Player Matchup

Cernunnos
Cernunnos
Dangerhick
Cernunnos
Level 39
God Stats
2W - 3L
1,357 SR
Queue Stats
59W - 111L
1,370 Elo+
Solo
Sylvanus
Sylvanus
FateAndWill
Sylvanus
Level 67
God Stats
2W - 1L
1,393 SR
Queue Stats
213W - 182L
1,518 Elo+
Party 1
Scylla
Scylla
armoredprime
Scylla
Level 148
God Stats
9W - 12L
1,500 SR
Queue Stats
446W - 420L
1,556 Elo+
Party 1
Team Averages
Level 85
1,417 SR
1,481 Elo+

VS

Team Averages
Level 80
1,434 SR
1,308 Elo+
Medusa
Medusa
 
Medusa
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
MBatt
Vamana
Level 69
God Stats
2W - 1L
1,390 SR
Queue Stats
12W - 27L
1,212 Elo+
Party 2
Baron Samedi
Baron Samedi
tufdad
Baron Samedi
Level 57
God Stats
7W - 12L
1,413 SR
Queue Stats
29W - 48L
1,212 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dangerhick
Cernunnos
14
0 / 4 / 0
8,736
546
7,512
10,262
2,885
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
FateAndWill
Sylvanus
12
0 / 7 / 2
8,904
557
4,725
17,212
15,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Scylla
15
3 / 4 / 0
10,608
663
12,887
11,393
3,232
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
11 / 1 / 4
12,143
759
20,199
14,129
5,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
MBatt
Vamana
17
3 / 1 / 11
11,083
693
8,522
13,675
12,115
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
tufdad
Baron Samedi
15
1 / 1 / 12
10,197
637
6,782
9,227
6,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
3
Kills
15
15
Deaths
3
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
11
1
4
13
L
Cernunnos
Dangerhick
Cernunnos
0
4
0
0
L
Sylvanus
FateAndWill
Sylvanus
0
7
2
0.14
W
Vamana
MBatt
Vamana
3
1
11
8.5
L
Scylla
3
4
0
0.75
W
Baron Samedi
tufdad
Baron Samedi
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,124
Damage
35,503
38,867
Taken
37,031
21,522
Mitigated
24,200
8,198
Healing
16,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
20,199
8,334
0
6,083
14,129
5,616
1,814
7,067
7,062
0
70,084
L
Cernunnos
Dangerhick
Cernunnos
7,512
1,502
190
1,287
10,262
2,885
0
1,632
8,630
0
25,203
L
Sylvanus
FateAndWill
Sylvanus
4,725
1,393
1,438
3,257
17,212
15,405
0
3,567
13,645
13,583
3,121
W
Vamana
MBatt
Vamana
8,522
3,952
0
5,074
13,675
12,115
415
5,395
7,779
77
32,620
L
Scylla
12,887
1,114
0
2,026
11,393
3,232
0
1,846
9,547
46,171
0
W
Baron Samedi
tufdad
Baron Samedi
6,782
392
1,588
3,956
9,227
6,469
118
5,005
4,222
28,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,248
Gold Earned
33,423
149
Minions Killed
208
4
Camps Cleared
10
749,055
Distance Traveled
948,249
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,143
759
93
6
9
330,653
2
L
Cernunnos
8,736
546
53
3
1
261,352
0
L
Sylvanus
8,904
557
37
2
2
229,674
2
W
Vamana
11,083
693
72
5
1
323,344
1
L
Scylla
10,608
663
59
4
1
258,029
3
W
Baron Samedi
10,197
637
43
3
0
294,252
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role