Player Matchup

Ravana
Ravana
 
Ravana
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
PelonMacana7410
Nox
Level 114
God Stats
1W - 1L
1,387 SR
Queue Stats
91W - 67L
1,543 Elo+
Party 4
Bellona
Bellona
hipopipotomas
Bellona
Level 150
God Stats
5W - 0L
1,500 SR
Queue Stats
341W - 338L
1,441 Elo+
Solo
Team Averages
Level 132
1,477 SR
1,497 Elo+

VS

Team Averages
Level 100
1,516 SR
1,541 Elo+
King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
BootyMedalist
Geb
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,908 Elo+
Party 3
Pele
Pele
ChristianRG
Pele
Level 122
God Stats
0W - 3L
1,500 SR
Queue Stats
631W - 597L
1,479 Elo+
Solo
Jing Wei
Jing Wei
FootDiveMaster
Jing Wei
Level 129
God Stats
1W - 4L
1,331 SR
Queue Stats
180W - 215L
1,429 Elo+
Party 1
Zeus
Zeus
starwars1977909
Zeus
Level 97
God Stats
1W - 7L
1,750 SR
Queue Stats
411W - 452L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
6
1 / 0 / 2
3,784
757
1,251
1,744
590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Horus
 
Horus
5
0 / 0 / 1
3,438
688
754
1,652
664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
 
Sol
5
0 / 0 / 1
3,375
675
1,316
783
232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
2 / 0 / 0
3,813
763
1,229
2,034
651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
6
0 / 0 / 0
3,416
683
1,595
2,179
1,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
0 / 0 / 0
3,574
715
1,414
2,644
1,069
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

4
0 / 0 / 0
3,068
614
396
1,793
593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
945
189
0
0
0
Jing Wei
4
0 / 1 / 0
2,903
581
367
1,438
206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 2 / 0
3,264
653
2,201
2,727
654
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
3
Kills
0
0
Deaths
3
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
1
0
2
2
W
Horus
 
Horus
0
0
1
0.5
W
Sol
 
Sol
0
0
1
0.5
L
King Arthur
 
King Arthur
0
0
0
0
L
0
0
0
0
L
0
0
0
0
L
Jing Wei
0
1
0
0
W
2
0
0
2
W
Bellona
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,145
Damage
4,378
8,392
Taken
8,602
3,636
Mitigated
2,522
3,757
Healing
2,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
1,251
172
0
1,006
1,744
590
0
485
1,259
0
12,678
W
Horus
 
Horus
754
466
355
1,215
1,652
664
64
569
1,083
0
2,381
W
Sol
 
Sol
1,316
646
0
192
783
232
874
0
783
14,102
3,915
L
King Arthur
 
King Arthur
1,414
346
0
625
2,644
1,069
0
0
2,644
0
15,462
L
396
186
0
839
1,793
593
0
856
897
1,737
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
367
198
0
397
1,438
206
0
430
1,008
0
4,101
W
1,229
393
0
750
2,034
651
32
1,543
491
13,192
0
W
Bellona
1,595
794
0
239
2,179
1,499
0
0
2,179
0
12,752
L
2,201
89
0
1,065
2,727
654
0
882
1,793
14,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,826
Gold Earned
13,754
116
Minions Killed
72
0
Camps Cleared
0
520,399
Distance Traveled
356,625
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
3,784
757
27
5
0
125,002
2
W
Horus
3,438
688
2
0
0
104,091
1
W
Sol
3,375
675
35
7
0
94,375
1
L
King Arthur
3,574
715
36
7
0
98,984
1
L
Geb
3,068
614
4
1
0
108,588
1
L
Pele
945
189
0
0
0
0
0
L
Jing Wei
2,903
581
8
2
0
59,523
0
W
Nox
3,813
763
29
6
0
92,583
0
W
Bellona
3,416
683
23
5
0
104,348
3
L
Zeus
3,264
653
24
5
0
89,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role