Player Matchup

Arachne
Arachne
SneakyThim
Arachne
Level 42
God Stats
63W - 36L
1,686 SR
Queue Stats
415W - 317L
1,628 Elo+
Party 2
Ares
Ares
Yuonmi52
Ares
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
233W - 245L
1,376 Elo+
Solo
Neith
Neith
foolishh
Neith
Level 37
God Stats
10W - 5L
1,555 SR
Queue Stats
27W - 25L
1,396 Elo+
Solo
Bellona
Bellona
htdrxs
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,135 Elo+
Party 2
Scylla
Scylla
youngjoker05
Scylla
Level 31
God Stats
5W - 7L
1,500 SR
Queue Stats
463W - 452L
1,394 Elo+
Solo
Team Averages
Level 40
1,548 SR
1,386 Elo+

VS

Team Averages
Level 59
1,496 SR
1,268 Elo+
Chaac
Chaac
Fe4RAres1
Chaac
Level 27
God Stats
0W - 5L
1,107 SR
Queue Stats
36W - 59L
1,355 Elo+
Party 1
Danzaburou
Danzaburou
OdotCO
Danzaburou
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,252 Elo+
Party 3
Sylvanus
Sylvanus
Rayce22
Sylvanus
Level 43
God Stats
2W - 1L
1,871 SR
Queue Stats
68W - 94L
1,390 Elo+
Party 1
Mercury
Mercury
Timoría
Mercury
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 4L
1,145 Elo+
Party 3
Hel
Hel
xRyan12
Hel
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 121L
1,196 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
SneakyThim
Arachne
10
7 / 0 / 0
6,510
651
6,554
8,305
3,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
8
1 / 2 / 3
5,347
535
2,389
8,747
4,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
foolishh
Neith
7
0 / 2 / 0
4,692
469
1,549
3,527
803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
htdrxs
Bellona
9
0 / 2 / 0
4,953
495
1,108
4,250
2,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
10
0 / 3 / 3
5,683
568
2,098
4,656
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Fe4RAres1
Chaac
10
2 / 0 / 1
5,712
571
3,297
5,382
3,247
Cudgel

Cudgel

+10
Physical Power
+50
Health

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
OdotCO
Danzaburou
9
4 / 3 / 0
5,249
525
5,862
4,804
1,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Rayce22
Sylvanus
8
1 / 1 / 4
5,309
531
2,876
6,783
3,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
Timoría
Mercury
8
1 / 2 / 3
5,082
508
3,438
5,754
1,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
4
1 / 2 / 0
3,992
399
858
1,646
280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
8
Kills
9
9
Deaths
8
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
Fe4RAres1
Chaac
2
0
1
2.5
L
Danzaburou
OdotCO
Danzaburou
4
3
0
1.33
L
Sylvanus
Rayce22
Sylvanus
1
1
4
3
W
Arachne
SneakyThim
Arachne
7
0
0
7
L
Mercury
Timoría
Mercury
1
2
3
1.25
W
Ares
1
2
3
1.25
W
Neith
foolishh
Neith
0
2
0
0
W
Bellona
htdrxs
Bellona
0
2
0
0
L
Hel
1
2
0
0.5
W
Scylla
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,698
Damage
16,331
29,485
Taken
24,369
13,067
Mitigated
10,081
8,808
Healing
7,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Fe4RAres1
Chaac
3,297
575
0
2,195
5,382
3,247
0
180
5,202
0
24,598
L
Danzaburou
OdotCO
Danzaburou
5,862
2,829
0
1,137
4,804
1,407
0
715
4,089
0
21,677
L
Sylvanus
Rayce22
Sylvanus
2,876
1,549
376
3,172
6,783
3,479
0
1,362
5,421
17,899
0
W
Arachne
SneakyThim
Arachne
6,554
5,020
0
2,746
8,305
3,854
0
720
7,585
0
34,642
L
Mercury
Timoría
Mercury
3,438
1,188
0
490
5,754
1,668
0
2,004
3,750
0
24,003
W
Ares
2,389
158
247
3,029
8,747
4,499
0
1,628
7,119
11,548
0
W
Neith
foolishh
Neith
1,549
588
0
1,037
3,527
803
672
522
3,005
0
21,702
W
Bellona
htdrxs
Bellona
1,108
344
0
1,169
4,250
2,777
245
397
3,853
0
16,686
L
Hel
858
44
54
350
1,646
280
210
226
1,420
6,404
0
W
Scylla
2,098
420
0
580
4,656
1,134
340
467
4,189
30,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,185
Gold Earned
25,344
215
Minions Killed
205
0
Camps Cleared
0
956,136
Distance Traveled
803,642
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,712
571
59
6
0
217,400
0
L
Danzaburou
5,249
525
42
4
0
185,525
2
L
Sylvanus
5,309
531
37
4
0
149,411
1
W
Arachne
6,510
651
56
6
0
240,973
0
L
Mercury
5,082
508
51
5
0
201,343
0
W
Ares
5,347
535
19
2
0
184,084
6
W
Neith
4,692
469
39
4
0
179,862
0
W
Bellona
4,953
495
38
4
0
188,944
0
L
Hel
3,992
399
16
2
0
49,963
0
W
Scylla
5,683
568
63
6
0
162,273
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role