Player Matchup

Nox
Nox
FatLabido
Nox
Level 65
God Stats
25W - 26L
1,476 SR
Queue Stats
262W - 268L
1,440 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
II chewey II
Ah Muzen Cab
Level 87
God Stats
151W - 127L
1,531 SR
Queue Stats
183W - 179L
1,449 Elo+
Party 2
Horus
Horus
OtterSpace18
Horus
Level 124
God Stats
11W - 19L
1,516 SR
Queue Stats
224W - 273L
1,437 Elo+
Party 2
Erlang Shen
Erlang Shen
XTC-_Crisp
Erlang Shen
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 129L
1,341 Elo+
Party 4
Freya
Freya
XTC-_Iccyy
Freya
Level 34
God Stats
12W - 12L
1,357 SR
Queue Stats
72W - 89L
1,357 Elo+
Party 4
Team Averages
Level 69
1,476 SR
1,405 Elo+

VS

Team Averages
Level 107
1,609 SR
1,535 Elo+
Mercury
Mercury
SalaminSlasher
Mercury
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
36W - 33L
1,557 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TenRollRule
Cu Chulainn
Level 100
God Stats
5W - 8L
1,540 SR
Queue Stats
14W - 24L
1,412 Elo+
Party 3
Sylvanus
Sylvanus
TubbyTheSmurf
Sylvanus
Level 123
God Stats
8W - 3L
1,707 SR
Queue Stats
43W - 41L
1,719 Elo+
Party 1
Neith
Neith
YungNiqq
Neith
Level 74
God Stats
3W - 4L
1,669 SR
Queue Stats
11W - 15L
1,401 Elo+
Party 3
Janus
Janus
buterscotchninja
Janus
Level 119
God Stats
1W - 2L
1,628 SR
Queue Stats
5W - 6L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 15
13,783
530
13,095
21,974
22,149
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
II chewey II
Ah Muzen Cab
19
5 / 9 / 7
12,396
477
12,182
16,862
10,224
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
10 / 6 / 16
14,075
541
18,914
23,612
12,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
XTC-_Crisp
Erlang Shen
20
0 / 7 / 2
12,381
476
3,050
22,713
11,739
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Freya
20
20 / 5 / 10
17,128
659
39,066
25,690
13,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 9 / 8
13,522
520
15,704
23,278
8,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
TenRollRule
Cu Chulainn
20
14 / 5 / 1
14,736
567
22,999
27,450
19,872
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
TubbyTheSmurf
Sylvanus
15
0 / 9 / 5
9,989
384
6,855
20,643
22,017
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
YungNiqq
Neith
18
7 / 8 / 9
13,044
502
15,967
23,800
8,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 10 / 0
13,285
511
12,336
19,476
6,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
54
41
Kills
31
31
Deaths
41
50
Assists
23
Player
Kills
Deaths
Assists
KDA
W
6
4
15
3.38
W
Ah Muzen Cab
II chewey II
Ah Muzen Cab
5
9
7
0.94
W
10
6
16
3
L
4
9
8
0.89
L
Cu Chulainn
TenRollRule
Cu Chulainn
14
5
1
2.9
L
Sylvanus
TubbyTheSmurf
Sylvanus
0
9
5
0.28
W
Erlang Shen
XTC-_Crisp
Erlang Shen
0
7
2
0.14
W
Freya
20
5
10
5
L
Neith
YungNiqq
Neith
7
8
9
1.44
L
6
10
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,307
Damage
73,861
110,851
Taken
114,647
69,641
Mitigated
65,154
44,008
Healing
24,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,095
2,070
868
6,063
21,974
22,149
1,206
3,910
17,950
37,197
0
W
Ah Muzen Cab
II chewey II
Ah Muzen Cab
12,182
4,263
0
1,604
16,862
10,224
904
3,463
13,313
0
79,440
W
18,914
8,362
984
10,223
23,612
12,281
322
4,418
19,037
0
97,254
L
15,704
8,276
0
1,737
23,278
8,928
1,139
10,500
12,778
0
110,797
L
Cu Chulainn
TenRollRule
Cu Chulainn
22,999
5,424
0
8,040
27,450
19,872
1,202
12,437
15,013
14,530
80,703
L
Sylvanus
TubbyTheSmurf
Sylvanus
6,855
2,173
1,259
4,560
20,643
22,017
112
7,976
12,035
35,846
14,416
W
Erlang Shen
XTC-_Crisp
Erlang Shen
3,050
1,787
0
10,885
22,713
11,739
1,807
1,099
21,614
0
93,747
W
Freya
39,066
12,531
0
13,381
25,690
13,248
1,767
7,884
17,456
109,358
0
L
Neith
YungNiqq
Neith
15,967
5,802
0
7,218
23,800
8,309
71
9,570
14,230
0
71,150
L
12,336
926
92
1,357
19,476
6,028
626
11,678
7,798
69,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,763
Gold Earned
64,576
611
Minions Killed
659
0
Camps Cleared
0
2,371,800
Distance Traveled
2,107,222
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
13,783
530
55
2
0
437,153
1
W
Ah Muzen Cab
12,396
477
121
5
0
459,228
0
W
Horus
14,075
541
133
5
0
519,165
0
L
Mercury
13,522
520
159
6
0
432,112
3
L
Cu Chulainn
14,736
567
156
6
0
469,413
2
L
Sylvanus
9,989
384
87
3
0
390,027
1
W
Erlang Shen
12,381
476
148
6
0
482,592
0
W
Freya
17,128
659
154
6
0
473,662
0
L
Neith
13,044
502
116
4
0
407,660
1
L
Janus
13,285
511
141
5
0
408,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role