Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BetterDrip368
Baron Samedi
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 153L
1,530 Elo+
Party 1
Bastet
Bastet
KatoYeahYeah
Bastet
Level 104
God Stats
45W - 36L
1,522 SR
Queue Stats
365W - 351L
1,540 Elo+
Party 1
Artemis
Artemis
LazerLaBelle
Artemis
Level 85
God Stats
3W - 3L
1,477 SR
Queue Stats
25W - 34L
1,455 Elo+
Solo
Pele
Pele
iGxRRam
Pele
Level 77
God Stats
0W - 3L
1,273 SR
Queue Stats
12W - 15L
1,349 Elo+
Party 1
Team Averages
Level 98
1,454 SR
1,475 Elo+

VS

Team Averages
Level 130
1,516 SR
1,491 Elo+
Vamana
Vamana
 
Vamana
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
CH30x12
Chronos
Level 126
God Stats
3W - 1L
1,867 SR
Queue Stats
211W - 193L
1,495 Elo+
Solo
Neith
Neith
RodrigoTM19
Neith
Level 159
God Stats
5W - 5L
1,376 SR
Queue Stats
422W - 357L
1,563 Elo+
Party 2
Ne Zha
Ne Zha
TigerDukTM92
Ne Zha
Level 158
God Stats
10W - 5L
1,474 SR
Queue Stats
208W - 236L
1,403 Elo+
Party 2
Ares
Ares
Zelgius6532
Ares
Level 109
God Stats
2W - 5L
1,364 SR
Queue Stats
173W - 186L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
2 / 5 / 1
8,249
516
10,099
16,254
11,974
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
BetterDrip368
Baron Samedi
16
4 / 1 / 0
9,393
587
14,723
8,465
3,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
11
2 / 2 / 4
7,217
451
8,582
14,791
11,804
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
LazerLaBelle
Artemis
15
2 / 4 / 2
8,973
561
10,141
11,544
3,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
iGxRRam
Pele
12
1 / 8 / 3
7,493
468
5,230
15,253
4,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
2 / 2 / 7
9,020
564
10,415
18,562
20,031
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
CH30x12
Chronos
15
3 / 2 / 4
9,367
585
9,906
18,042
6,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
6 / 3 / 0
9,573
598
10,264
11,732
3,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
16
6 / 2 / 5
9,269
579
8,447
13,759
5,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 2 / 7
8,667
542
7,107
12,827
10,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
11
Kills
20
20
Deaths
11
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
5
1
0.5
W
Vamana
 
Vamana
2
2
7
2.75
L
Baron Samedi
BetterDrip368
Baron Samedi
4
1
0
4
W
Chronos
CH30x12
Chronos
3
2
4
2.5
L
Bastet
2
2
4
2
L
Artemis
LazerLaBelle
Artemis
2
4
2
0.75
W
6
3
0
2
W
Ne Zha
6
2
5
4.25
W
3
2
7
3.25
L
Pele
iGxRRam
Pele
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,775
Damage
46,139
66,307
Taken
74,922
35,012
Mitigated
45,926
18,709
Healing
26,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
10,099
2,181
0
4,441
16,254
11,974
325
4,239
12,015
0
56,491
W
Vamana
 
Vamana
10,415
2,446
0
6,897
18,562
20,031
1,173
1,033
17,360
13,763
46,863
L
Baron Samedi
BetterDrip368
Baron Samedi
14,723
1,119
1,052
2,687
8,465
3,595
0
4,223
4,242
67,983
0
W
Chronos
CH30x12
Chronos
9,906
4,061
0
5,535
18,042
6,829
2,187
9,191
8,117
60,141
3,214
L
Bastet
8,582
2,005
0
2,394
14,791
11,804
0
5,826
8,965
0
21,328
L
Artemis
LazerLaBelle
Artemis
10,141
4,637
0
3,467
11,544
3,451
0
1,248
10,296
0
66,206
W
10,264
5,471
0
5,564
11,732
3,601
891
0
11,576
0
55,423
W
Ne Zha
8,447
1,265
0
5,578
13,759
5,412
0
1,625
11,980
0
65,124
W
7,107
523
604
2,698
12,827
10,053
0
2,047
10,464
24,324
0
L
Pele
iGxRRam
Pele
5,230
835
0
4,668
15,253
4,188
9
4,367
10,886
0
42,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,325
Gold Earned
45,896
427
Minions Killed
456
0
Camps Cleared
0
1,469,615
Distance Traveled
1,450,185
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,249
516
99
6
0
261,962
1
W
Vamana
9,020
564
112
7
0
306,854
2
L
Baron Samedi
9,393
587
121
8
0
319,753
2
W
Chronos
9,367
585
111
7
0
280,019
1
L
Bastet
7,217
451
22
1
0
290,831
3
L
Artemis
8,973
561
106
7
0
288,592
5
W
Neith
9,573
598
109
7
0
262,966
0
W
Ne Zha
9,269
579
95
6
0
310,641
1
W
Ares
8,667
542
29
2
0
289,705
4
L
Pele
7,493
468
79
5
0
308,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role