Player Matchup

Atlas
Atlas
 
Atlas
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
BloodshotCurve
Vulcan
Level 100
God Stats
14W - 7L
1,682 SR
Queue Stats
244W - 191L
1,630 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DevilishlySly
Cu Chulainn
Level 158
God Stats
9W - 4L
1,719 SR
Queue Stats
172W - 144L
1,646 Elo+
Solo
Thanatos
Thanatos
White Jesus2628
Thanatos
Level 108
God Stats
12W - 13L
1,191 SR
Queue Stats
325W - 286L
1,534 Elo+
Party 1
Jing Wei
Jing Wei
xVelius
Jing Wei
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 193L
1,589 Elo+
Party 1
Team Averages
Level 113
1,519 SR
1,580 Elo+

VS

Team Averages
Level 105
1,609 SR
1,496 Elo+
Gilgamesh
Gilgamesh
HOOFF H3ARTEDD
Gilgamesh
Level 66
God Stats
2W - 4L
1,438 SR
Queue Stats
4W - 5L
1,418 Elo+
Party 2
Nemesis
Nemesis
Sammytime3725
Nemesis
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,559 Elo+
Party 2
Ymir
Ymir
ShyGuyRy
Ymir
Level 108
God Stats
12W - 4L
1,682 SR
Queue Stats
360W - 338L
1,595 Elo+
Solo
Sol
Sol
Tha faded 1
Sol
Level 158
God Stats
7W - 3L
1,844 SR
Queue Stats
516W - 580L
1,482 Elo+
Solo
Charybdis
Charybdis
ThatGosling96
Charybdis
Level 124
God Stats
4W - 1L
1,580 SR
Queue Stats
10W - 11L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
1 / 5 / 2
6,436
460
5,698
13,380
7,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 5 / 1
7,431
531
6,657
7,686
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
DevilishlySly
Cu Chulainn
13
1 / 6 / 0
7,561
540
5,794
12,189
8,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
13
1 / 2 / 1
7,132
509
3,414
9,199
3,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
xVelius
Jing Wei
13
3 / 6 / 4
7,432
531
9,375
11,325
2,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HOOFF H3ARTEDD
Gilgamesh
15
8 / 0 / 2
9,245
660
8,283
9,090
6,911
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
13
3 / 4 / 3
7,253
518
5,739
9,745
3,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
11
3 / 1 / 8
7,263
519
4,191
10,276
8,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
1 / 1 / 7
8,179
584
5,861
7,910
3,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
ThatGosling96
Charybdis
13
9 / 3 / 3
8,071
577
11,398
10,571
3,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
8
Kills
24
24
Deaths
9
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
5
2
0.4
L
2
5
1
0.5
L
Cu Chulainn
DevilishlySly
Cu Chulainn
1
6
0
0.17
W
Gilgamesh
HOOFF H3ARTEDD
Gilgamesh
8
0
2
9
W
Nemesis
3
4
3
1.13
W
Ymir
3
1
8
7
W
1
1
7
4.5
W
Charybdis
ThatGosling96
Charybdis
9
3
3
3.5
L
Thanatos
1
2
1
0.75
L
Jing Wei
xVelius
Jing Wei
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,938
Damage
35,472
53,779
Taken
47,592
25,593
Mitigated
25,252
17,974
Healing
17,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,698
1,626
97
3,624
13,380
7,502
0
2,481
10,899
20,282
4,120
L
6,657
646
0
1,280
7,686
2,545
0
2,478
5,208
48,866
0
L
Cu Chulainn
DevilishlySly
Cu Chulainn
5,794
1,265
0
3,357
12,189
8,946
0
1,238
10,951
4,549
48,692
W
Gilgamesh
HOOFF H3ARTEDD
Gilgamesh
8,283
3,405
0
1,356
9,090
6,911
674
1,726
6,914
0
57,235
W
Nemesis
5,739
2,340
0
3,306
9,745
3,521
0
2,083
7,506
0
44,359
W
Ymir
4,191
1,011
438
3,831
10,276
8,708
0
2,925
7,271
16,160
0
W
5,861
1,563
0
4,058
7,910
3,026
214
2,611
5,129
52,801
4,861
W
Charybdis
ThatGosling96
Charybdis
11,398
3,943
0
4,825
10,571
3,086
196
2,676
7,879
0
48,422
L
Thanatos
3,414
888
0
7,566
9,199
3,672
0
1,846
7,353
0
45,546
L
Jing Wei
xVelius
Jing Wei
9,375
6,931
0
2,050
11,325
2,928
0
1,650
9,675
0
39,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,992
Gold Earned
40,011
385
Minions Killed
417
0
Camps Cleared
0
1,335,235
Distance Traveled
1,361,684
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,436
460
33
2
0
246,205
2
L
Vulcan
7,431
531
92
7
0
276,408
7
L
Cu Chulainn
7,561
540
113
8
0
236,025
0
W
Gilgamesh
9,245
660
115
8
0
300,278
5
W
Nemesis
7,253
518
84
6
0
296,221
4
W
Ymir
7,263
519
20
1
0
269,167
4
W
Sol
8,179
584
125
9
0
252,931
6
W
Charybdis
8,071
577
73
5
0
243,087
1
L
Thanatos
7,132
509
86
6
0
320,903
5
L
Jing Wei
7,432
531
61
4
0
255,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role