Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
FlappyJack21
Kukulkan
Level 65
God Stats
4W - 3L
1,697 SR
Queue Stats
134W - 139L
1,504 Elo+
Party 2
Jing Wei
Jing Wei
FlyAcrylic
Jing Wei
Level 68
God Stats
0W - 1L
1,721 SR
Queue Stats
76W - 98L
1,465 Elo+
Party 2
Xing Tian
Xing Tian
NonKinkajou7154
Xing Tian
Level 47
God Stats
12W - 26L
1,257 SR
Queue Stats
46W - 68L
1,386 Elo+
Party 2
Cu Chulainn
Cu Chulainn
XxchuckxX0108
Cu Chulainn
Level 107
God Stats
1W - 1L
1,534 SR
Queue Stats
81W - 114L
1,477 Elo+
Party 2
Team Averages
Level 82
1,542 SR
1,466 Elo+

VS

Team Averages
Level 89
1,600 SR
1,541 Elo+
Chernobog
Chernobog
 
Chernobog
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Breaker159
Horus
Level 160
God Stats
3W - 2L
1,581 SR
Queue Stats
92W - 75L
1,547 Elo+
Party 1
Sol
Sol
FlashThePlugYt
Sol
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 12L
1,604 Elo+
Party 1
Artio
Artio
ItsEvoLol
Artio
Level 33
God Stats
2W - 0L
1,696 SR
Queue Stats
50W - 44L
1,571 Elo+
Party 1
Kali
Kali
LiquidNinja_V2
Kali
Level 28
God Stats
3W - 1L
1,725 SR
Queue Stats
17W - 21L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
0 / 9 / 2
6,461
646
3,329
11,652
4,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
FlappyJack21
Kukulkan
14
2 / 4 / 0
7,200
720
8,585
8,522
3,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
FlyAcrylic
Jing Wei
12
0 / 2 / 2
6,654
665
4,508
8,566
2,948
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
NonKinkajou7154
Xing Tian
11
0 / 3 / 2
6,215
622
3,632
9,926
9,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
XxchuckxX0108
Cu Chulainn
12
0 / 4 / 1
6,402
640
6,114
9,589
5,981
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
2 / 1 / 10
7,718
772
8,379
7,896
3,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
14
4 / 0 / 9
8,220
822
5,787
6,913
4,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
7 / 0 / 8
8,940
894
15,296
6,023
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artio
ItsEvoLol
Artio
14
4 / 0 / 10
7,782
778
3,900
9,851
9,428
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
5 / 1 / 8
7,931
793
5,983
8,332
3,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
67
2
Kills
22
22
Deaths
2
7
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
9
2
0.11
W
Chernobog
 
Chernobog
2
1
10
7
W
Horus
4
0
9
8.5
L
Kukulkan
FlappyJack21
Kukulkan
2
4
0
0.5
W
7
0
8
11
L
Jing Wei
FlyAcrylic
Jing Wei
0
2
2
0.5
W
Artio
ItsEvoLol
Artio
4
0
10
9
W
5
1
8
9
L
Xing Tian
NonKinkajou7154
Xing Tian
0
3
2
0.33
L
Cu Chulainn
XxchuckxX0108
Cu Chulainn
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,168
Damage
39,345
48,255
Taken
39,015
25,689
Mitigated
23,590
2,241
Healing
17,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,329
1,856
0
792
11,652
4,206
24
3,242
8,338
334
9,917
W
Chernobog
 
Chernobog
8,379
6,817
0
0
7,896
3,342
2,744
1,471
6,193
0
24,085
W
Horus
5,787
2,686
2,044
3,839
6,913
4,757
0
2,369
4,359
0
12,709
L
Kukulkan
FlappyJack21
Kukulkan
8,585
983
0
532
8,522
3,111
0
3,634
4,762
23,133
0
W
15,296
5,046
0
2,648
6,023
2,185
1,440
1,885
3,933
49,367
0
L
Jing Wei
FlyAcrylic
Jing Wei
4,508
2,531
0
0
8,566
2,948
0
2,394
6,038
0
20,897
W
Artio
ItsEvoLol
Artio
3,900
160
1,816
3,533
9,851
9,428
0
3,066
6,439
10,840
0
W
5,983
2,511
0
4,017
8,332
3,878
690
2,709
5,380
0
13,581
L
Xing Tian
NonKinkajou7154
Xing Tian
3,632
456
0
417
9,926
9,443
0
5,567
4,117
7,489
0
L
Cu Chulainn
XxchuckxX0108
Cu Chulainn
6,114
936
0
500
9,589
5,981
0
3,569
5,804
68
15,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,932
Gold Earned
40,591
128
Minions Killed
195
0
Camps Cleared
0
904,045
Distance Traveled
1,005,395
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,461
646
21
2
0
143,402
1
W
Chernobog
7,718
772
48
5
0
200,108
1
W
Horus
8,220
822
18
2
0
204,915
0
L
Kukulkan
7,200
720
44
4
0
195,891
1
W
Sol
8,940
894
94
9
0
197,050
0
L
Jing Wei
6,654
665
28
3
0
194,293
8
W
Artio
7,782
778
12
1
0
193,936
3
W
Kali
7,931
793
23
2
0
209,386
1
L
Xing Tian
6,215
622
8
1
0
175,247
0
L
Cu Chulainn
6,402
640
27
3
0
195,212
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role