Player Matchup

Bacchus
Bacchus
Deacon Blues891
Bacchus
Level 76
God Stats
7W - 7L
1,500 SR
Queue Stats
90W - 84L
1,511 Elo+
Party 4
Amaterasu
Amaterasu
IIHirotoII
Amaterasu
Level 25
God Stats
27W - 26L
1,689 SR
Queue Stats
70W - 103L
1,658 Elo+
Party 1
Skadi
Skadi
PopeyedPanther
Skadi
Level 155
God Stats
107W - 68L
1,613 SR
Queue Stats
263W - 236L
1,589 Elo+
Party 4
Serqet
Serqet
RnK_Joker676
Serqet
Level 17
God Stats
2W - 3L
1,710 SR
Queue Stats
6W - 8L
1,629 Elo+
Solo
Ra
Ra
llDanteRamosll
Ra
Level 141
God Stats
1W - 4L
1,593 SR
Queue Stats
67W - 79L
1,501 Elo+
Party 1
Team Averages
Level 83
1,621 SR
1,578 Elo+

VS

Team Averages
Level 83
1,699 SR
1,568 Elo+
Atlas
Atlas
Addendum21
Atlas
Level 122
God Stats
2W - 0L
1,636 SR
Queue Stats
8W - 11L
1,476 Elo+
Party 2
Chronos
Chronos
BaitBiscuit
Chronos
Level 107
God Stats
1W - 0L
1,769 SR
Queue Stats
11W - 8L
1,531 Elo+
Party 2
Bastet
Bastet
BlackRockSlasher
Bastet
Level 44
God Stats
2W - 2L
1,499 SR
Queue Stats
32W - 27L
1,626 Elo+
Solo
Artemis
Artemis
Callieo
Artemis
Level 28
God Stats
3W - 0L
1,743 SR
Queue Stats
70W - 41L
1,595 Elo+
Party 3
Kukulkan
Kukulkan
Krackeno
Kukulkan
Level 116
God Stats
4W - 0L
1,846 SR
Queue Stats
81W - 47L
1,615 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 7
9,653
603
9,376
18,565
22,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
IIHirotoII
Amaterasu
17
1 / 4 / 1
9,986
624
3,335
23,333
16,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
2 / 5 / 9
11,025
689
24,683
16,808
13,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serqet
17
3 / 5 / 2
10,269
642
8,849
14,666
9,443
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
9 / 2 / 4
13,176
824
14,022
13,275
5,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
19
2 / 4 / 10
12,145
759
10,864
17,256
12,429
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
BaitBiscuit
Chronos
18
2 / 2 / 6
11,224
702
8,073
13,144
5,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
4 / 3 / 8
11,270
704
17,327
16,870
7,723
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Artemis
Callieo
Artemis
19
8 / 4 / 4
12,243
765
10,886
12,162
3,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
Krackeno
Kukulkan
20
5 / 2 / 13
13,015
813
24,188
12,826
5,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
62
15
Kills
21
21
Deaths
15
23
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Atlas
2
4
10
1.75
W
Chronos
BaitBiscuit
Chronos
2
2
6
2.5
W
4
3
8
2.67
W
Artemis
Callieo
Artemis
8
4
4
2.5
L
0
5
7
0.7
L
Amaterasu
IIHirotoII
Amaterasu
1
4
1
0.38
W
Kukulkan
Krackeno
Kukulkan
5
2
13
5.75
L
2
5
9
1.3
L
Serqet
3
5
2
0.8
L
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,265
Damage
71,338
86,647
Taken
72,258
67,843
Mitigated
34,623
17,835
Healing
14,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
10,864
3,690
615
1,723
17,256
12,429
907
3,839
12,511
34,421
0
W
Chronos
BaitBiscuit
Chronos
8,073
2,001
0
2,640
13,144
5,075
2,942
2,774
9,521
41,705
0
W
17,327
4,514
0
3,459
16,870
7,723
1,405
5,921
9,911
0
34,231
W
Artemis
Callieo
Artemis
10,886
5,870
0
2,168
12,162
3,789
3,064
6,225
5,717
0
38,811
L
9,376
745
0
3,812
18,565
22,173
0
10,097
8,235
17,357
0
L
Amaterasu
IIHirotoII
Amaterasu
3,335
637
220
3,923
23,333
16,611
458
9,693
13,304
0
21,822
W
Kukulkan
Krackeno
Kukulkan
24,188
3,635
0
4,006
12,826
5,607
0
3,691
8,571
79,220
0
L
24,683
10,712
0
2,667
16,808
13,849
75
10,502
6,054
0
50,674
L
Serqet
8,849
881
0
240
14,666
9,443
0
6,713
7,865
0
22,598
L
14,022
754
2,838
4,135
13,275
5,767
0
5,105
8,064
68,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,109
Gold Earned
59,897
260
Minions Killed
340
0
Camps Cleared
0
1,644,623
Distance Traveled
1,732,976
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,145
759
52
3
0
341,421
0
W
Chronos
11,224
702
82
5
0
348,278
2
W
Bastet
11,270
704
29
2
0
380,490
2
W
Artemis
12,243
765
48
3
0
291,132
0
L
Bacchus
9,653
603
13
1
0
309,660
2
L
Amaterasu
9,986
624
44
3
0
358,602
0
W
Kukulkan
13,015
813
129
8
0
371,655
1
L
Skadi
11,025
689
58
4
0
291,745
1
L
Serqet
10,269
642
20
1
0
330,097
4
L
Ra
13,176
824
125
8
0
354,519
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role