Player Matchup

Ullr
Ullr
Dokith
Ullr
Level 23
God Stats
29W - 28L
1,402 SR
Queue Stats
86W - 112L
1,325 Elo+
Party 1
Medusa
Medusa
Donutz124
Medusa
Level 108
God Stats
18W - 28L
1,366 SR
Queue Stats
82W - 137L
1,317 Elo+
Solo
Horus
Horus
Gator85
Horus
Level 138
God Stats
3W - 0L
1,691 SR
Queue Stats
53W - 75L
1,301 Elo+
Solo
Awilix
Awilix
LoPingea
Awilix
Level 6
God Stats
4W - 4L
1,401 SR
Queue Stats
4W - 5L
1,304 Elo+
Party 1
Freya
Freya
Neonslayer77
Freya
Level 87
God Stats
2W - 1L
1,275 SR
Queue Stats
171W - 224L
1,293 Elo+
Party 1
Team Averages
Level 72
1,427 SR
1,308 Elo+

VS

Team Averages
Level 63
1,579 SR
1,382 Elo+
Ra
Ra
 
Ra
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
APChurchie10
Jormungandr
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 63L
1,232 Elo+
Party 2
Izanami
Izanami
Animamusik
Izanami
Level 104
God Stats
3W - 4L
1,500 SR
Queue Stats
833W - 854L
1,366 Elo+
Solo
Da Ji
Da Ji
MrJOKERhahaha
Da Ji
Level 63
God Stats
3W - 4L
1,545 SR
Queue Stats
54W - 45L
1,415 Elo+
Solo
Achilles
Achilles
TSG19
Achilles
Level 36
God Stats
3W - 1L
1,852 SR
Queue Stats
33W - 40L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Dokith
Ullr
15
2 / 4 / 3
9,626
481
8,805
15,575
6,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Medusa
Donutz124
Medusa
16
12 / 5 / 6
10,838
542
13,814
16,427
5,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
Gator85
Horus
14
3 / 4 / 16
9,829
491
6,131
15,253
19,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
LoPingea
Awilix
18
6 / 2 / 12
11,402
570
10,286
15,558
6,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
7 / 2 / 11
10,263
513
18,096
13,459
6,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 6 / 1
7,234
362
2,499
6,829
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
APChurchie10
Jormungandr
13
3 / 8 / 9
9,086
454
12,185
19,379
22,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Izanami
Animamusik
Izanami
18
6 / 6 / 6
11,196
560
10,860
14,063
4,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 4 / 4
10,600
530
10,157
12,667
6,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
TSG19
Achilles
13
1 / 6 / 2
8,479
424
11,343
22,093
17,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
38
30
Kills
16
17
Deaths
30
48
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
6
1
0.08
L
Jormungandr
APChurchie10
Jormungandr
3
8
9
0.94
L
Izanami
Animamusik
Izanami
6
6
6
1.5
W
Ullr
Dokith
Ullr
2
4
3
0.88
W
Medusa
Donutz124
Medusa
12
5
6
3
W
Horus
Gator85
Horus
3
4
16
2.75
W
Awilix
LoPingea
Awilix
6
2
12
6
L
6
4
4
2
W
7
2
11
6.25
L
Achilles
TSG19
Achilles
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,132
Damage
47,044
76,272
Taken
75,031
43,936
Mitigated
52,753
27,427
Healing
10,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,499
187
75
1,174
6,829
2,040
41
1,776
5,053
28,506
0
L
Jormungandr
APChurchie10
Jormungandr
12,185
901
324
1,476
19,379
22,613
279
5,530
13,849
33,890
0
L
Izanami
Animamusik
Izanami
10,860
6,246
0
3,811
14,063
4,378
1,668
1,821
12,242
0
72,034
W
Ullr
Dokith
Ullr
8,805
1,949
0
3,146
15,575
6,370
318
2,267
13,308
0
50,840
W
Medusa
Donutz124
Medusa
13,814
6,960
0
2,821
16,427
5,710
216
2,864
13,563
0
52,163
W
Horus
Gator85
Horus
6,131
3,003
2,678
5,070
15,253
19,489
136
3,674
11,579
0
24,433
W
Awilix
LoPingea
Awilix
10,286
3,921
0
6,585
15,558
6,304
1,942
3,583
11,975
0
79,325
L
10,157
1,809
0
1,540
12,667
6,673
0
1,905
10,762
0
64,799
W
18,096
7,574
0
7,127
13,459
6,063
472
4,349
9,110
55,366
8,878
L
Achilles
TSG19
Achilles
11,343
1,644
0
2,430
22,093
17,049
781
4,931
17,162
5,101
41,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,958
Gold Earned
46,595
413
Minions Killed
381
0
Camps Cleared
0
1,861,781
Distance Traveled
1,531,238
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,234
362
56
3
0
194,044
1
L
Jormungandr
9,086
454
38
2
0
305,435
0
L
Izanami
11,196
560
113
6
0
348,059
3
W
Ullr
9,626
481
86
4
0
371,265
3
W
Medusa
10,838
542
72
4
0
328,250
0
W
Horus
9,829
491
32
2
0
351,148
3
W
Awilix
11,402
570
132
7
0
438,957
3
L
Da Ji
10,600
530
104
5
0
339,201
2
W
Freya
10,263
513
91
5
0
372,161
4
L
Achilles
8,479
424
70
4
0
344,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role