Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Chachiiperry
Hachiman
Level 158
God Stats
26W - 33L
1,456 SR
Queue Stats
400W - 387L
1,554 Elo+
Solo
Sobek
Sobek
Mayhem_Death666
Sobek
Level 127
God Stats
1W - 1L
1,672 SR
Queue Stats
36W - 43L
1,498 Elo+
Solo
Izanami
Izanami
brax44
Izanami
Level 69
God Stats
236W - 283L
1,456 SR
Queue Stats
329W - 378L
1,424 Elo+
Solo
Ravana
Ravana
duckitmike
Ravana
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,160 Elo+
Solo
Team Averages
Level 117
1,517 SR
1,427 Elo+

VS

Team Averages
Level 137
1,453 SR
1,491 Elo+
Baron Samedi
Baron Samedi
LURBY0
Baron Samedi
Level 145
God Stats
6W - 4L
1,460 SR
Queue Stats
213W - 222L
1,555 Elo+
Solo
Guan Yu
Guan Yu
YoshikageKira56
Guan Yu
Level 160
God Stats
56W - 45L
1,542 SR
Queue Stats
629W - 657L
1,489 Elo+
Solo
Xbalanque
Xbalanque
daVivebratt
Xbalanque
Level 85
God Stats
1W - 3L
1,196 SR
Queue Stats
22W - 28L
1,394 Elo+
Solo
Tiamat
Tiamat
liqqxz
Tiamat
Level 136
God Stats
2W - 3L
1,500 SR
Queue Stats
334W - 326L
1,530 Elo+
Solo
Fenrir
Fenrir
mephistall
Fenrir
Level 160
God Stats
369W - 379L
1,568 SR
Queue Stats
567W - 608L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
2 / 0 / 8
11,170
1,117
12,511
7,394
1,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Chachiiperry
Hachiman
17
6 / 0 / 4
12,017
1,202
13,434
5,610
1,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 1 / 6
10,067
1,007
7,488
12,087
13,587
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
brax44
Izanami
16
0 / 1 / 6
9,973
997
3,075
3,549
1,026
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
duckitmike
Ravana
16
2 / 1 / 6
10,444
1,044
3,119
7,193
3,543
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

270

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LURBY0
Baron Samedi
15
0 / 0 / 0
9,758
976
1,975
2,383
954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 3 / 3
9,741
974
7,798
13,754
19,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Xbalanque
daVivebratt
Xbalanque
15
1 / 3 / 1
10,068
1,007
7,414
7,230
3,369
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
liqqxz
Tiamat
16
2 / 1 / 1
10,647
1,065
13,272
6,710
4,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
mephistall
Fenrir
16
0 / 4 / 3
9,853
985
2,522
12,565
11,293
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
11
Kills
3
3
Deaths
11
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
8
6
W
Hachiman
Chachiiperry
Hachiman
6
0
4
8
L
Baron Samedi
LURBY0
Baron Samedi
0
0
0
0
W
1
1
6
4
L
0
3
3
0.5
W
Izanami
brax44
Izanami
0
1
6
3
L
Xbalanque
daVivebratt
Xbalanque
1
3
1
0.5
W
Ravana
duckitmike
Ravana
2
1
6
5
L
Tiamat
liqqxz
Tiamat
2
1
1
2.5
L
Fenrir
mephistall
Fenrir
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,627
Damage
32,981
35,833
Taken
42,642
21,708
Mitigated
39,818
9,191
Healing
8,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,511
3,605
0
3,180
7,394
1,789
0
2,584
4,435
37,509
0
W
Hachiman
Chachiiperry
Hachiman
13,434
8,555
0
0
5,610
1,763
0
2,696
2,810
0
24,928
L
Baron Samedi
LURBY0
Baron Samedi
1,975
0
894
552
2,383
954
0
1,730
653
22,753
0
W
7,488
36
0
4,037
12,087
13,587
0
3,564
7,902
20,935
0
L
7,798
511
1,948
2,396
13,754
19,498
0
5,722
8,032
0
9,822
W
Izanami
brax44
Izanami
3,075
2,320
28
501
3,549
1,026
0
2,091
1,311
0
19,450
L
Xbalanque
daVivebratt
Xbalanque
7,414
4,440
0
374
7,230
3,369
0
5,315
1,915
0
25,319
W
Ravana
duckitmike
Ravana
3,119
441
0
1,445
7,193
3,543
0
3,412
3,419
0
19,498
L
Tiamat
liqqxz
Tiamat
13,272
608
0
1,136
6,710
4,704
0
2,558
4,152
42,668
0
L
Fenrir
mephistall
Fenrir
2,522
656
650
1,047
12,565
11,293
0
4,674
7,891
0
8,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,671
Gold Earned
50,067
204
Minions Killed
192
8
Camps Cleared
7
904,322
Distance Traveled
978,831
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,170
1,117
62
6
1
188,961
0
W
Hachiman
12,017
1,202
22
2
4
174,056
0
L
Baron Samedi
9,758
976
26
3
4
194,644
1
W
Sobek
10,067
1,007
12
1
0
191,147
3
L
Guan Yu
9,741
974
12
1
1
224,490
0
W
Izanami
9,973
997
56
6
3
150,856
0
L
Xbalanque
10,068
1,007
60
6
0
157,966
0
W
Ravana
10,444
1,044
52
5
0
199,302
0
L
Tiamat
10,647
1,065
82
8
1
203,585
0
L
Fenrir
9,853
985
12
1
1
198,146
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role