Player Matchup

Da Ji
Da Ji
BRENDA Mxx
Da Ji
Level 41
God Stats
46W - 45L
1,740 SR
Queue Stats
797W - 805L
1,418 Elo+
Party 2
Cerberus
Cerberus
Taqueroscuro
Cerberus
Level 14
God Stats
1W - 4L
1,176 SR
Queue Stats
58W - 86L
980 Elo+
Party 2
Sol
Sol
UnPanDuro
Sol
Level 43
God Stats
17W - 18L
1,246 SR
Queue Stats
906W - 918L
1,365 Elo+
Party 2
Bellona
Bellona
gosht HD
Bellona
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 18L
1,500 Elo+
Party 2
Atlas
Atlas
spartan117 dha
Atlas
Level 26
God Stats
35W - 36L
1,391 SR
Queue Stats
604W - 576L
1,288 Elo+
Party 2
Team Averages
Level 25
1,411 SR
1,310 Elo+

VS

Team Averages
Level 68
1,495 SR
1,411 Elo+
Izanami
Izanami
Kakester00
Izanami
Level 68
God Stats
6W - 8L
1,666 SR
Queue Stats
32W - 39L
1,429 Elo+
Party 1
Nike
Nike
PANCHAM543
Nike
Level 106
God Stats
4W - 2L
1,434 SR
Queue Stats
185W - 203L
1,466 Elo+
Party 1
Aphrodite
Aphrodite
Stepphyy
Aphrodite
Level 25
God Stats
29W - 37L
1,390 SR
Queue Stats
345W - 406L
1,285 Elo+
Party 1
Nox
Nox
TiredKiwi5539
Nox
Level 69
God Stats
3W - 2L
1,580 SR
Queue Stats
13W - 13L
1,424 Elo+
Party 1
Loki
Loki
kittens53
Loki
Level 70
God Stats
18W - 9L
1,406 SR
Queue Stats
111W - 117L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
5 / 4 / 1
7,943
611
8,234
11,759
4,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Taqueroscuro
Cerberus
8
1 / 6 / 0
5,863
451
1,887
11,317
6,958
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
1 / 8 / 2
7,078
544
8,122
10,547
2,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
gosht HD
Bellona
8
0 / 10 / 1
5,303
408
3,538
11,149
9,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 6 / 0
7,170
552
7,282
13,245
5,802
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kakester00
Izanami
13
10 / 3 / 5
8,397
646
12,037
10,332
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 2 / 6
8,300
638
7,968
10,665
6,679
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Aphrodite
Stepphyy
Aphrodite
13
8 / 2 / 1
8,511
655
6,994
8,372
2,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
2 / 1 / 12
7,481
575
4,160
6,443
4,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Loki
16
10 / 2 / 6
9,609
739
9,344
8,508
2,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
64
10
Kills
34
34
Deaths
10
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Da Ji
5
4
1
1.38
W
Izanami
Kakester00
Izanami
10
3
5
4.17
W
4
2
6
3.5
W
Aphrodite
Stepphyy
Aphrodite
8
2
1
4.25
L
Cerberus
Taqueroscuro
Cerberus
1
6
0
0.17
W
2
1
12
8
L
1
8
2
0.25
L
Bellona
gosht HD
Bellona
0
10
1
0.05
W
Loki
10
2
6
6.5
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,063
Damage
40,503
58,017
Taken
44,320
28,936
Mitigated
19,363
10,883
Healing
15,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
8,234
1,772
0
3,517
11,759
4,030
0
2,106
9,653
0
38,362
W
Izanami
Kakester00
Izanami
12,037
10,103
347
3,515
10,332
2,565
2,260
6,940
3,392
0
49,065
W
7,968
1,193
0
2,740
10,665
6,679
472
6,703
3,962
5,140
34,851
W
Aphrodite
Stepphyy
Aphrodite
6,994
1,876
104
5,387
8,372
2,581
2,224
0
8,044
45,160
0
L
Cerberus
Taqueroscuro
Cerberus
1,887
73
0
1,521
11,317
6,958
183
2,229
9,088
18,331
0
W
4,160
405
0
778
6,443
4,944
611
2,707
3,736
14,534
0
L
8,122
2,604
0
1,950
10,547
2,314
1,001
1,878
8,669
47,598
0
L
Bellona
gosht HD
Bellona
3,538
1,110
0
488
11,149
9,832
475
5,684
5,465
0
15,054
W
Loki
9,344
2,254
0
2,528
8,508
2,594
0
941
7,486
0
53,990
L
7,282
2,366
0
3,407
13,245
5,802
132
1,058
12,187
32,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,357
Gold Earned
42,298
273
Minions Killed
370
0
Camps Cleared
0
1,196,141
Distance Traveled
1,178,215
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,943
611
66
5
0
274,157
2
W
Izanami
8,397
646
92
7
0
207,272
1
W
Nike
8,300
638
70
5
0
238,285
2
W
Aphrodite
8,511
655
87
7
0
212,201
1
L
Cerberus
5,863
451
38
3
0
236,496
2
W
Nox
7,481
575
22
2
0
233,143
1
L
Sol
7,078
544
80
6
0
218,303
0
L
Bellona
5,303
408
18
1
0
220,128
0
W
Loki
9,609
739
99
8
0
287,314
0
L
Atlas
7,170
552
71
5
0
247,057
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role