Player Matchup

Da Ji
Da Ji
RichardShooter
Da Ji
Level 158
God Stats
5W - 5L
1,571 SR
Queue Stats
47W - 43L
1,658 Elo+
Party 2
Kuzenbo
Kuzenbo
Teej420blazeit
Kuzenbo
Level 160
God Stats
1W - 0L
1,293 SR
Queue Stats
24W - 15L
1,648 Elo+
Party 2
Ganesha
Ganesha
euphotix
Ganesha
Level 150
God Stats
1W - 1L
1,405 SR
Queue Stats
15W - 13L
1,616 Elo+
Party 2
Nu Wa
Nu Wa
nick031995
Nu Wa
Level 107
God Stats
6W - 2L
1,590 SR
Queue Stats
46W - 44L
1,550 Elo+
Party 2
Ullr
Ullr
xTheMalevolent
Ullr
Level 138
God Stats
12W - 19L
1,574 SR
Queue Stats
256W - 262L
1,529 Elo+
Solo
Team Averages
Level 143
1,487 SR
1,600 Elo+

VS

Team Averages
Level 122
1,447 SR
1,523 Elo+
Thoth
Thoth
Clyde_Tomoe
Thoth
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,607 Elo+
Solo
Janus
Janus
Jonathan160696
Janus
Level 157
God Stats
1W - 4L
1,097 SR
Queue Stats
225W - 253L
1,549 Elo+
Solo
Heimdallr
Heimdallr
TrembNeko
Heimdallr
Level 147
God Stats
14W - 9L
1,717 SR
Queue Stats
366W - 360L
1,567 Elo+
Party 1
Thor
Thor
gabohw
Thor
Level 148
God Stats
25W - 17L
1,641 SR
Queue Stats
386W - 393L
1,555 Elo+
Party 1
Shiva
Shiva
tofuu-sama
Shiva
Level 68
God Stats
0W - 2L
1,281 SR
Queue Stats
5W - 15L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 6
7,634
763
3,553
5,286
1,861
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 0 / 10
7,790
779
6,209
9,447
10,778
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ganesha
euphotix
Ganesha
13
0 / 0 / 14
7,864
786
5,675
7,460
6,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
15
3 / 0 / 10
8,063
806
7,873
4,450
1,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
8 / 1 / 7
8,717
872
7,352
5,312
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
6,734
673
4,737
5,646
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 3 / 0
7,244
724
7,241
6,262
1,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
TrembNeko
Heimdallr
13
0 / 2 / 0
6,883
688
4,940
7,071
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thor
gabohw
Thor
12
0 / 4 / 0
6,461
646
2,993
6,563
1,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shiva
11
0 / 6 / 0
6,255
626
1,586
9,566
6,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
1
20
Kills
1
1
Deaths
20
47
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
1
3
0
0.33
W
4
0
6
7
W
5
0
10
10
L
Heimdallr
TrembNeko
Heimdallr
0
2
0
0
W
Ganesha
euphotix
Ganesha
0
0
14
7
L
Thor
gabohw
Thor
0
4
0
0
W
Nu Wa
3
0
10
8
L
Shiva
0
6
0
0
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,662
Damage
21,497
31,955
Taken
35,108
21,749
Mitigated
14,076
8,248
Healing
3,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,737
120
0
104
5,646
1,537
0
2,444
3,202
26,735
0
L
7,241
261
75
757
6,262
1,807
0
2,873
3,389
23,943
0
W
3,553
645
0
0
5,286
1,861
642
1,227
3,961
0
16,045
W
6,209
2,268
0
2,622
9,447
10,778
598
3,091
6,235
16,556
0
L
Heimdallr
TrembNeko
Heimdallr
4,940
1,839
0
1,378
7,071
2,325
1,151
4,596
2,475
0
25,723
W
Ganesha
euphotix
Ganesha
5,675
434
745
2,364
7,460
6,035
0
3,023
4,249
15,573
0
L
Thor
gabohw
Thor
2,993
756
0
520
6,563
1,927
0
4,412
2,151
0
16,016
W
Nu Wa
7,873
1,925
79
836
4,450
1,218
1,629
1,502
2,904
33,839
0
L
Shiva
1,586
213
263
524
9,566
6,480
0
5,432
4,134
0
8,156
W
7,352
2,961
0
1,602
5,312
1,857
595
2,498
2,628
0
32,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,068
Gold Earned
33,577
202
Minions Killed
199
0
Camps Cleared
0
996,001
Distance Traveled
887,289
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,734
673
53
5
0
174,491
0
L
Janus
7,244
724
52
5
0
196,696
2
W
Da Ji
7,634
763
28
3
0
220,448
4
W
Kuzenbo
7,790
779
23
2
0
200,584
2
L
Heimdallr
6,883
688
57
6
0
175,202
1
W
Ganesha
7,864
786
1
0
0
205,692
0
L
Thor
6,461
646
25
3
0
172,143
1
W
Nu Wa
8,063
806
72
7
0
193,139
5
L
Shiva
6,255
626
12
1
0
168,757
0
W
Ullr
8,717
872
78
8
0
176,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role