Player Matchup

Bacchus
Bacchus
Blankerinho
Bacchus
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 31L
1,182 Elo+
Party 1
Thanatos
Thanatos
Franciisc0
Thanatos
Level 128
God Stats
3W - 2L
1,589 SR
Queue Stats
27W - 32L
1,182 Elo+
Party 1
Discordia
Discordia
Yuuzek
Discordia
Level 155
God Stats
1W - 0L
1,710 SR
Queue Stats
29W - 34L
1,182 Elo+
Party 1
Team Averages
Level 101
1,600 SR
1,182 Elo+

VS

Team Averages
Level 57
1,696 SR
1,467 Elo+
Atlas
Atlas
DrizzleBox
Atlas
Level 59
God Stats
1W - 1L
1,733 SR
Queue Stats
59W - 70L
1,441 Elo+
Solo
Sol
Sol
SlickBacon
Sol
Level 107
God Stats
1W - 1L
1,732 SR
Queue Stats
34W - 39L
1,533 Elo+
Party 2
Gilgamesh
Gilgamesh
TOASTxRIDER
Gilgamesh
Level 6
God Stats
2W - 2L
1,623 SR
Queue Stats
51W - 56L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Blankerinho
Bacchus
13
1 / 3 / 11
9,565
683
6,478
16,333
16,022
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Franciisc0
Thanatos
18
16 / 1 / 5
12,714
908
25,952
16,125
7,109
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Yuuzek
Discordia
16
5 / 3 / 14
11,596
828
14,492
8,653
3,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
12
0 / 9 / 4
8,929
638
5,694
20,147
17,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
7 / 7 / 0
10,357
740
14,701
16,743
6,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
TOASTxRIDER
Gilgamesh
12
0 / 6 / 4
8,096
578
5,442
16,902
17,731
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
22
Kills
7
7
Deaths
22
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Blankerinho
Bacchus
1
3
11
2.17
L
Atlas
0
9
4
0.22
W
Thanatos
Franciisc0
Thanatos
16
1
5
18.5
L
7
7
0
1
L
Gilgamesh
TOASTxRIDER
Gilgamesh
0
6
4
0.33
W
Discordia
Yuuzek
Discordia
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,922
Damage
25,837
41,111
Taken
53,792
26,225
Mitigated
41,913
18,069
Healing
8,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Blankerinho
Bacchus
6,478
246
0
4,016
16,333
16,022
168
7,271
9,062
12,874
0
L
Atlas
5,694
2,755
151
3,351
20,147
17,411
0
5,671
14,476
13,952
0
W
Thanatos
Franciisc0
Thanatos
25,952
10,926
0
12,760
16,125
7,109
1,163
7,576
8,431
0
58,534
L
14,701
5,280
0
4,012
16,743
6,771
0
8,503
8,240
53,463
4,311
L
Gilgamesh
TOASTxRIDER
Gilgamesh
5,442
1,523
0
758
16,902
17,731
0
6,945
9,957
0
12,323
W
Discordia
Yuuzek
Discordia
14,492
753
69
1,224
8,653
3,094
1,214
4,562
3,875
44,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,875
Gold Earned
27,382
138
Minions Killed
88
8
Camps Cleared
3
820,278
Distance Traveled
648,621
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,565
683
9
1
0
287,797
3
L
Atlas
8,929
638
12
1
0
196,990
2
W
Thanatos
12,714
908
62
4
3
282,897
1
L
Sol
10,357
740
67
5
3
216,462
1
L
Gilgamesh
8,096
578
9
1
0
235,169
0
W
Discordia
11,596
828
67
5
5
249,584
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role