Player Matchup

Fenrir
Fenrir
Aurora Falcon
Fenrir
Level 158
God Stats
1W - 4L
1,500 SR
Queue Stats
181W - 158L
1,641 Elo+
Party 2
Kuzenbo
Kuzenbo
Balloonknott76
Kuzenbo
Level 157
God Stats
18W - 18L
1,631 SR
Queue Stats
103W - 77L
1,686 Elo+
Party 2
Cernunnos
Cernunnos
Mojoman-56
Cernunnos
Level 149
God Stats
4W - 5L
1,842 SR
Queue Stats
153W - 146L
1,538 Elo+
Solo
Tyr
Tyr
SpreenX_
Tyr
Level 105
God Stats
3W - 3L
1,494 SR
Queue Stats
210W - 200L
1,780 Elo+
Solo
He Bo
He Bo
Wrqo
He Bo
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 71L
1,652 Elo+
Party 2
Team Averages
Level 141
1,593 SR
1,660 Elo+

VS

Team Averages
Level 119
1,679 SR
1,764 Elo+
Bacchus
Bacchus
FreshOuttaBed99
Bacchus
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,629 Elo+
Solo
Baron Samedi
Baron Samedi
PRZBESTKILLER
Baron Samedi
Level 101
God Stats
2W - 0L
1,708 SR
Queue Stats
40W - 33L
1,640 Elo+
Solo
Ullr
Ullr
SteavyWeavy
Ullr
Level 66
God Stats
114W - 35L
1,724 SR
Queue Stats
1,755W - 879L
1,806 Elo+
Party 1
Da Ji
Da Ji
Super_Squirrel02
Da Ji
Level 154
God Stats
11W - 3L
1,748 SR
Queue Stats
335W - 134L
1,882 Elo+
Party 1
Bellona
Bellona
TBEBlue
Bellona
Level 139
God Stats
16W - 3L
1,716 SR
Queue Stats
367W - 112L
1,861 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 5
8,735
546
5,975
11,406
5,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 4
7,088
443
6,054
13,422
14,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Mojoman-56
Cernunnos
14
1 / 7 / 1
8,171
511
6,328
13,614
3,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 3 / 1
8,369
523
8,583
19,443
11,844
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
Wrqo
He Bo
12
3 / 6 / 5
8,148
509
7,779
8,914
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 7
8,119
507
7,388
10,977
10,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
PRZBESTKILLER
Baron Samedi
13
0 / 4 / 4
7,763
485
7,197
9,014
3,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 0 / 5
10,153
635
12,486
9,314
2,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
11 / 1 / 2
9,592
600
13,118
10,356
3,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
TBEBlue
Bellona
15
1 / 1 / 6
9,045
565
9,678
13,087
14,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
9
Kills
20
20
Deaths
9
16
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
3
5
1.83
L
1
1
4
3
W
3
3
7
2.17
L
Cernunnos
Mojoman-56
Cernunnos
1
7
1
0.21
W
Baron Samedi
PRZBESTKILLER
Baron Samedi
0
4
4
0.5
L
1
3
1
0.5
W
5
0
5
7.5
W
11
1
2
12
W
Bellona
TBEBlue
Bellona
1
1
6
4
L
He Bo
Wrqo
He Bo
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,719
Damage
49,867
66,799
Taken
52,748
38,051
Mitigated
35,288
15,865
Healing
18,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,975
973
0
1,037
11,406
5,202
0
3,312
8,094
0
64,758
L
6,054
2,109
166
3,630
13,422
14,939
0
3,347
10,075
20,122
0
W
7,388
1,229
0
1,931
10,977
10,609
0
4,178
6,606
18,344
0
L
Cernunnos
Mojoman-56
Cernunnos
6,328
1,886
0
2,392
13,614
3,571
0
363
13,251
0
61,961
W
Baron Samedi
PRZBESTKILLER
Baron Samedi
7,197
503
722
2,924
9,014
3,747
0
3,448
5,392
58,765
0
L
8,583
696
0
8,240
19,443
11,844
621
3,264
16,179
0
55,535
W
12,486
5,490
0
3,350
9,314
2,975
63
1,139
8,175
0
89,999
W
13,118
4,732
0
3,705
10,356
3,739
64
3,570
6,750
0
45,836
W
Bellona
TBEBlue
Bellona
9,678
3,734
0
5,841
13,087
14,218
258
1,079
11,992
0
67,922
L
He Bo
Wrqo
He Bo
7,779
326
0
400
8,914
2,495
0
4,299
4,615
35,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,511
Gold Earned
44,672
438
Minions Killed
500
0
Camps Cleared
0
1,507,736
Distance Traveled
1,567,561
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,735
546
99
6
0
319,902
0
L
Kuzenbo
7,088
443
21
1
0
312,757
9
W
Bacchus
8,119
507
13
1
0
317,494
7
L
Cernunnos
8,171
511
116
7
0
273,559
7
W
Baron Samedi
7,763
485
117
7
0
269,956
3
L
Tyr
8,369
523
121
8
0
327,388
2
W
Ullr
10,153
635
159
10
0
314,106
6
W
Da Ji
9,592
600
70
4
0
323,790
3
W
Bellona
9,045
565
141
9
0
342,215
6
L
He Bo
8,148
509
81
5
0
274,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role