Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
BoracicBarrel85
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,178 Elo+
Party 1
Odin
Odin
JMdBFOX
Odin
Level 18
God Stats
9W - 10L
1,818 SR
Queue Stats
26W - 43L
1,498 Elo+
Party 3
Merlin
Merlin
Nicoo2276YT
Merlin
Level 66
God Stats
12W - 15L
1,471 SR
Queue Stats
60W - 64L
1,511 Elo+
Party 3
Hades
Hades
PJT Primoh
Hades
Level 88
God Stats
4W - 4L
1,385 SR
Queue Stats
134W - 168L
1,509 Elo+
Party 1
Team Averages
Level 53
1,535 SR
1,439 Elo+

VS

Team Averages
Level 84
1,517 SR
1,466 Elo+
Neith
Neith
AlessandroZyzz
Neith
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
94W - 100L
1,493 Elo+
Solo
Artio
Artio
Easy-Leandro_
Artio
Level 89
God Stats
9W - 3L
1,615 SR
Queue Stats
47W - 41L
1,499 Elo+
Solo
Thoth
Thoth
Han1709
Thoth
Level 86
God Stats
3W - 8L
1,178 SR
Queue Stats
116W - 180L
1,416 Elo+
Party 2
Thor
Thor
Pintaa_
Thor
Level 122
God Stats
2W - 2L
1,588 SR
Queue Stats
156W - 232L
1,460 Elo+
Party 2
Sylvanus
Sylvanus
autist_toast45
Sylvanus
Level 13
God Stats
4W - 1L
1,705 SR
Queue Stats
15W - 17L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 5 / 2
7,049
504
5,872
12,545
4,973
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 6 / 0
5,591
399
2,862
6,843
1,470
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
JMdBFOX
Odin
13
4 / 4 / 8
7,969
569
7,955
8,388
3,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
10
0 / 6 / 6
6,664
476
2,657
7,461
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
14
13 / 2 / 0
8,992
642
15,983
14,005
6,185
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 7
8,336
595
8,455
10,413
3,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 3 / 2
7,252
518
4,589
11,090
5,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
Han1709
Thoth
13
6 / 6 / 1
7,979
570
8,683
7,218
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
Pintaa_
Thor
12
3 / 5 / 3
7,732
552
3,495
9,955
2,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
11
7 / 3 / 6
7,748
553
8,233
9,219
6,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
42
20
Kills
23
23
Deaths
20
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
5
2
0.8
W
5
3
7
2.83
L
0
6
0
0
W
2
3
2
1
W
Thoth
Han1709
Thoth
6
6
1
1.08
L
Odin
JMdBFOX
Odin
4
4
8
2
L
Merlin
0
6
6
0.5
L
Hades
13
2
0
6.5
W
Thor
Pintaa_
Thor
3
5
3
0.9
W
Sylvanus
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,329
Damage
33,455
49,242
Taken
47,895
17,579
Mitigated
20,603
13,804
Healing
11,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,872
340
124
2,369
12,545
4,973
0
5,178
7,367
28,780
0
W
8,455
2,423
0
3,212
10,413
3,297
0
3,210
7,203
0
51,039
L
2,862
1,809
0
474
6,843
1,470
360
3,129
3,714
0
16,497
W
4,589
654
309
3,804
11,090
5,310
0
6,822
4,268
29,070
0
W
Thoth
Han1709
Thoth
8,683
285
0
100
7,218
2,054
848
3,651
3,567
46,389
0
L
Odin
JMdBFOX
Odin
7,955
3,064
0
1,706
8,388
3,179
35
2,387
6,001
0
37,481
L
Merlin
2,657
457
0
1,030
7,461
1,772
0
4,418
3,043
30,162
0
L
Hades
15,983
3,066
398
7,703
14,005
6,185
496
5,553
8,452
41,054
0
W
Thor
Pintaa_
Thor
3,495
915
0
0
9,955
2,991
0
5,593
4,362
0
31,639
W
Sylvanus
8,233
2,519
576
3,147
9,219
6,951
594
5,236
3,983
21,365
6,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,265
Gold Earned
39,047
270
Minions Killed
330
0
Camps Cleared
0
1,210,583
Distance Traveled
1,213,194
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,049
504
49
4
0
251,140
2
W
Neith
8,336
595
84
6
0
237,214
1
L
Artemis
5,591
399
36
3
0
214,272
2
W
Artio
7,252
518
58
4
0
262,322
0
W
Thoth
7,979
570
81
6
0
232,966
2
L
Odin
7,969
569
55
4
0
289,085
5
L
Merlin
6,664
476
55
4
0
232,178
0
L
Hades
8,992
642
75
5
0
223,908
4
W
Thor
7,732
552
61
4
0
256,839
1
W
Sylvanus
7,748
553
46
3
0
223,853
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role