Player Matchup

Achilles
Achilles
Silver II
FlinTee
Achilles
Silver II
Level 76
God Stats
5W - 6L
1,524 SR
Queue Stats
42W - 54L
1,199 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 76
1,524 SR
1,199 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 77
1,451 SR
844 MMR
Zeus
Zeus
Silver IV
Mast3rSnoopy
Zeus
Silver IV
Level 77
God Stats
9W - 9L
1,451 SR
Queue Stats
28W - 42L
844 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FlinTee
Achilles
20
8 / 3 / 0
18,716
891
14,523
26,034
31,971
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
BastetBakasuraBellonaKaliIzanami

VS

Bans
UllrSolAh Muzen CabOlorunSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 8 / 1
16,444
783
13,736
16,380
14,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
8
Kills
2
3
Deaths
8
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
FlinTee
Achilles
8
3
0
2.67
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,523
Damage
13,736
26,034
Taken
16,380
31,971
Mitigated
14,007
10,473
Healing
3,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
FlinTee
Achilles
14,523
3,256
0
10,473
26,034
31,971
2,390
12,101
13,933
0
126,603
L
13,736
5,519
0
3,520
16,380
14,007
1,182
311
16,069
83,215
6,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,716
Gold Earned
16,444
192
Minions Killed
169
9
Camps Cleared
8
402,424
Distance Traveled
341,601
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
18,716
891
192
9
9
402,424
4
L
Zeus
16,444
783
169
8
8
341,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role