Player Matchup

Achilles
Achilles
WOLFBOY58495
Achilles
Level 106
God Stats
2W - 1L
1,672 SR
Queue Stats
85W - 84L
1,509 Elo+
Party 2
Baron Samedi
Baron Samedi
badass13596
Baron Samedi
Level 62
God Stats
1W - 3L
1,307 SR
Queue Stats
17W - 20L
1,284 Elo+
Party 2
Thanatos
Thanatos
im_allwaypassive
Thanatos
Level 76
God Stats
0W - 1L
1,484 SR
Queue Stats
23W - 26L
1,397 Elo+
Party 2
Team Averages
Level 81
1,488 SR
1,397 Elo+

VS

Team Averages
Level 65
1,542 SR
1,393 Elo+
Guan Yu
Guan Yu
Love Abstract
Guan Yu
Level 27
God Stats
3W - 2L
1,493 SR
Queue Stats
39W - 54L
1,344 Elo+
Party 1
Cerberus
Cerberus
Love Gordo
Cerberus
Level 49
God Stats
12W - 15L
1,486 SR
Queue Stats
63W - 102L
1,308 Elo+
Party 1
Thoth
Thoth
javi145871
Thoth
Level 119
God Stats
2W - 4L
1,649 SR
Queue Stats
5W - 5L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
WOLFBOY58495
Achilles
15
3 / 6 / 4
11,041
649
10,879
19,361
12,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baron Samedi
badass13596
Baron Samedi
13
1 / 9 / 4
9,675
569
13,450
17,346
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 9 / 3
10,625
625
8,320
18,458
4,545
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
17
4 / 0 / 18
11,963
704
11,070
17,145
16,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Love Gordo
Cerberus
17
5 / 6 / 16
12,931
761
12,517
21,652
22,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
19
15 / 1 / 6
13,792
811
23,765
11,229
3,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
64
7
Kills
24
24
Deaths
7
11
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
4
0
18
13
W
Cerberus
Love Gordo
Cerberus
5
6
16
2.17
L
Achilles
WOLFBOY58495
Achilles
3
6
4
0.83
L
Baron Samedi
badass13596
Baron Samedi
1
9
4
0.33
L
3
9
3
0.5
W
Thoth
15
1
6
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,649
Damage
47,352
55,165
Taken
50,026
21,432
Mitigated
42,614
16,502
Healing
20,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
11,070
1,001
3,634
7,045
17,145
16,508
492
6,295
10,429
0
36,358
W
Cerberus
Love Gordo
Cerberus
12,517
269
0
7,592
21,652
22,718
475
4,346
16,896
30,171
0
L
Achilles
WOLFBOY58495
Achilles
10,879
2,615
0
2,657
19,361
12,526
0
11,498
7,750
249
33,690
L
Baron Samedi
badass13596
Baron Samedi
13,450
1,241
1,676
4,184
17,346
4,361
0
12,485
4,861
35,069
0
L
8,320
952
0
7,985
18,458
4,545
0
12,443
5,824
0
29,434
W
Thoth
23,765
327
0
2,140
11,229
3,388
1,103
3,632
7,356
75,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,341
Gold Earned
38,686
138
Minions Killed
211
3
Camps Cleared
10
787,113
Distance Traveled
957,840
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,963
704
52
3
4
339,309
3
W
Cerberus
12,931
761
50
3
2
283,214
3
L
Achilles
11,041
649
45
3
0
299,881
3
L
Baron Samedi
9,675
569
41
2
0
217,990
4
L
Thanatos
10,625
625
52
3
3
269,242
0
W
Thoth
13,792
811
109
6
4
335,317
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role