Player Matchup

Ne Zha
Ne Zha
ItsChamo
Ne Zha
Level 68
God Stats
7W - 0L
1,975 SR
Queue Stats
51W - 32L
1,674 Elo+
Party 1
Cthulhu
Cthulhu
Josefa2062
Cthulhu
Level 115
God Stats
1W - 0L
1,829 SR
Queue Stats
51W - 32L
1,674 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Neit Zarega
Morgan Le Fay
Level 125
God Stats
9W - 6L
1,618 SR
Queue Stats
53W - 31L
1,692 Elo+
Party 1
Team Averages
Level 103
1,807 SR
1,680 Elo+

VS

Team Averages
Level 121
1,564 SR
1,587 Elo+
Horus
Horus
 
Horus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
BigChillin420
Cernunnos
Level 118
God Stats
1W - 1L
1,692 SR
Queue Stats
14W - 13L
1,546 Elo+
Party 2
Sol
Sol
DizKraze
Sol
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ItsChamo
Ne Zha
15
3 / 2 / 6
10,327
688
9,132
8,406
3,623
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Josefa2062
Cthulhu
17
7 / 2 / 6
11,119
741
15,009
13,815
16,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Morgan Le Fay
Neit Zarega
Morgan Le Fay
16
4 / 3 / 9
10,736
716
17,284
11,563
4,680
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 4 / 5
9,591
639
6,807
20,176
17,095
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
BigChillin420
Cernunnos
14
3 / 5 / 3
9,941
663
12,364
14,318
4,266
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 5 / 2
9,729
649
9,443
13,717
3,363
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
14
Kills
7
7
Deaths
14
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
4
5
1.13
L
Cernunnos
BigChillin420
Cernunnos
3
5
3
0.9
L
2
5
2
0.6
W
Ne Zha
ItsChamo
Ne Zha
3
2
6
3
W
Cthulhu
Josefa2062
Cthulhu
7
2
6
5
W
Morgan Le Fay
Neit Zarega
Morgan Le Fay
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,425
Damage
28,614
33,784
Taken
48,211
25,046
Mitigated
24,724
6,304
Healing
16,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,807
4,156
2,798
8,484
20,176
17,095
73
12,694
6,893
0
14,780
L
Cernunnos
BigChillin420
Cernunnos
12,364
5,657
0
1,636
14,318
4,266
52
9,208
4,948
0
47,714
L
9,443
2,817
0
4,060
13,717
3,363
111
9,472
3,817
38,474
0
W
Ne Zha
ItsChamo
Ne Zha
9,132
1,986
436
977
8,406
3,623
900
3,323
5,083
0
22,872
W
Cthulhu
Josefa2062
Cthulhu
15,009
385
440
2,213
13,815
16,743
625
4,391
9,424
34,808
0
W
Morgan Le Fay
Neit Zarega
Morgan Le Fay
17,284
1,460
34
2,204
11,563
4,680
827
2,376
9,187
53,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,182
Gold Earned
29,261
151
Minions Killed
149
6
Camps Cleared
7
804,106
Distance Traveled
676,428
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,591
639
19
1
3
253,678
3
L
Cernunnos
9,941
663
66
4
1
224,580
2
L
Sol
9,729
649
64
4
3
198,170
2
W
Ne Zha
10,327
688
33
2
1
253,694
0
W
Cthulhu
11,119
741
40
3
0
291,073
4
W
Morgan Le Fay
10,736
716
78
5
5
259,339
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role