Player Matchup

Cupid
Cupid
Cartas16
Cupid
Level 29
God Stats
1W - 0L
1,544 SR
Queue Stats
2W - 0L
1,631 Elo+
Party 1
Eset
Eset
LinkP
Eset
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,595 Elo+
Party 1
Sun Wukong
Sun Wukong
fgnjfg
Sun Wukong
Level 129
God Stats
18W - 16L
1,546 SR
Queue Stats
46W - 41L
1,522 Elo+
Solo
Team Averages
Level 98
1,530 SR
1,583 Elo+

VS

Team Averages
Level 71
1,522 SR
1,418 Elo+
Hercules
Hercules
Chaosable
Hercules
Level 67
God Stats
6W - 1L
1,926 SR
Queue Stats
68W - 67L
1,410 Elo+
Party 2
Izanami
Izanami
Gazsi
Izanami
Level 129
God Stats
3W - 8L
1,495 SR
Queue Stats
166W - 140L
1,660 Elo+
Solo
Merlin
Merlin
Glomnli
Merlin
Level 16
God Stats
0W - 2L
1,144 SR
Queue Stats
0W - 2L
1,183 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Cartas16
Cupid
13
0 / 5 / 10
9,498
633
3,060
11,287
3,897
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eset
LinkP
Eset
19
13 / 2 / 12
13,245
883
15,848
12,268
4,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
fgnjfg
Sun Wukong
19
14 / 1 / 12
13,060
871
26,255
22,910
21,109
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Chaosable
Hercules
13
2 / 10 / 5
9,376
625
8,333
19,802
19,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Gazsi
Izanami
15
6 / 8 / 2
11,421
761
14,109
17,161
6,171
Merlin
Glomnli
Merlin
13
0 / 9 / 6
9,302
620
10,605
12,502
4,242
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
21
27
Kills
8
8
Deaths
27
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cupid
Cartas16
Cupid
0
5
10
1
L
Hercules
Chaosable
Hercules
2
10
5
0.45
L
Izanami
Gazsi
Izanami
6
8
2
0.88
L
Merlin
Glomnli
Merlin
0
9
6
0.33
W
Eset
LinkP
Eset
13
2
12
9.5
W
Sun Wukong
fgnjfg
Sun Wukong
14
1
12
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,163
Damage
33,047
46,465
Taken
49,465
29,842
Mitigated
30,410
16,136
Healing
5,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Cartas16
Cupid
3,060
1,357
1,347
857
11,287
3,897
384
2,195
9,092
0
18,141
L
Hercules
Chaosable
Hercules
8,333
1,463
0
4,291
19,802
19,997
44
6,898
12,338
0
14,146
L
Izanami
Gazsi
Izanami
14,109
9,655
0
1,517
17,161
6,171
0
4,344
12,601
0
59,467
L
Merlin
Glomnli
Merlin
10,605
173
0
110
12,502
4,242
120
3,774
8,428
28,378
0
W
Eset
LinkP
Eset
15,848
585
1,008
3,826
12,268
4,836
1,464
2,767
9,501
46,198
0
W
Sun Wukong
fgnjfg
Sun Wukong
26,255
7,217
0
9,098
22,910
21,109
579
6,059
16,851
0
63,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,803
Gold Earned
30,099
173
Minions Killed
152
8
Camps Cleared
3
888,941
Distance Traveled
728,535
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,498
633
28
2
0
278,978
0
L
Hercules
9,376
625
16
1
1
255,342
1
L
Izanami
11,421
761
98
7
2
239,166
5
L
Merlin
9,302
620
38
3
0
234,027
1
W
Eset
13,245
883
68
5
3
291,134
3
W
Sun Wukong
13,060
871
77
5
5
318,829
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role