Player Matchup

Thoth
Thoth
Diamond V
 
Thoth
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
Chaos-lordi
Sylvanus
Platinum IV
Level 154
God Stats
5W - 4L
1,737 SR
Queue Stats
83W - 83L
1,872 MMR
Solo
Fenrir
Fenrir
Diamond IV
LO-warrior98
Fenrir
Diamond IV
Level 160
God Stats
8W - 15L
1,412 SR
Queue Stats
429W - 440L
2,203 MMR
Solo
Danzaburou
Danzaburou
Platinum I
Lacoster57
Danzaburou
Platinum I
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 31L
1,888 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
V_Muerte_V
Sun Wukong
Platinum IV
Level 125
God Stats
7W - 9L
1,935 SR
Queue Stats
165W - 162L
1,936 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,617 SR
1,880 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,541 SR
1,834 MMR
Apollo
Apollo
Diamond IV
 
Apollo
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Platinum III
 
Artio
Platinum III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold I
Celitos
Thor
Gold I
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 4L
1,869 MMR
Solo
Scylla
Scylla
Diamond IV
NaRuTo GhosT193
Scylla
Diamond IV
Level 155
God Stats
5W - 5L
1,585 SR
Queue Stats
158W - 153L
2,151 MMR
Solo
Gilgamesh
Gilgamesh
Diamond V
RippersNightmare
Gilgamesh
Diamond V
Level 159
God Stats
21W - 21L
1,618 SR
Queue Stats
273W - 270L
2,152 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
2 / 10 / 8
9,985
454
10,271
14,391
3,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Chaos-lordi
Sylvanus
14
1 / 8 / 12
8,919
405
9,942
21,240
20,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
17
9 / 7 / 7
11,170
508
19,185
22,024
11,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Lacoster57
Danzaburou
15
5 / 9 / 3
10,448
475
15,126
19,085
5,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
V_Muerte_V
Sun Wukong
13
4 / 4 / 2
9,177
417
11,608
22,425
22,368
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
BellonaKaliAwilixAtlas

VS

Bans
BastetPersephoneCliodhnaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
12 / 5 / 9
14,055
639
21,707
22,294
8,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Artio
 
Artio
17
1 / 5 / 22
12,246
557
6,927
25,853
28,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thor
Celitos
Thor
20
10 / 3 / 10
14,657
666
19,244
18,508
9,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
9 / 5 / 4
13,154
598
15,590
9,657
2,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
20
6 / 3 / 11
13,785
627
20,157
22,791
21,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
94
21
Kills
38
38
Deaths
21
32
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
10
8
0.6
W
Apollo
 
Apollo
12
5
9
3.3
W
Artio
 
Artio
1
5
22
2.4
W
Thor
Celitos
Thor
10
3
10
5
L
Sylvanus
Chaos-lordi
Sylvanus
1
8
12
0.88
L
Fenrir
9
7
7
1.79
L
Danzaburou
Lacoster57
Danzaburou
5
9
3
0.72
W
9
5
4
2.2
W
Gilgamesh
6
3
11
3.83
L
Sun Wukong
V_Muerte_V
Sun Wukong
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,132
Damage
83,625
99,165
Taken
99,103
63,640
Mitigated
70,642
17,342
Healing
35,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
10,271
243
0
697
14,391
3,917
0
2,747
11,560
65,701
0
W
Apollo
 
Apollo
21,707
12,818
0
8,986
22,294
8,043
8,708
2,531
19,763
0
106,202
W
Artio
 
Artio
6,927
823
1,040
10,408
25,853
28,487
577
7,734
18,119
24,718
0
W
Thor
Celitos
Thor
19,244
5,665
0
2,873
18,508
9,421
2,292
3,425
15,083
0
117,099
L
Sylvanus
Chaos-lordi
Sylvanus
9,942
2,784
1,919
3,080
21,240
20,235
0
7,200
13,663
22,662
6,244
L
Fenrir
19,185
6,319
0
2,773
22,024
11,951
0
5,440
16,460
0
75,174
L
Danzaburou
Lacoster57
Danzaburou
15,126
7,435
0
3,757
19,085
5,169
570
3,577
15,452
0
64,254
W
15,590
1,374
0
1,233
9,657
2,793
2,665
3,695
5,962
96,060
0
W
Gilgamesh
20,157
5,650
0
11,322
22,791
21,898
2,336
4,057
18,734
11,777
91,933
L
Sun Wukong
V_Muerte_V
Sun Wukong
11,608
1,752
0
5,116
22,425
22,368
0
5,298
16,971
0
47,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,699
Gold Earned
67,897
463
Minions Killed
640
0
Camps Cleared
0
1,966,800
Distance Traveled
2,163,920
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,985
454
134
6
0
375,824
5
W
Apollo
14,055
639
148
7
0
419,051
1
W
Artio
12,246
557
27
1
0
415,261
8
W
Thor
14,657
666
168
8
0
471,479
4
L
Sylvanus
8,919
405
44
2
0
361,075
8
L
Fenrir
11,170
508
98
4
0
434,978
0
L
Danzaburou
10,448
475
96
4
0
337,228
6
W
Scylla
13,154
598
154
7
0
397,307
4
W
Gilgamesh
13,785
627
143
7
0
460,822
3
L
Sun Wukong
9,177
417
91
4
0
457,695
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role