Player Matchup

Baron Samedi
Baron Samedi
Carter4L
Baron Samedi
Level 49
God Stats
1W - 1L
1,655 SR
Queue Stats
80W - 124L
1,383 Elo+
Party 1
Ymir
Ymir
II Countin II
Ymir
Level 31
God Stats
18W - 18L
1,514 SR
Queue Stats
32W - 45L
1,321 Elo+
Party 1
Tyr
Tyr
Ruinz15
Tyr
Level 63
God Stats
10W - 19L
1,471 SR
Queue Stats
58W - 106L
1,372 Elo+
Party 1
Team Averages
Level 48
1,546 SR
1,358 Elo+

VS

Team Averages
Level 90
1,453 SR
1,383 Elo+
Morgan Le Fay
Morgan Le Fay
GodLikeChanclas
Morgan Le Fay
Level 35
God Stats
8W - 6L
1,307 SR
Queue Stats
96W - 110L
1,567 Elo+
Solo
Da Ji
Da Ji
SamanthaHain
Da Ji
Level 127
God Stats
1W - 1L
1,335 SR
Queue Stats
29W - 45L
1,352 Elo+
Solo
Cthulhu
Cthulhu
VERKROUK
Cthulhu
Level 108
God Stats
2W - 0L
1,715 SR
Queue Stats
37W - 39L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Carter4L
Baron Samedi
16
4 / 6 / 3
11,378
632
10,962
16,703
6,663
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 4 / 4
12,108
673
5,158
22,736
24,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tyr
13
1 / 6 / 5
10,350
575
8,199
23,273
13,323
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GodLikeChanclas
Morgan Le Fay
18
5 / 4 / 11
12,993
722
22,542
12,429
6,866
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
9 / 4 / 6
12,530
696
18,656
11,725
4,619
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
VERKROUK
Cthulhu
15
2 / 0 / 12
12,159
676
10,916
14,087
15,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
8
Kills
16
16
Deaths
8
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Carter4L
Baron Samedi
4
6
3
0.92
W
Morgan Le Fay
GodLikeChanclas
Morgan Le Fay
5
4
11
2.63
L
3
4
4
1.25
L
Tyr
1
6
5
0.58
W
9
4
6
3
W
Cthulhu
VERKROUK
Cthulhu
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,319
Damage
52,114
62,712
Taken
38,241
44,214
Mitigated
26,842
17,819
Healing
8,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Carter4L
Baron Samedi
10,962
1,152
1,341
6,551
16,703
6,663
0
9,988
6,715
56,969
0
W
Morgan Le Fay
GodLikeChanclas
Morgan Le Fay
22,542
4,612
89
1,866
12,429
6,866
873
6,013
6,416
70,075
0
L
5,158
324
24
2,280
22,736
24,228
0
11,142
11,594
23,601
0
L
Tyr
8,199
1,210
0
7,623
23,273
13,323
0
13,853
9,420
198
22,577
W
18,656
4,379
0
2,592
11,725
4,619
915
7,618
3,617
0
36,361
W
Cthulhu
VERKROUK
Cthulhu
10,916
1,108
1,322
2,460
14,087
15,357
111
3,328
10,263
34,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,836
Gold Earned
37,682
143
Minions Killed
175
7
Camps Cleared
7
843,886
Distance Traveled
892,784
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,378
632
74
4
6
259,909
0
W
Morgan Le Fay
12,993
722
82
5
2
297,523
0
L
Ymir
12,108
673
33
2
0
281,460
0
L
Tyr
10,350
575
36
2
1
302,517
3
W
Da Ji
12,530
696
37
2
5
305,448
2
W
Cthulhu
12,159
676
56
3
0
289,813
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role