Player Matchup

Merlin
Merlin
 
Merlin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
Igoniel
Guan Yu
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 160L
1,473 Elo+
Party 2
Tiamat
Tiamat
Mhey6904
Tiamat
Level 11
God Stats
3W - 0L
1,735 SR
Queue Stats
57W - 51L
1,422 Elo+
Party 3
Horus
Horus
OIDRON
Horus
Level 27
God Stats
7W - 2L
1,719 SR
Queue Stats
19W - 18L
1,513 Elo+
Party 2
Ullr
Ullr
WhosTheNext
Ullr
Level 148
God Stats
10W - 16L
1,335 SR
Queue Stats
147W - 165L
1,540 Elo+
Party 2
Team Averages
Level 83
1,558 SR
1,490 Elo+

VS

Team Averages
Level 65
1,438 SR
1,404 Elo+
Merlin
Merlin
DyckWizard
Merlin
Level 8
God Stats
30W - 38L
1,301 SR
Queue Stats
191W - 282L
1,244 Elo+
Party 1
Chiron
Chiron
Nirtholl
Chiron
Level 38
God Stats
4W - 4L
1,271 SR
Queue Stats
168W - 234L
1,344 Elo+
Party 1
Thanatos
Thanatos
xCa0s
Thanatos
Level 89
God Stats
1W - 3L
1,639 SR
Queue Stats
54W - 51L
1,493 Elo+
Party 1
Bastet
Bastet
xSpiirit
Bastet
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 49L
1,476 Elo+
Solo
Jormungandr
Jormungandr
xxReadafxx
Jormungandr
Level 145
God Stats
1W - 1L
1,477 SR
Queue Stats
61W - 73L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
8 / 2 / 12
14,798
1,233
22,269
9,803
3,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
Igoniel
Guan Yu
19
7 / 1 / 14
13,946
1,162
8,657
16,096
14,647
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
Mhey6904
Tiamat
19
3 / 1 / 15
12,877
1,073
12,645
10,294
5,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
OIDRON
Horus
19
0 / 1 / 16
12,103
1,009
3,347
9,696
7,494
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
7 / 4 / 11
14,137
1,178
19,721
13,135
4,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

192

VS

Team 2 Tickets

97

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DyckWizard
Merlin
18
1 / 4 / 4
12,517
1,043
11,770
10,767
2,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Nirtholl
Chiron
18
1 / 3 / 3
11,937
995
4,672
9,764
2,685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
xCa0s
Thanatos
18
2 / 6 / 3
12,363
1,030
10,717
13,986
7,438
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bastet
xSpiirit
Bastet
18
3 / 8 / 4
12,518
1,043
13,643
20,151
4,943
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
xxReadafxx
Jormungandr
18
2 / 4 / 7
12,895
1,075
13,927
15,685
18,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
30
25
Kills
9
9
Deaths
25
68
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
2
12
7
L
Merlin
DyckWizard
Merlin
1
4
4
0.75
W
Guan Yu
Igoniel
Guan Yu
7
1
14
14
W
Tiamat
Mhey6904
Tiamat
3
1
15
10.5
L
Chiron
Nirtholl
Chiron
1
3
3
0.83
W
Horus
OIDRON
Horus
0
1
16
8
W
7
4
11
3.13
L
Thanatos
xCa0s
Thanatos
2
6
3
0.58
L
Bastet
xSpiirit
Bastet
3
8
4
0.63
L
Jormungandr
xxReadafxx
Jormungandr
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,639
Damage
54,729
59,024
Taken
70,353
35,917
Mitigated
36,238
19,050
Healing
7,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
22,269
538
448
2,202
9,803
3,471
0
4,642
5,161
72,588
0
L
Merlin
DyckWizard
Merlin
11,770
619
0
0
10,767
2,851
0
6,339
4,270
53,079
0
W
Guan Yu
Igoniel
Guan Yu
8,657
981
2,774
3,604
16,096
14,647
0
7,060
9,036
532
18,603
W
Tiamat
Mhey6904
Tiamat
12,645
1,135
370
2,132
10,294
5,775
0
5,057
5,237
21,630
0
L
Chiron
Nirtholl
Chiron
4,672
1,189
1,170
578
9,764
2,685
0
5,036
4,566
0
21,445
W
Horus
OIDRON
Horus
3,347
1,009
3,124
2,359
9,696
7,494
0
3,755
5,941
3,152
10,254
W
19,721
9,126
0
2,037
13,135
4,530
0
5,183
7,952
0
37,027
L
Thanatos
xCa0s
Thanatos
10,717
887
0
5,581
13,986
7,438
0
7,217
6,652
0
24,956
L
Bastet
xSpiirit
Bastet
13,643
3,042
0
641
20,151
4,943
0
9,068
10,907
0
23,738
L
Jormungandr
xxReadafxx
Jormungandr
13,927
1,423
0
0
15,685
18,321
0
7,117
8,200
40,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,861
Gold Earned
62,230
261
Minions Killed
249
9
Camps Cleared
6
1,216,534
Distance Traveled
1,151,413
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,798
1,233
107
9
2
248,285
0
L
Merlin
12,517
1,043
102
9
1
228,624
0
W
Guan Yu
13,946
1,162
40
3
2
275,498
0
W
Tiamat
12,877
1,073
37
3
2
225,756
1
L
Chiron
11,937
995
42
4
0
199,048
0
W
Horus
12,103
1,009
26
2
0
243,756
0
W
Ullr
14,137
1,178
51
4
3
223,239
0
L
Thanatos
12,363
1,030
44
4
1
246,737
0
L
Bastet
12,518
1,043
21
2
3
253,588
0
L
Jormungandr
12,895
1,075
40
3
1
223,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role