Player Matchup

Chang'e
Chang'e
Gold II
Assassin Gam3r1
Chang'e
Gold II
Level 126
God Stats
31W - 25L
1,580 SR
Queue Stats
104W - 112L
1,720 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
CelticBanshee
Baron Samedi
Gold III
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 79L
1,726 MMR
Solo
Tyr
Tyr
Platinum V
Ez Sunny
Tyr
Platinum V
Level 157
God Stats
12W - 5L
1,769 SR
Queue Stats
282W - 292L
1,766 MMR
Solo
Chernobog
Chernobog
Gold III
Sadpreme
Chernobog
Gold III
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 21L
1,744 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
Swaggidy Ash
Gilgamesh
Platinum III
Level 80
God Stats
45W - 35L
1,799 SR
Queue Stats
175W - 170L
1,808 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,630 SR
1,753 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 113
1,486 SR
1,702 MMR
Awilix
Awilix
Platinum IV
 
Awilix
Platinum IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold IV
Asta_NoVa
Guan Yu
Gold IV
Level 102
God Stats
1W - 0L
1,296 SR
Queue Stats
47W - 38L
1,644 MMR
Solo
Sobek
Sobek
Gold II
Sunjitsu
Sobek
Gold II
Level 60
God Stats
2W - 4L
1,232 SR
Queue Stats
93W - 84L
1,675 MMR
Party 1
Medusa
Medusa
Platinum II
goVarious
Medusa
Platinum II
Level 139
God Stats
17W - 8L
1,682 SR
Queue Stats
364W - 365L
1,909 MMR
Party 1
Scylla
Scylla
Platinum I
lf15_luisfern597
Scylla
Platinum I
Level 145
God Stats
1W - 0L
1,718 SR
Queue Stats
101W - 98L
1,782 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
4,950
450
2,454
4,690
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
CelticBanshee
Baron Samedi
8
0 / 3 / 2
4,619
420
2,230
6,230
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 1 / 1
6,284
571
3,978
6,851
4,816
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chernobog
Sadpreme
Chernobog
7
0 / 1 / 0
4,990
454
280
2,756
568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
Swaggidy Ash
Gilgamesh
11
5 / 4 / 0
6,196
563
5,970
9,795
2,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
KaliCliodhnaAthenaFenrir

VS

Bans
LokiBastetOdinHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
5 / 0 / 2
6,784
617
4,822
5,336
1,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Guan Yu
Asta_NoVa
Guan Yu
12
2 / 1 / 0
6,852
623
5,394
7,747
4,400
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
Sunjitsu
Sobek
10
0 / 1 / 9
6,095
554
2,924
8,321
6,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
goVarious
Medusa
13
4 / 1 / 2
7,431
676
3,436
5,198
1,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 2 / 3
6,708
610
3,047
3,906
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
13
13
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
5
0
2
6
L
0
4
1
0.13
W
Guan Yu
Asta_NoVa
Guan Yu
2
1
0
2
L
Baron Samedi
CelticBanshee
Baron Samedi
0
3
2
0.33
L
0
1
1
0.5
L
Chernobog
Sadpreme
Chernobog
0
1
0
0
W
Sobek
Sunjitsu
Sobek
0
1
9
4.5
L
Gilgamesh
Swaggidy Ash
Gilgamesh
5
4
0
1.25
W
Medusa
goVarious
Medusa
4
1
2
5
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,912
Damage
19,623
30,322
Taken
30,508
11,355
Mitigated
15,670
8,535
Healing
11,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
4,822
1,571
0
3,086
5,336
1,553
0
654
4,286
0
34,526
L
2,454
217
209
974
4,690
1,309
0
2,228
2,307
20,139
0
W
Guan Yu
Asta_NoVa
Guan Yu
5,394
1,729
85
2,951
7,747
4,400
0
0
7,747
0
43,220
L
Baron Samedi
CelticBanshee
Baron Samedi
2,230
228
63
764
6,230
1,758
0
1,182
5,037
14,982
0
L
3,978
648
0
2,625
6,851
4,816
0
285
6,566
0
40,991
L
Chernobog
Sadpreme
Chernobog
280
47
0
515
2,756
568
0
184
2,572
0
19,097
W
Sobek
Sunjitsu
Sobek
2,924
435
0
2,094
8,321
6,936
54
1,482
6,801
13,187
0
L
Gilgamesh
Swaggidy Ash
Gilgamesh
5,970
1,696
0
3,385
9,795
2,904
0
1,906
7,869
0
32,565
W
Medusa
goVarious
Medusa
3,436
1,333
0
2,825
5,198
1,703
0
404
4,794
0
53,479
W
3,047
660
0
460
3,906
1,078
630
1,918
1,808
35,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,039
Gold Earned
33,870
280
Minions Killed
384
0
Camps Cleared
0
858,008
Distance Traveled
1,133,911
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,784
617
74
7
0
260,319
2
L
Chang'e
4,950
450
47
4
0
120,089
1
W
Guan Yu
6,852
623
107
10
0
247,729
3
L
Baron Samedi
4,619
420
23
2
0
144,537
3
L
Tyr
6,284
571
97
9
0
228,415
4
L
Chernobog
4,990
454
49
4
0
142,640
1
W
Sobek
6,095
554
21
2
0
222,838
2
L
Gilgamesh
6,196
563
64
6
0
222,327
3
W
Medusa
7,431
676
98
9
0
203,544
4
W
Scylla
6,708
610
84
8
0
199,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role