Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Bjacks61
Scylla
Level 129
God Stats
1W - 0L
1,715 SR
Queue Stats
10W - 6L
1,543 Elo+
Party 1
Vamana
Vamana
SubSeb
Vamana
Level 154
God Stats
1W - 1L
1,471 SR
Queue Stats
89W - 86L
1,493 Elo+
Solo
Yemoja
Yemoja
ThePhanpy
Yemoja
Level 64
God Stats
6W - 2L
1,224 SR
Queue Stats
25W - 18L
1,315 Elo+
Party 1
Jing Wei
Jing Wei
quincerson
Jing Wei
Level 142
God Stats
4W - 0L
1,500 SR
Queue Stats
35W - 25L
1,611 Elo+
Party 1
Team Averages
Level 120
1,482 SR
1,493 Elo+

VS

Team Averages
Level 132
1,432 SR
1,529 Elo+
Ganesha
Ganesha
Candle__Wick
Ganesha
Level 123
God Stats
0W - 8L
1,121 SR
Queue Stats
101W - 106L
1,505 Elo+
Party 2
Zeus
Zeus
Dr-ProDongerLord
Zeus
Level 141
God Stats
4W - 4L
1,589 SR
Queue Stats
101W - 111L
1,553 Elo+
Solo
Apollo
Apollo
Munsonium
Apollo
Level 128
God Stats
1W - 2L
1,679 SR
Queue Stats
152W - 157L
1,527 Elo+
Party 2
Chang'e
Chang'e
Traplantic--
Chang'e
Level 125
God Stats
0W - 2L
1,273 SR
Queue Stats
75W - 78L
1,536 Elo+
Party 2
Nemesis
Nemesis
shorty2819
Nemesis
Level 143
God Stats
3W - 3L
1,500 SR
Queue Stats
166W - 166L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
5 / 4 / 2
9,305
582
11,672
15,011
6,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Bjacks61
Scylla
16
3 / 1 / 7
9,615
601
6,174
6,139
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
SubSeb
Vamana
14
0 / 4 / 3
8,434
527
5,163
15,261
15,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
ThePhanpy
Yemoja
13
5 / 3 / 7
8,858
554
10,135
12,266
7,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
quincerson
Jing Wei
16
7 / 1 / 5
10,003
625
10,242
11,496
3,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Candle__Wick
Ganesha
12
1 / 4 / 5
7,856
491
6,045
11,582
9,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 4 / 1
8,054
503
7,214
11,140
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Munsonium
Apollo
12
0 / 8 / 2
7,306
457
5,543
11,483
3,221
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Traplantic--
Chang'e
14
6 / 2 / 1
8,973
561
14,033
14,002
9,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
shorty2819
Nemesis
15
3 / 2 / 3
8,818
551
6,734
11,868
4,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
20
Kills
13
13
Deaths
20
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
4
2
1.5
W
Scylla
Bjacks61
Scylla
3
1
7
6.5
L
Ganesha
Candle__Wick
Ganesha
1
4
5
0.88
L
3
4
1
0.88
L
Apollo
Munsonium
Apollo
0
8
2
0.13
W
Vamana
SubSeb
Vamana
0
4
3
0.38
W
Yemoja
ThePhanpy
Yemoja
5
3
7
2.83
L
Chang'e
Traplantic--
Chang'e
6
2
1
3.25
W
Jing Wei
quincerson
Jing Wei
7
1
5
9.5
L
Nemesis
shorty2819
Nemesis
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,386
Damage
39,569
60,173
Taken
60,075
36,248
Mitigated
29,437
19,753
Healing
22,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
11,672
6,681
0
5,457
15,011
6,633
0
6,062
8,831
0
66,267
W
Scylla
Bjacks61
Scylla
6,174
613
0
1,184
6,139
1,918
841
2,965
3,018
63,773
0
L
Ganesha
Candle__Wick
Ganesha
6,045
354
455
2,246
11,582
9,671
0
4,860
6,165
22,464
0
L
7,214
739
73
3,519
11,140
3,035
0
4,910
5,735
50,125
0
L
Apollo
Munsonium
Apollo
5,543
2,098
0
2,232
11,483
3,221
0
3,109
8,210
0
45,642
W
Vamana
SubSeb
Vamana
5,163
1,441
0
5,609
15,261
15,888
124
10,191
5,026
0
47,949
W
Yemoja
ThePhanpy
Yemoja
10,135
2,149
281
2,276
12,266
7,810
180
4,549
7,611
28,915
0
L
Chang'e
Traplantic--
Chang'e
14,033
1,602
809
8,453
14,002
9,282
656
839
11,713
70,721
0
W
Jing Wei
quincerson
Jing Wei
10,242
8,138
1
4,945
11,496
3,999
1,560
3,011
8,395
0
60,817
L
Nemesis
shorty2819
Nemesis
6,734
1,887
0
4,850
11,868
4,228
0
2,090
9,237
0
62,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,215
Gold Earned
41,007
494
Minions Killed
468
0
Camps Cleared
0
1,670,505
Distance Traveled
1,578,231
10
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,305
582
126
8
0
374,423
3
W
Scylla
9,615
601
142
9
0
320,479
0
L
Ganesha
7,856
491
8
1
0
337,348
6
L
Zeus
8,054
503
119
7
0
297,379
6
L
Apollo
7,306
457
93
6
0
304,156
4
W
Vamana
8,434
527
94
6
0
335,182
1
W
Yemoja
8,858
554
28
2
0
307,773
5
L
Chang'e
8,973
561
132
8
0
266,331
4
W
Jing Wei
10,003
625
104
7
0
332,648
1
L
Nemesis
8,818
551
116
7
0
373,017
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role