Player Matchup

Cerberus
Cerberus
Daily_Greens_
Cerberus
Level 49
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Ra
Ra
Noxxic
Ra
Level 126
God Stats
5W - 4L
1,496 SR
Queue Stats
10W - 14L
1,403 Elo+
Solo
Danzaburou
Danzaburou
TheRockEatsKids
Danzaburou
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 96L
1,430 Elo+
Party 1
Horus
Horus
YoungHuHefner
Horus
Level 108
God Stats
10W - 7L
1,634 SR
Queue Stats
242W - 252L
1,469 Elo+
Party 1
Zeus
Zeus
iBlaaze--bro
Zeus
Level 145
God Stats
3W - 6L
1,513 SR
Queue Stats
360W - 365L
1,453 Elo+
Party 1
Team Averages
Level 106
1,528 SR
1,451 Elo+

VS

Team Averages
Level 83
1,460 SR
1,424 Elo+
Sobek
Sobek
AcidPROTEUS24
Sobek
Level 146
God Stats
3W - 4L
1,500 SR
Queue Stats
106W - 121L
1,422 Elo+
Solo
Hercules
Hercules
LockeDad
Hercules
Level 68
God Stats
5W - 10L
1,441 SR
Queue Stats
91W - 110L
1,514 Elo+
Party 2
Hachiman
Hachiman
ThunderBird3535
Hachiman
Level 49
God Stats
6W - 18L
1,035 SR
Queue Stats
30W - 52L
1,339 Elo+
Party 2
Mercury
Mercury
Vanetooth
Mercury
Level 89
God Stats
3W - 2L
1,735 SR
Queue Stats
138W - 165L
1,392 Elo+
Party 2
Nu Wa
Nu Wa
WenndsMT
Nu Wa
Level 61
God Stats
23W - 30L
1,590 SR
Queue Stats
157W - 183L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Daily_Greens_
Cerberus
17
1 / 3 / 16
10,744
716
5,170
13,043
14,206
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ra
19
5 / 2 / 20
11,865
791
16,542
16,154
7,516
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
TheRockEatsKids
Danzaburou
19
8 / 3 / 11
12,617
841
12,604
15,061
6,289
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
7 / 1 / 20
12,153
810
13,784
15,834
16,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
15 / 2 / 9
13,525
902
30,894
14,212
5,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 5
9,704
647
10,306
29,697
27,083
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
LockeDad
Hercules
16
0 / 7 / 7
10,023
668
8,547
22,378
19,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
18
4 / 8 / 3
11,178
745
11,776
16,943
5,274
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Vanetooth
Mercury
17
4 / 8 / 3
10,678
712
11,631
15,938
5,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
WenndsMT
Nu Wa
17
2 / 5 / 3
10,287
686
15,870
12,385
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
32
36
Kills
11
11
Deaths
36
76
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
8
5
0.44
W
Cerberus
Daily_Greens_
Cerberus
1
3
16
3
L
Hercules
LockeDad
Hercules
0
7
7
0.5
W
Ra
5
2
20
7.5
W
Danzaburou
TheRockEatsKids
Danzaburou
8
3
11
4.5
L
Hachiman
4
8
3
0.69
L
Mercury
Vanetooth
Mercury
4
8
3
0.69
L
Nu Wa
WenndsMT
Nu Wa
2
5
3
0.7
W
7
1
20
17
W
15
2
9
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,994
Damage
58,130
74,304
Taken
97,341
50,265
Mitigated
60,322
31,802
Healing
14,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,306
763
497
5,430
29,697
27,083
634
12,612
15,062
31,917
0
W
Cerberus
Daily_Greens_
Cerberus
5,170
25
360
1,903
13,043
14,206
238
3,898
8,667
9,977
0
L
Hercules
LockeDad
Hercules
8,547
1,615
0
5,584
22,378
19,297
0
11,891
9,718
0
26,928
W
Ra
16,542
1,164
4,627
6,258
16,154
7,516
1,196
5,343
10,430
42,833
0
W
Danzaburou
TheRockEatsKids
Danzaburou
12,604
7,462
0
5,365
15,061
6,289
2,614
5,494
9,133
0
48,309
L
Hachiman
11,776
8,720
0
1,534
16,943
5,274
722
10,817
5,626
0
34,300
L
Mercury
Vanetooth
Mercury
11,631
4,074
0
1,048
15,938
5,194
0
8,041
7,509
0
33,778
L
Nu Wa
WenndsMT
Nu Wa
15,870
2,303
218
576
12,385
3,474
0
6,722
5,433
39,948
0
W
13,784
5,449
3,447
5,792
15,834
16,708
1,803
4,467
10,830
0
36,037
W
30,894
3,347
0
4,050
14,212
5,546
2,493
5,640
8,254
76,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,904
Gold Earned
51,870
273
Minions Killed
224
0
Camps Cleared
0
1,554,084
Distance Traveled
1,342,364
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,704
647
37
2
0
262,989
0
W
Cerberus
10,744
716
17
1
0
278,733
1
L
Hercules
10,023
668
40
3
0
287,850
0
W
Ra
11,865
791
55
4
0
351,395
1
W
Danzaburou
12,617
841
54
4
0
297,916
2
L
Hachiman
11,178
745
47
3
0
262,817
1
L
Mercury
10,678
712
37
2
0
262,056
0
L
Nu Wa
10,287
686
63
4
0
266,652
0
W
Horus
12,153
810
35
2
0
305,408
1
W
Zeus
13,525
902
112
7
0
320,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role