Player Matchup

Fenrir
Fenrir
HyperOne2225
Fenrir
Level 59
God Stats
4W - 9L
1,533 SR
Queue Stats
61W - 61L
1,515 Elo+
Solo
Rama
Rama
KerbMayn
Rama
Level 129
God Stats
0W - 3L
1,474 SR
Queue Stats
10W - 10L
1,619 Elo+
Party 2
Nox
Nox
MR LIBERTAD
Nox
Level 121
God Stats
0W - 1L
1,615 SR
Queue Stats
7W - 8L
1,595 Elo+
Party 2
Bacchus
Bacchus
Shxdoh
Bacchus
Level 96
God Stats
0W - 1L
1,298 SR
Queue Stats
2W - 1L
1,787 Elo+
Party 2
Cu Chulainn
Cu Chulainn
eXo Andradite
Cu Chulainn
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,595 Elo+
Party 2
Team Averages
Level 99
1,484 SR
1,622 Elo+

VS

Team Averages
Level 117
1,573 SR
1,602 Elo+
Serqet
Serqet
Crimson7Qrow
Serqet
Level 114
God Stats
5W - 5L
1,475 SR
Queue Stats
226W - 194L
1,602 Elo+
Solo
Olorun
Olorun
DrearyShinobi
Olorun
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 41L
1,667 Elo+
Party 1
Janus
Janus
SlimeBoyBam
Janus
Level 108
God Stats
1W - 1L
1,570 SR
Queue Stats
18W - 14L
1,598 Elo+
Party 1
Shiva
Shiva
Visionary111
Shiva
Level 149
God Stats
12W - 4L
1,720 SR
Queue Stats
75W - 65L
1,626 Elo+
Party 1
Chronos
Chronos
bahfunny_50
Chronos
Level 85
God Stats
1W - 0L
1,602 SR
Queue Stats
19W - 16L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
6 / 0 / 5
10,346
739
10,330
13,446
7,544
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Rama
18
10 / 6 / 9
11,516
823
16,938
15,239
6,173
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 8 / 12
9,748
696
8,983
19,730
8,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Shxdoh
Bacchus
17
4 / 2 / 11
10,631
759
9,318
20,890
33,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
eXo Andradite
Cu Chulainn
16
2 / 7 / 12
9,557
683
9,240
26,551
23,872
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
2 / 6 / 13
10,370
741
9,040
16,548
13,696
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
6 / 2 / 8
11,739
839
18,715
14,344
6,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 5 / 5
10,461
747
17,315
9,044
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
8 / 5 / 9
11,795
843
18,717
26,990
20,429
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
bahfunny_50
Chronos
17
3 / 6 / 12
10,815
773
14,757
16,073
6,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
70
24
Kills
23
23
Deaths
24
49
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Serqet
2
6
13
1.42
W
6
2
8
5
L
Fenrir
6
0
5
8.5
L
Rama
10
6
9
2.42
L
2
8
12
1
L
Bacchus
Shxdoh
Bacchus
4
2
11
4.75
W
4
5
5
1.3
W
8
5
9
2.5
W
Chronos
bahfunny_50
Chronos
3
6
12
1.5
L
Cu Chulainn
eXo Andradite
Cu Chulainn
2
7
12
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,809
Damage
78,544
95,856
Taken
82,999
79,533
Mitigated
50,431
14,179
Healing
21,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
9,040
1,720
0
255
16,548
13,696
1,089
3,850
12,698
0
18,384
W
18,715
11,477
492
9,314
14,344
6,660
1,611
5,403
8,941
45,440
0
L
Fenrir
10,330
2,692
0
1,720
13,446
7,544
0
7,070
6,376
0
29,505
L
Rama
16,938
14,121
0
3,072
15,239
6,173
0
7,590
6,952
0
37,874
L
8,983
818
90
1,657
19,730
8,718
0
11,686
7,894
27,578
0
L
Bacchus
Shxdoh
Bacchus
9,318
1,647
228
1,722
20,890
33,226
0
12,680
8,144
24,887
0
W
17,315
877
0
657
9,044
3,024
1,204
1,618
7,426
34,318
0
W
18,717
2,160
404
8,897
26,990
20,429
646
4,856
20,952
6,936
39,556
W
Chronos
bahfunny_50
Chronos
14,757
6,002
0
1,881
16,073
6,622
2,524
2,614
13,459
40,086
0
L
Cu Chulainn
eXo Andradite
Cu Chulainn
9,240
1,790
834
4,856
26,551
23,872
0
14,449
11,492
40
18,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,798
Gold Earned
55,180
185
Minions Killed
230
0
Camps Cleared
0
1,278,984
Distance Traveled
1,447,558
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,370
741
29
2
0
317,037
4
W
Olorun
11,739
839
57
4
0
231,169
1
L
Fenrir
10,346
739
59
4
0
253,292
0
L
Rama
11,516
823
38
3
0
232,328
0
L
Nox
9,748
696
38
3
0
248,443
0
L
Bacchus
10,631
759
35
3
0
290,110
0
W
Janus
10,461
747
41
3
0
290,322
0
W
Shiva
11,795
843
60
4
0
328,366
3
W
Chronos
10,815
773
43
3
0
280,664
0
L
Cu Chulainn
9,557
683
15
1
0
254,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role