Player Matchup

Ares
Ares
D3R3L3CS
Ares
Level 109
God Stats
13W - 10L
1,621 SR
Queue Stats
52W - 48L
1,534 Elo+
Party 1
Skadi
Skadi
KnotAFurry98
Skadi
Level 45
God Stats
14W - 8L
1,706 SR
Queue Stats
31W - 30L
1,520 Elo+
Party 1
Awilix
Awilix
ReliableWand879
Awilix
Level 34
God Stats
8W - 14L
1,364 SR
Queue Stats
42W - 68L
1,203 Elo+
Party 2
Chaac
Chaac
TJLindrud
Chaac
Level 45
God Stats
4W - 10L
1,606 SR
Queue Stats
22W - 31L
1,299 Elo+
Party 2
Janus
Janus
YmirBestGirl
Janus
Level 147
God Stats
5W - 1L
1,473 SR
Queue Stats
115W - 122L
1,528 Elo+
Party 1
Team Averages
Level 76
1,554 SR
1,417 Elo+

VS

Team Averages
Level 62
1,598 SR
1,538 Elo+
Merlin
Merlin
CerealTigre007
Merlin
Level 35
God Stats
1W - 1L
1,712 SR
Queue Stats
6W - 10L
1,438 Elo+
Solo
Skadi
Skadi
ChaosBlast35
Skadi
Level 45
God Stats
0W - 1L
1,289 SR
Queue Stats
74W - 73L
1,628 Elo+
Party 3
Atlas
Atlas
Fredword204
Atlas
Level 66
God Stats
13W - 11L
1,658 SR
Queue Stats
82W - 77L
1,528 Elo+
Party 3
Sun Wukong
Sun Wukong
koralreef11
Sun Wukong
Level 48
God Stats
36W - 23L
1,707 SR
Queue Stats
194W - 165L
1,570 Elo+
Party 3
Thanatos
Thanatos
lVariationnl
Thanatos
Level 118
God Stats
9W - 6L
1,624 SR
Queue Stats
137W - 123L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
1 / 0 / 6
8,578
505
9,784
13,213
15,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 1 / 6
8,587
505
6,347
7,414
3,125
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
9 / 1 / 5
10,574
622
12,533
11,819
3,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
TJLindrud
Chaac
13
1 / 7 / 1
8,050
474
8,528
15,962
13,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
8 / 2 / 2
10,063
592
8,388
8,704
2,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 1
7,738
455
2,418
8,841
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 0
7,339
432
6,052
8,932
1,689
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
0 / 3 / 0
6,644
391
4,872
14,535
8,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
koralreef11
Sun Wukong
15
2 / 2 / 3
8,968
528
8,487
16,627
12,517
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thanatos
lVariationnl
Thanatos
14
7 / 6 / 1
9,219
542
13,095
13,159
4,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
20
Kills
10
11
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
0
2
0
0
W
Ares
1
0
6
4
L
0
3
0
0
W
1
1
6
4
W
9
1
5
11.5
W
Chaac
TJLindrud
Chaac
1
7
1
0.21
W
8
2
2
4.5
L
Sun Wukong
koralreef11
Sun Wukong
2
2
3
1.75
L
Thanatos
lVariationnl
Thanatos
7
6
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,580
Damage
34,924
57,112
Taken
62,094
37,885
Mitigated
29,472
12,055
Healing
17,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,418
74
0
287
8,841
2,206
448
4,026
4,815
36,075
0
L
6,052
2,024
0
1,486
8,932
1,689
0
3,288
5,644
0
44,493
W
Ares
9,784
319
255
4,060
13,213
15,202
393
2,779
10,056
42,410
7,735
L
4,872
1,394
264
3,540
14,535
8,139
0
6,372
8,163
20,170
0
W
6,347
3,167
0
711
7,414
3,125
278
1,339
6,035
0
51,564
W
12,533
5,844
0
810
11,819
3,257
343
798
9,291
0
80,851
W
Chaac
TJLindrud
Chaac
8,528
1,936
22
3,898
15,962
13,851
383
578
15,342
0
45,104
W
8,388
859
0
2,299
8,704
2,450
40
1,396
7,148
62,698
0
L
Sun Wukong
koralreef11
Sun Wukong
8,487
2,549
0
3,125
16,627
12,517
0
762
13,679
0
56,732
L
Thanatos
lVariationnl
Thanatos
13,095
2,471
0
9,111
13,159
4,921
22
2,913
10,208
0
55,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,852
Gold Earned
39,908
507
Minions Killed
393
0
Camps Cleared
0
1,743,350
Distance Traveled
1,587,849
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,738
455
73
4
0
296,484
1
L
Skadi
7,339
432
86
5
0
326,381
2
W
Ares
8,578
505
65
4
0
351,351
2
L
Atlas
6,644
391
29
2
0
292,004
0
W
Skadi
8,587
505
125
7
0
330,107
2
W
Awilix
10,574
622
123
7
0
411,036
0
W
Chaac
8,050
474
78
5
0
301,192
0
W
Janus
10,063
592
116
7
0
349,664
6
L
Sun Wukong
8,968
528
121
7
0
310,517
3
L
Thanatos
9,219
542
84
5
0
362,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role