Player Matchup

Zhong Kui
Zhong Kui
Dopey8446
Zhong Kui
Level 86
God Stats
5W - 9L
1,384 SR
Queue Stats
332W - 322L
1,487 Elo+
Party 1
Loki
Loki
HsTBlaze
Loki
Level 98
God Stats
24W - 19L
1,366 SR
Queue Stats
296W - 290L
1,492 Elo+
Party 1
Atlas
Atlas
Twirlsie
Atlas
Level 8
God Stats
15W - 7L
1,614 SR
Queue Stats
22W - 17L
1,438 Elo+
Party 1
Team Averages
Level 64
1,455 SR
1,472 Elo+

VS

Team Averages
Level 83
1,450 SR
1,291 Elo+
Nu Wa
Nu Wa
Joe Cool82690
Nu Wa
Level 139
God Stats
574W - 598L
1,475 SR
Queue Stats
977W - 1,065L
1,486 Elo+
Solo
Gilgamesh
Gilgamesh
Lord_beatis
Gilgamesh
Level 85
God Stats
0W - 5L
1,500 SR
Queue Stats
47W - 72L
1,322 Elo+
Party 2
Thanatos
Thanatos
dyldog591
Thanatos
Level 25
God Stats
1W - 5L
1,374 SR
Queue Stats
2W - 14L
1,065 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dopey8446
Zhong Kui
13
1 / 0 / 12
7,760
776
8,468
8,802
5,785
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
13
12 / 7 / 2
9,106
911
13,146
10,327
3,590
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
Twirlsie
Atlas
12
1 / 1 / 10
7,875
788
3,986
10,223
9,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 5
7,339
734
10,539
6,013
2,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gilgamesh
Lord_beatis
Gilgamesh
12
5 / 4 / 2
8,463
846
6,265
12,155
9,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
dyldog591
Thanatos
9
0 / 8 / 5
6,240
624
3,314
11,598
3,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
14
Kills
7
8
Deaths
14
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Dopey8446
Zhong Kui
1
0
12
7
W
Loki
12
7
2
1.86
L
2
2
5
2.25
L
Gilgamesh
Lord_beatis
Gilgamesh
5
4
2
1.5
W
Atlas
Twirlsie
Atlas
1
1
10
6
L
Thanatos
dyldog591
Thanatos
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,600
Damage
20,118
29,352
Taken
29,766
18,643
Mitigated
14,771
7,967
Healing
2,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Dopey8446
Zhong Kui
8,468
1,943
154
4,983
8,802
5,785
648
3,445
5,069
35,678
0
W
Loki
13,146
2,842
0
0
10,327
3,590
0
3,779
6,244
0
25,624
L
10,539
1,762
0
650
6,013
2,042
112
3,778
2,235
27,249
0
L
Gilgamesh
Lord_beatis
Gilgamesh
6,265
1,379
0
197
12,155
9,138
0
5,708
6,447
1,939
15,209
W
Atlas
Twirlsie
Atlas
3,986
1,605
0
2,830
10,223
9,268
305
3,727
6,111
17,157
0
L
Thanatos
dyldog591
Thanatos
3,314
716
0
1,404
11,598
3,591
0
3,219
8,379
0
7,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,741
Gold Earned
22,042
120
Minions Killed
86
6
Camps Cleared
3
529,187
Distance Traveled
512,321
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,760
776
75
8
5
169,152
2
W
Loki
9,106
911
26
3
0
179,451
1
L
Nu Wa
7,339
734
44
4
1
178,930
4
L
Gilgamesh
8,463
846
29
3
1
172,095
2
W
Atlas
7,875
788
19
2
1
180,584
0
L
Thanatos
6,240
624
13
1
1
161,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role