Player Matchup

Serqet
Serqet
 
Serqet
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
InYourMomsCloset
Hades
Level 57
God Stats
5W - 9L
1,287 SR
Queue Stats
48W - 42L
1,588 Elo+
Party 2
Guan Yu
Guan Yu
MorgasmFreemoan
Guan Yu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,581 Elo+
Party 3
Horus
Horus
ToastyWaffle123
Horus
Level 128
God Stats
17W - 14L
1,556 SR
Queue Stats
503W - 477L
1,630 Elo+
Party 2
Team Averages
Level 93
1,469 SR
1,560 Elo+

VS

Team Averages
Level 134
1,601 SR
1,572 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
CandleSnake420
Nemesis
Level 127
God Stats
5W - 4L
1,658 SR
Queue Stats
234W - 257L
1,553 Elo+
Solo
Sylvanus
Sylvanus
TechnicalOne55
Sylvanus
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
113W - 106L
1,605 Elo+
Party 1
Baron Samedi
Baron Samedi
blackdog100
Baron Samedi
Level 136
God Stats
4W - 1L
1,849 SR
Queue Stats
74W - 59L
1,628 Elo+
Party 1
Hun Batz
Hun Batz
rvbt s2k
Hun Batz
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 62L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
6 / 3 / 1
6,147
559
7,449
7,576
2,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
 
Neith
10
0 / 2 / 0
5,278
480
4,630
5,557
1,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 3 / 3
5,957
542
6,215
8,366
3,629
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 3 / 1
5,667
515
4,194
9,555
5,042
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 2 / 1
4,774
434
1,594
8,100
3,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 0 / 0
6,588
599
5,992
5,795
1,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 2 / 2
7,371
670
5,832
8,687
4,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
10
1 / 0 / 5
5,796
527
4,395
8,995
5,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
blackdog100
Baron Samedi
10
1 / 3 / 4
5,922
538
4,817
7,577
4,478
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
rvbt s2k
Hun Batz
11
4 / 4 / 2
6,752
614
5,012
7,832
2,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
9
Kills
13
13
Deaths
9
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
6
3
1
2.17
L
Neith
 
Neith
0
2
0
0
W
Danzaburou
 
Danzaburou
3
0
0
3
W
4
2
2
2.5
L
2
3
3
1.17
L
1
3
1
0.5
W
Sylvanus
1
0
5
3.5
L
0
2
1
0.25
W
Baron Samedi
blackdog100
Baron Samedi
1
3
4
1
W
Hun Batz
rvbt s2k
Hun Batz
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,082
Damage
26,048
39,154
Taken
38,886
16,385
Mitigated
18,017
11,940
Healing
16,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
7,449
2,223
0
1,724
7,576
2,189
0
1,347
6,229
0
24,112
L
Neith
 
Neith
4,630
1,604
0
2,002
5,557
1,751
0
518
5,039
0
31,512
W
Danzaburou
 
Danzaburou
5,992
3,204
0
2,965
5,795
1,871
871
583
5,212
0
38,867
W
5,832
1,274
0
3,612
8,687
4,107
268
0
8,530
0
39,002
L
6,215
828
98
3,456
8,366
3,629
50
3,423
4,943
31,281
0
L
4,194
541
51
1,739
9,555
5,042
0
242
9,313
0
25,396
W
Sylvanus
4,395
1,856
1,174
2,929
8,995
5,377
95
1,182
7,813
21,308
9,745
L
1,594
632
420
2,450
8,100
3,774
0
3,051
5,049
0
11,015
W
Baron Samedi
blackdog100
Baron Samedi
4,817
549
281
2,360
7,577
4,478
90
3,214
4,207
27,940
0
W
Hun Batz
rvbt s2k
Hun Batz
5,012
1,698
0
2,791
7,832
2,184
0
1,236
6,457
0
35,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,823
Gold Earned
32,429
245
Minions Killed
348
0
Camps Cleared
0
1,071,229
Distance Traveled
1,030,189
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,147
559
41
4
0
244,730
0
L
Neith
5,278
480
61
6
0
201,496
4
W
Danzaburou
6,588
599
77
7
0
210,931
0
W
Nemesis
7,371
670
97
9
0
197,625
2
L
Hades
5,957
542
63
6
0
202,698
2
L
Guan Yu
5,667
515
64
6
0
210,222
1
W
Sylvanus
5,796
527
55
5
0
190,401
4
L
Horus
4,774
434
16
1
0
212,083
1
W
Baron Samedi
5,922
538
55
5
0
197,007
1
W
Hun Batz
6,752
614
64
6
0
234,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role