Player Matchup

Arachne
Arachne
ER_MlGu3_LOoKOo
Arachne
Level 108
God Stats
1W - 2L
1,386 SR
Queue Stats
24W - 69L
1,269 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
alpatchinog
Morgan Le Fay
Level 62
God Stats
0W - 1L
1,547 SR
Queue Stats
1W - 4L
1,130 Elo+
Solo
Kuzenbo
Kuzenbo
estirje
Kuzenbo
Level 65
God Stats
2W - 4L
1,785 SR
Queue Stats
24W - 69L
1,269 Elo+
Party 1
Team Averages
Level 78
1,572 SR
1,222 Elo+

VS

Team Averages
Level 112
1,550 SR
1,440 Elo+
Ganesha
Ganesha
LuxxElliptica
Ganesha
Level 117
God Stats
2W - 2L
1,641 SR
Queue Stats
25W - 38L
1,399 Elo+
Party 2
Sol
Sol
Serphine1
Sol
Level 119
God Stats
3W - 1L
1,509 SR
Queue Stats
29W - 38L
1,523 Elo+
Party 2
Rama
Rama
pricessslillifee
Rama
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 33L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 0
8,836
736
7,265
14,478
5,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Morgan Le Fay
alpatchinog
Morgan Le Fay
12
0 / 5 / 3
7,632
636
7,237
10,641
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
estirje
Kuzenbo
12
1 / 3 / 4
8,025
669
6,386
15,604
20,058
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
14
0 / 2 / 11
9,142
762
9,665
14,253
14,242
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
7 / 1 / 4
9,681
807
18,967
9,305
3,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 2 / 4
8,912
743
6,916
7,977
2,953
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
5
Kills
11
11
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
W
Ganesha
0
2
11
2.75
W
7
1
4
9
L
Morgan Le Fay
alpatchinog
Morgan Le Fay
0
5
3
0.3
L
Kuzenbo
estirje
Kuzenbo
1
3
4
1
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,888
Damage
35,548
40,723
Taken
31,535
28,599
Mitigated
20,956
4,690
Healing
9,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,265
5,647
365
1,950
14,478
5,498
12
9,547
4,931
0
17,674
W
Ganesha
9,665
598
718
2,326
14,253
14,242
57
5,830
8,115
24,997
0
W
18,967
6,810
807
2,807
9,305
3,761
1,406
4,358
4,731
56,671
4,081
L
Morgan Le Fay
alpatchinog
Morgan Le Fay
7,237
1,359
96
1,449
10,641
3,043
0
8,190
2,451
27,952
0
L
Kuzenbo
estirje
Kuzenbo
6,386
2,049
106
724
15,604
20,058
0
9,572
6,032
16,312
0
W
6,916
3,911
780
1,583
7,977
2,953
958
3,733
4,120
0
37,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,493
Gold Earned
27,735
94
Minions Killed
211
3
Camps Cleared
7
705,209
Distance Traveled
665,294
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,836
736
30
3
3
258,864
0
W
Ganesha
9,142
762
10
1
1
223,680
3
W
Sol
9,681
807
131
11
1
233,456
6
L
Morgan Le Fay
7,632
636
50
4
0
203,294
1
L
Kuzenbo
8,025
669
14
1
0
243,051
1
W
Rama
8,912
743
70
6
5
208,158
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role