
8,535
474
120
7
0
329,258
10
L
Chaac
9,917
551
114
6
0
320,948
5
W
Sylvanus
11,143
619
45
3
0
362,928
5
W
Achilles
12,704
706
159
9
0
401,226
2
W
Sol
9,236
513
71
4
0
354,161
0
W
Izanami
12,501
695
171
10
0
366,468
4
L
Kuzenbo
7,567
420
45
3
0
341,834
2
L
Da Ji
7,971
443
82
5
0
368,954
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role