Player Matchup

Pele
Pele
IsamuDUDE
Pele
Level 109
God Stats
5W - 2L
1,706 SR
Queue Stats
187W - 213L
1,449 Elo+
Party 2
Chronos
Chronos
KentaTheGod
Chronos
Level 89
God Stats
8W - 3L
1,834 SR
Queue Stats
228W - 249L
1,462 Elo+
Party 2
Artio
Artio
LordOfFoxes
Artio
Level 18
God Stats
1W - 2L
1,222 SR
Queue Stats
8W - 9L
1,470 Elo+
Party 2
Fafnir
Fafnir
Thunderoller
Fafnir
Level 106
God Stats
29W - 26L
1,540 SR
Queue Stats
241W - 284L
1,452 Elo+
Party 2
Danzaburou
Danzaburou
justcallzer0
Danzaburou
Level 28
God Stats
5W - 4L
1,711 SR
Queue Stats
16W - 24L
1,444 Elo+
Party 2
Team Averages
Level 70
1,602 SR
1,456 Elo+

VS

Team Averages
Level 70
1,547 SR
1,534 Elo+
Atlas
Atlas
 
Atlas
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Fany丶小弟
Neith
Level 69
God Stats
8W - 11L
1,476 SR
Queue Stats
258W - 277L
1,451 Elo+
Solo
Thanatos
Thanatos
Nkfd
Thanatos
Level 100
God Stats
12W - 5L
1,878 SR
Queue Stats
182W - 161L
1,636 Elo+
Party 1
Osiris
Osiris
dummycody
Osiris
Level 27
God Stats
10W - 9L
1,604 SR
Queue Stats
330W - 340L
1,538 Elo+
Party 1
Ao Kuang
Ao Kuang
lts Toes
Ao Kuang
Level 127
God Stats
0W - 1L
1,276 SR
Queue Stats
303W - 293L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
10 / 4 / 5
9,837
615
11,429
14,281
4,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
KentaTheGod
Chronos
16
7 / 3 / 5
9,620
601
15,599
10,933
4,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 6
7,873
492
4,677
12,089
13,062
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fafnir
13
3 / 2 / 10
8,936
559
10,008
11,472
10,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
justcallzer0
Danzaburou
14
3 / 4 / 1
8,862
554
8,125
9,973
3,089
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
3 / 2 / 5
8,286
518
4,472
13,692
13,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
4 / 4 / 3
8,445
528
7,624
10,982
3,552
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Nkfd
Thanatos
14
2 / 5 / 2
8,336
521
6,063
12,313
3,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
dummycody
Osiris
13
3 / 6 / 1
8,240
515
10,082
14,581
9,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
lts Toes
Ao Kuang
12
2 / 7 / 3
7,601
475
6,524
18,469
6,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
24
Kills
14
14
Deaths
24
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
3
2
5
2.75
L
4
4
3
1.38
W
Pele
10
4
5
3.13
W
Chronos
KentaTheGod
Chronos
7
3
5
3.17
W
1
1
6
4
L
Thanatos
Nkfd
Thanatos
2
5
2
0.6
W
Fafnir
3
2
10
4
L
Osiris
dummycody
Osiris
3
6
1
0.58
W
Danzaburou
justcallzer0
Danzaburou
3
4
1
0.88
L
Ao Kuang
lts Toes
Ao Kuang
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,838
Damage
34,765
58,748
Taken
70,037
35,907
Mitigated
36,341
17,954
Healing
27,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,472
1,731
245
2,762
13,692
13,223
93
6,678
7,014
21,698
0
L
7,624
1,665
0
2,835
10,982
3,552
0
2,985
7,997
0
51,465
W
Pele
11,429
4,371
0
1,663
14,281
4,728
0
2,217
12,064
0
64,709
W
Chronos
KentaTheGod
Chronos
15,599
6,879
0
4,401
10,933
4,554
879
3,868
7,065
59,872
7,969
W
4,677
914
30
5,559
12,089
13,062
266
1,092
10,997
29,779
0
L
Thanatos
Nkfd
Thanatos
6,063
1,466
210
9,445
12,313
3,446
0
1,982
10,331
0
55,956
W
Fafnir
10,008
2,711
0
3,165
11,472
10,474
445
3,086
7,381
25,552
2,365
L
Osiris
dummycody
Osiris
10,082
4,699
0
4,452
14,581
9,727
746
7,715
6,866
3,944
42,662
W
Danzaburou
justcallzer0
Danzaburou
8,125
2,933
0
3,136
9,973
3,089
144
1,522
8,451
0
61,006
L
Ao Kuang
lts Toes
Ao Kuang
6,524
1,498
0
7,053
18,469
6,393
0
7,840
10,629
39,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,128
Gold Earned
40,908
409
Minions Killed
388
0
Camps Cleared
0
1,576,492
Distance Traveled
1,473,879
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,286
518
31
2
0
297,553
0
L
Neith
8,445
528
107
7
0
268,623
1
W
Pele
9,837
615
107
7
0
349,122
2
W
Chronos
9,620
601
98
6
0
312,949
7
W
Artio
7,873
492
62
4
0
312,870
0
L
Thanatos
8,336
521
96
6
0
334,239
3
W
Fafnir
8,936
559
36
2
0
316,117
2
L
Osiris
8,240
515
95
6
0
287,228
0
W
Danzaburou
8,862
554
106
7
0
285,434
1
L
Ao Kuang
7,601
475
59
4
0
286,236
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role