Player Matchup

Sobek
Sobek
AntgodM
Sobek
Level 137
God Stats
2W - 4L
1,500 SR
Queue Stats
230W - 244L
1,484 Elo+
Party 3
Pele
Pele
BackwardsHoodie
Pele
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,485 Elo+
Party 3
Cthulhu
Cthulhu
Birdjjason140
Cthulhu
Level 65
God Stats
13W - 8L
1,865 SR
Queue Stats
14W - 15L
1,592 Elo+
Party 1
Charybdis
Charybdis
DeviousCRYO
Charybdis
Level 160
God Stats
114W - 102L
1,554 SR
Queue Stats
461W - 511L
1,503 Elo+
Party 1
Chang'e
Chang'e
Tsyuun
Chang'e
Level 56
God Stats
3W - 5L
1,316 SR
Queue Stats
5W - 21L
1,230 Elo+
Party 3
Team Averages
Level 97
1,547 SR
1,459 Elo+

VS

Team Averages
Level 121
1,380 SR
1,475 Elo+
Chiron
Chiron
Kakashi-ISensei
Chiron
Level 157
God Stats
1W - 2L
1,293 SR
Queue Stats
256W - 258L
1,505 Elo+
Solo
Da Ji
Da Ji
Prophett2112
Da Ji
Level 102
God Stats
2W - 4L
1,321 SR
Queue Stats
185W - 177L
1,474 Elo+
Party 2
Ymir
Ymir
SkullKnt
Ymir
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
207W - 199L
1,451 Elo+
Solo
Baron Samedi
Baron Samedi
Volthis
Baron Samedi
Level 113
God Stats
4W - 3L
1,500 SR
Queue Stats
170W - 159L
1,459 Elo+
Party 2
Chaac
Chaac
sebinchoO_o2398
Chaac
Level 126
God Stats
3W - 5L
1,286 SR
Queue Stats
704W - 750L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AntgodM
Sobek
13
1 / 1 / 0
7,346
565
6,490
14,546
9,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

10
1 / 6 / 0
6,119
471
2,287
11,762
3,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
8
0 / 3 / 0
5,607
431
5,854
10,955
5,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
DeviousCRYO
Charybdis
10
0 / 4 / 1
5,961
459
6,598
8,403
1,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chang'e
Tsyuun
Chang'e
11
0 / 4 / 0
6,220
478
2,932
8,031
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 4
7,167
551
6,007
8,368
2,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
10 / 0 / 2
8,469
651
7,813
9,673
3,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
12
2 / 0 / 9
7,495
577
4,888
9,114
5,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Volthis
Baron Samedi
13
1 / 0 / 7
7,376
567
6,339
3,164
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 1 / 0
6,991
538
9,271
11,491
8,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
2
Kills
18
18
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sobek
AntgodM
Sobek
1
1
0
1
L
1
6
0
0.17
L
Cthulhu
0
3
0
0
L
Charybdis
DeviousCRYO
Charybdis
0
4
1
0.13
W
4
1
4
6
W
10
0
2
11
W
Ymir
2
0
9
6.5
L
Chang'e
Tsyuun
Chang'e
0
4
0
0
W
Baron Samedi
Volthis
Baron Samedi
1
0
7
4.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,161
Damage
34,318
53,697
Taken
41,810
22,364
Mitigated
21,058
21,268
Healing
24,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AntgodM
Sobek
6,490
1,215
0
8,727
14,546
9,416
0
0
13,690
41,762
0
L
2,287
458
0
3,122
11,762
3,116
0
1,623
10,009
0
27,678
L
Cthulhu
5,854
567
231
2,553
10,955
5,497
0
3,221
7,700
19,962
0
L
Charybdis
DeviousCRYO
Charybdis
6,598
2,443
0
2,643
8,403
1,771
40
1,864
6,539
0
35,838
W
6,007
2,691
332
4,264
8,368
2,413
228
1,761
6,607
0
41,531
W
7,813
2,402
0
5,410
9,673
3,747
0
2,268
7,382
0
55,705
W
Ymir
4,888
2,037
2,425
4,004
9,114
5,514
87
3,502
5,612
22,749
0
L
Chang'e
Tsyuun
Chang'e
2,932
292
873
3,119
8,031
2,564
188
4,101
3,676
36,289
0
W
Baron Samedi
Volthis
Baron Samedi
6,339
439
441
959
3,164
1,368
207
1,393
1,771
45,695
0
W
9,271
2,289
0
6,415
11,491
8,016
0
5,717
5,162
0
42,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,253
Gold Earned
37,498
309
Minions Killed
376
0
Camps Cleared
0
1,252,699
Distance Traveled
1,301,367
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,346
565
86
7
0
255,776
3
L
Pele
6,119
471
56
4
0
265,708
0
L
Cthulhu
5,607
431
25
2
0
257,037
4
L
Charybdis
5,961
459
67
5
0
238,412
2
W
Chiron
7,167
551
82
6
0
221,603
5
W
Da Ji
8,469
651
89
7
0
311,805
5
W
Ymir
7,495
577
28
2
0
272,090
3
L
Chang'e
6,220
478
75
6
0
235,766
5
W
Baron Samedi
7,376
567
98
8
0
255,850
8
W
Chaac
6,991
538
79
6
0
240,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role