Player Matchup

Loki
Loki
Demonicdxz
Loki
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
820 Elo+
Party 1
Jormungandr
Jormungandr
HOLY SPIRIT1826
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,019 Elo+
Party 1
Fenrir
Fenrir
XxXAC3XxX8606
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 34L
929 Elo+
Party 1
Team Averages
Level 28
1,500 SR
923 Elo+

VS

Team Averages
Level 99
1,346 SR
1,303 Elo+
Kuzenbo
Kuzenbo
Bmar405
Kuzenbo
Level 85
God Stats
9W - 28L
1,166 SR
Queue Stats
283W - 495L
1,288 Elo+
Solo
Nu Wa
Nu Wa
SinisterEagle
Nu Wa
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 7L
1,291 Elo+
Solo
Awilix
Awilix
darkmare89_ttv
Awilix
Level 146
God Stats
1W - 0L
1,373 SR
Queue Stats
47W - 65L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 12 / 1
8,641
617
8,047
13,830
3,523
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
HOLY SPIRIT1826
Jormungandr
15
2 / 6 / 1
9,804
700
10,960
20,298
17,439
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 10 / 3
10,611
758
10,408
21,436
13,169
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bmar405
Kuzenbo
16
4 / 2 / 20
11,446
818
9,486
16,772
20,477
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
11 / 3 / 12
12,216
873
18,392
7,650
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
13 / 2 / 11
12,089
864
17,951
15,451
6,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
71
7
Kills
28
28
Deaths
7
5
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Bmar405
Kuzenbo
4
2
20
7
L
1
12
1
0.13
L
Jormungandr
HOLY SPIRIT1826
Jormungandr
2
6
1
0.42
W
11
3
12
5.67
L
4
10
3
0.55
W
13
2
11
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,415
Damage
45,829
55,564
Taken
39,873
34,131
Mitigated
29,599
2,614
Healing
8,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Bmar405
Kuzenbo
9,486
3,869
378
1,248
16,772
20,477
334
6,079
10,693
35,563
0
L
8,047
2,058
0
265
13,830
3,523
0
7,168
6,662
0
28,100
L
Jormungandr
HOLY SPIRIT1826
Jormungandr
10,960
2,433
0
403
20,298
17,439
0
11,301
8,997
41,489
0
W
18,392
5,222
81
1,401
7,650
2,633
1,226
1,474
6,176
46,313
0
L
10,408
4,305
0
1,946
21,436
13,169
0
10,189
11,247
0
28,872
W
17,951
9,786
0
5,156
15,451
6,489
900
4,021
11,430
0
34,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,056
Gold Earned
35,751
115
Minions Killed
141
5
Camps Cleared
7
616,756
Distance Traveled
730,498
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,446
818
48
3
5
246,489
0
L
Loki
8,641
617
27
2
5
204,513
4
L
Jormungandr
9,804
700
63
5
0
205,883
3
W
Nu Wa
12,216
873
57
4
0
206,830
1
L
Fenrir
10,611
758
25
2
0
206,360
4
W
Awilix
12,089
864
36
3
2
277,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role