Player Matchup

Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Gold IV
ColonelAngus4515
Ymir
Gold IV
Level 75
God Stats
5W - 16L
1,275 SR
Queue Stats
36W - 42L
1,382 MMR
Solo
Scylla
Scylla
Silver I
cojelon17
Scylla
Silver I
Level 156
God Stats
15W - 10L
1,914 SR
Queue Stats
96W - 120L
1,424 MMR
Solo
Vamana
Vamana
Gold V
fatmoose99
Vamana
Gold V
Level 140
God Stats
20W - 19L
1,426 SR
Queue Stats
109W - 116L
1,313 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,523 SR
1,424 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,660 SR
1,389 MMR
Nu Wa
Nu Wa
Gold III
CynicalxShotz
Nu Wa
Gold III
Level 58
God Stats
9W - 6L
1,681 SR
Queue Stats
103W - 96L
1,528 MMR
Party 2
Ganesha
Ganesha
Gold II
JasonDisturbed
Ganesha
Gold II
Level 146
God Stats
24W - 19L
1,608 SR
Queue Stats
307W - 314L
1,369 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Revital16
Gilgamesh
Gold V
Level 160
God Stats
4W - 4L
1,763 SR
Queue Stats
210W - 221L
1,284 MMR
Party 2
Anhur
Anhur
Bronze IV
hainesworth
Anhur
Bronze IV
Level 62
God Stats
0W - 1L
1,747 SR
Queue Stats
71W - 111L
1,362 MMR
Solo
Mercury
Mercury
Gold V
zapshap
Mercury
Gold V
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 95L
1,404 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 1 / 6
9,645
643
8,326
8,458
2,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
 
Nemesis
16
4 / 1 / 7
9,197
613
7,152
11,626
3,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
7 / 1 / 8
8,887
592
7,615
11,937
9,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
cojelon17
Scylla
13
2 / 3 / 3
7,941
529
8,943
7,842
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
fatmoose99
Vamana
15
3 / 0 / 3
8,906
594
8,615
10,282
10,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AgniBastetAtlasOdin

VS

Bans
ThothCliodhnaGebZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
7,528
502
9,455
8,581
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 3
6,501
433
3,627
10,563
7,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
Revital16
Gilgamesh
12
1 / 3 / 1
7,097
473
5,453
12,872
9,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 6 / 1
6,690
446
3,691
9,531
1,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
zapshap
Mercury
13
4 / 5 / 0
8,057
537
9,188
13,110
3,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
21
Kills
6
6
Deaths
21
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
6
8
W
Nemesis
 
Nemesis
4
1
7
7.5
W
7
1
8
11
L
1
5
3
0.5
L
0
2
3
0.75
L
Gilgamesh
Revital16
Gilgamesh
1
3
1
0.5
W
Scylla
cojelon17
Scylla
2
3
3
1.17
W
Vamana
fatmoose99
Vamana
3
0
3
4.5
L
0
6
1
0.08
L
Mercury
zapshap
Mercury
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,651
Damage
31,414
50,145
Taken
54,657
28,091
Mitigated
24,249
14,345
Healing
7,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,326
3,347
0
4,165
8,458
2,519
2,946
1,744
6,714
0
67,850
W
Nemesis
 
Nemesis
7,152
2,523
0
1,405
11,626
3,755
35
2,353
9,227
0
75,953
W
7,615
1,956
0
1,840
11,937
9,932
0
3,775
7,834
24,515
0
L
9,455
1,621
87
1,346
8,581
2,313
134
2,501
6,080
60,540
0
L
3,627
287
0
2,314
10,563
7,641
0
5,450
5,113
18,866
0
L
Gilgamesh
Revital16
Gilgamesh
5,453
1,346
0
1,526
12,872
9,122
0
2,905
9,967
0
40,850
W
Scylla
cojelon17
Scylla
8,943
415
87
1,729
7,842
1,839
0
3,506
4,269
57,770
0
W
Vamana
fatmoose99
Vamana
8,615
4,151
0
5,119
10,282
10,046
458
1,704
8,265
48
52,893
L
3,691
1,613
0
1,733
9,531
1,396
0
835
8,696
0
42,320
L
Mercury
zapshap
Mercury
9,188
3,881
0
580
13,110
3,777
0
4,915
8,195
0
53,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,576
Gold Earned
35,873
465
Minions Killed
394
0
Camps Cleared
0
1,536,705
Distance Traveled
1,467,568
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,645
643
111
7
0
288,969
1
W
Nemesis
9,197
613
124
8
0
353,643
4
W
Ymir
8,887
592
33
2
0
290,137
5
L
Nu Wa
7,528
502
119
8
0
262,179
3
L
Ganesha
6,501
433
12
1
0
303,630
3
L
Gilgamesh
7,097
473
98
7
0
299,166
4
W
Scylla
7,941
529
95
6
0
285,615
1
W
Vamana
8,906
594
102
7
0
318,341
4
L
Anhur
6,690
446
73
5
0
252,275
2
L
Mercury
8,057
537
92
6
0
350,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role