Player Matchup

Chaac
Chaac
 
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Arisiaxx
Chang'e
Level 144
God Stats
9W - 14L
1,518 SR
Queue Stats
322W - 336L
1,520 Elo+
Party 3
Serqet
Serqet
Hademetra
Serqet
Level 108
God Stats
6W - 8L
1,505 SR
Queue Stats
347W - 326L
1,534 Elo+
Party 2
Geb
Geb
MexKing
Geb
Level 138
God Stats
3W - 3L
1,356 SR
Queue Stats
52W - 56L
1,544 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Tandemation
Ah Muzen Cab
Level 127
God Stats
14W - 13L
1,519 SR
Queue Stats
624W - 557L
1,568 Elo+
Party 2
Team Averages
Level 128
1,479 SR
1,533 Elo+

VS

Team Averages
Level 106
1,550 SR
1,572 Elo+
Fenrir
Fenrir
DaFourOneOh
Fenrir
Level 139
God Stats
4W - 3L
1,794 SR
Queue Stats
118W - 107L
1,629 Elo+
Party 1
Kumbhakarna
Kumbhakarna
DaKlitcommander
Kumbhakarna
Level 68
God Stats
3W - 4L
1,236 SR
Queue Stats
211W - 209L
1,563 Elo+
Party 1
Sun Wukong
Sun Wukong
Desshcain
Sun Wukong
Level 60
God Stats
4W - 3L
1,647 SR
Queue Stats
7W - 6L
1,578 Elo+
Solo
Zhong Kui
Zhong Kui
TheGooonie
Zhong Kui
Level 117
God Stats
1W - 4L
1,284 SR
Queue Stats
249W - 225L
1,542 Elo+
Party 1
Neith
Neith
WeanMastaFlex
Neith
Level 144
God Stats
1W - 1L
1,787 SR
Queue Stats
73W - 85L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 2 / 0
6,693
558
4,357
8,824
5,917
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chang'e
Arisiaxx
Chang'e
12
5 / 0 / 2
6,826
569
7,513
7,312
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Hademetra
Serqet
11
4 / 1 / 4
6,877
573
6,191
7,058
2,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
11
1 / 0 / 8
6,862
572
3,064
5,584
3,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Tandemation
Ah Muzen Cab
13
3 / 1 / 2
7,702
642
6,515
8,835
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 5 / 0
6,273
523
4,141
11,447
3,450
Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
DaKlitcommander
Kumbhakarna
9
1 / 2 / 0
5,774
481
3,032
9,981
5,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Desshcain
Sun Wukong
12
2 / 1 / 0
6,986
582
5,754
7,052
4,716
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
TheGooonie
Zhong Kui
8
0 / 2 / 0
5,324
444
5,007
6,193
3,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 1
5,936
495
4,912
7,830
1,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
4
4
Deaths
14
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
2
0
0.5
W
Chang'e
Arisiaxx
Chang'e
5
0
2
6
L
Fenrir
1
5
0
0.2
L
Kumbhakarna
DaKlitcommander
Kumbhakarna
1
2
0
0.5
L
Sun Wukong
Desshcain
Sun Wukong
2
1
0
2
W
Serqet
Hademetra
Serqet
4
1
4
6
W
Geb
1
0
8
5
W
Ah Muzen Cab
Tandemation
Ah Muzen Cab
3
1
2
4
L
Zhong Kui
TheGooonie
Zhong Kui
0
2
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,640
Damage
22,846
37,613
Taken
42,503
17,299
Mitigated
19,086
19,161
Healing
11,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,357
983
0
3,054
8,824
5,917
0
0
8,824
5,199
39,598
W
Chang'e
Arisiaxx
Chang'e
7,513
470
1,944
3,465
7,312
2,451
0
3,165
4,147
42,777
0
L
Fenrir
4,141
488
0
3,601
11,447
3,450
0
2,386
8,756
0
37,548
L
Kumbhakarna
DaKlitcommander
Kumbhakarna
3,032
271
0
1,902
9,981
5,412
0
4,057
5,666
18,799
0
L
Sun Wukong
Desshcain
Sun Wukong
5,754
1,134
0
1,617
7,052
4,716
0
1,084
5,842
0
42,818
W
Serqet
Hademetra
Serqet
6,191
1,515
0
2,779
7,058
2,404
0
1,671
5,387
0
30,070
W
Geb
3,064
521
0
2,114
5,584
3,998
232
2,418
3,166
13,409
0
W
Ah Muzen Cab
Tandemation
Ah Muzen Cab
6,515
2,404
0
5,805
8,835
2,529
706
785
8,050
0
57,866
L
Zhong Kui
TheGooonie
Zhong Kui
5,007
248
0
2,022
6,193
3,869
0
3,722
2,471
27,708
0
L
4,912
1,387
0
1,866
7,830
1,639
0
412
7,346
0
34,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,960
Gold Earned
30,293
382
Minions Killed
361
0
Camps Cleared
0
1,238,213
Distance Traveled
1,138,312
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,693
558
97
8
0
243,282
4
W
Chang'e
6,826
569
71
6
0
238,672
3
L
Fenrir
6,273
523
68
6
0
236,277
0
L
Kumbhakarna
5,774
481
32
3
0
235,312
6
L
Sun Wukong
6,986
582
106
9
0
245,768
2
W
Serqet
6,877
573
61
5
0
270,406
3
W
Geb
6,862
572
31
3
0
241,066
5
W
Ah Muzen Cab
7,702
642
122
10
0
244,787
4
L
Zhong Kui
5,324
444
67
6
0
196,941
4
L
Neith
5,936
495
88
7
0
224,014
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role