Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
SauIina
Tiamat
Level 160
God Stats
5W - 1L
1,921 SR
Queue Stats
168W - 48L
1,830 Elo+
Party 1
Team Averages
Level 136
1,640 SR
1,610 Elo+

VS

Team Averages
Level 74
1,580 SR
1,665 Elo+
Serqet
Serqet
GenghisSwann
Serqet
Level 36
God Stats
4W - 4L
1,530 SR
Queue Stats
106W - 56L
1,661 Elo+
Party 2
Ah Puch
Ah Puch
Tobilerone
Ah Puch
Level 99
God Stats
1W - 2L
1,491 SR
Queue Stats
26W - 18L
1,687 Elo+
Party 2
Ymir
Ymir
feuCeleste
Ymir
Level 88
God Stats
9W - 8L
1,718 SR
Queue Stats
212W - 139L
1,648 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
16
6 / 0 / 8
11,498
767
10,339
11,638
13,164
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
 
Gilgamesh
15
5 / 2 / 7
10,264
684
9,438
13,400
7,576
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
SauIina
Tiamat
16
4 / 1 / 9
10,623
708
15,399
7,408
5,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
0 / 5 / 3
8,098
540
6,770
11,945
3,282
Mace

Mace

+10
Physical Power

Ah Puch
Tobilerone
Ah Puch
13
1 / 7 / 2
8,761
584
9,746
12,141
3,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 1
9,670
645
5,606
15,586
15,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
15
Kills
3
3
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
6
0
8
10
W
Gilgamesh
 
Gilgamesh
5
2
7
4.25
L
Serqet
0
5
3
0.3
W
Tiamat
SauIina
Tiamat
4
1
9
8.5
L
Ah Puch
Tobilerone
Ah Puch
1
7
2
0.29
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,176
Damage
22,122
32,446
Taken
39,672
25,808
Mitigated
22,022
6,285
Healing
7,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
10,339
972
493
1,406
11,638
13,164
382
4,562
6,440
21,869
0
W
Gilgamesh
 
Gilgamesh
9,438
1,694
151
920
13,400
7,576
441
7,878
5,270
0
24,500
L
Serqet
6,770
894
0
500
11,945
3,282
0
7,260
4,685
0
12,397
W
Tiamat
SauIina
Tiamat
15,399
1,492
115
3,200
7,408
5,068
908
3,247
3,836
58,025
0
L
Ah Puch
Tobilerone
Ah Puch
9,746
283
0
2,944
12,141
3,290
0
8,757
3,384
41,560
0
L
5,606
715
638
3,069
15,586
15,450
0
9,835
5,751
20,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,385
Gold Earned
26,529
172
Minions Killed
135
11
Camps Cleared
3
890,707
Distance Traveled
748,810
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,498
767
27
2
2
315,667
4
W
Gilgamesh
10,264
684
39
3
2
288,932
1
L
Serqet
8,098
540
27
2
0
260,926
2
W
Tiamat
10,623
708
106
7
7
286,108
3
L
Ah Puch
8,761
584
83
6
1
240,312
2
L
Ymir
9,670
645
25
2
2
247,572
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role