Player Matchup

Janus
Janus
 
Janus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Galone09
Danzaburou
Level 45
God Stats
0W - 4L
1,085 SR
Queue Stats
52W - 73L
1,396 Elo+
Solo
Mercury
Mercury
JUSTCOOLFOR
Mercury
Level 120
God Stats
1W - 4L
1,500 SR
Queue Stats
72W - 78L
1,515 Elo+
Solo
Nox
Nox
LynxTheEndling
Nox
Level 77
God Stats
6W - 11L
1,284 SR
Queue Stats
73W - 99L
1,366 Elo+
Solo
Scylla
Scylla
carlosmax24pro
Scylla
Level 158
God Stats
6W - 4L
1,905 SR
Queue Stats
581W - 550L
1,487 Elo+
Solo
Team Averages
Level 100
1,455 SR
1,453 Elo+

VS

Team Averages
Level 65
1,530 SR
1,489 Elo+
Chang'e
Chang'e
 
Chang'e
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Letsmakeithot
Vamana
Level 78
God Stats
25W - 30L
1,562 SR
Queue Stats
230W - 265L
1,436 Elo+
Solo
Cabrakan
Cabrakan
TjockSnorris
Cabrakan
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 83L
1,441 Elo+
Solo
Fenrir
Fenrir
lnarin
Fenrir
Level 28
God Stats
24W - 22L
1,407 SR
Queue Stats
239W - 224L
1,457 Elo+
Party 1
Ullr
Ullr
terminatorMk1
Ullr
Level 65
God Stats
13W - 6L
1,680 SR
Queue Stats
18W - 11L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 4 / 0
8,535
610
8,070
9,159
2,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Galone09
Danzaburou
7
1 / 7 / 0
5,351
382
749
7,891
1,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
JUSTCOOLFOR
Mercury
10
2 / 6 / 1
6,638
474
3,974
11,088
3,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 8 / 2
5,965
426
4,233
9,443
3,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 4 / 0
6,132
438
2,592
6,775
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
4 / 2 / 8
8,398
600
6,591
9,556
3,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 0 / 2
9,670
691
5,900
13,003
9,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
TjockSnorris
Cabrakan
14
6 / 1 / 4
8,816
630
5,367
8,079
8,730
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
lnarin
Fenrir
14
8 / 2 / 4
8,602
614
6,096
10,643
4,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
6 / 1 / 4
9,868
705
7,114
7,543
2,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
6
Kills
28
29
Deaths
6
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
4
0
0.75
W
Chang'e
 
Chang'e
4
2
8
4
L
Danzaburou
Galone09
Danzaburou
1
7
0
0.14
L
Mercury
JUSTCOOLFOR
Mercury
2
6
1
0.42
W
4
0
2
5
L
0
8
2
0.13
W
Cabrakan
TjockSnorris
Cabrakan
6
1
4
8
L
0
4
0
0
W
Fenrir
lnarin
Fenrir
8
2
4
5
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,618
Damage
31,068
44,356
Taken
48,824
13,566
Mitigated
28,500
5,070
Healing
19,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,070
660
0
1,287
9,159
2,883
156
744
8,389
58,262
0
W
Chang'e
 
Chang'e
6,591
479
1,423
5,183
9,556
3,755
894
2,672
6,884
41,227
0
L
Danzaburou
Galone09
Danzaburou
749
425
0
869
7,891
1,931
0
2,262
5,573
0
14,463
L
Mercury
JUSTCOOLFOR
Mercury
3,974
1,250
0
475
11,088
3,543
0
3,992
6,904
0
24,292
W
5,900
3,250
0
5,565
13,003
9,009
2,466
5,240
7,763
0
64,049
L
4,233
402
109
1,508
9,443
3,520
123
2,654
6,789
24,247
0
W
Cabrakan
TjockSnorris
Cabrakan
5,367
481
0
2,132
8,079
8,730
870
1,572
6,507
45,817
0
L
2,592
528
0
822
6,775
1,689
0
1,856
4,743
38,736
0
W
Fenrir
lnarin
Fenrir
6,096
1,802
0
4,456
10,643
4,354
988
2,068
8,575
0
39,082
W
7,114
3,634
0
928
7,543
2,652
2,985
3,343
4,200
0
64,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,621
Gold Earned
45,354
315
Minions Killed
473
0
Camps Cleared
0
1,117,252
Distance Traveled
1,394,751
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,535
610
137
10
0
238,381
3
W
Chang'e
8,398
600
72
5
0
260,096
3
L
Danzaburou
5,351
382
18
1
0
164,576
2
L
Mercury
6,638
474
53
4
0
285,823
4
W
Vamana
9,670
691
121
9
0
277,915
4
L
Nox
5,965
426
35
3
0
198,516
2
W
Cabrakan
8,816
630
87
6
0
274,617
2
L
Scylla
6,132
438
72
5
0
229,956
5
W
Fenrir
8,602
614
68
5
0
305,080
0
W
Ullr
9,868
705
125
9
0
277,043
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role