Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Bushido753
Shiva
Level 127
God Stats
67W - 43L
1,626 SR
Queue Stats
309W - 272L
1,579 Elo+
Solo
Yemoja
Yemoja
Headshotsfodays
Yemoja
Level 107
God Stats
6W - 6L
1,462 SR
Queue Stats
165W - 151L
1,554 Elo+
Party 1
Artemis
Artemis
ValkoorHex
Artemis
Level 160
God Stats
2W - 3L
1,285 SR
Queue Stats
226W - 208L
1,536 Elo+
Solo
Fenrir
Fenrir
Wearethekings123
Fenrir
Level 114
God Stats
9W - 11L
1,485 SR
Queue Stats
164W - 159L
1,520 Elo+
Party 1
Team Averages
Level 114
1,471 SR
1,538 Elo+

VS

Team Averages
Level 70
1,435 SR
1,523 Elo+
Chang'e
Chang'e
ButtercupFairy
Chang'e
Level 25
God Stats
35W - 55L
1,351 SR
Queue Stats
947W - 1,070L
1,385 Elo+
Party 2
Set
Set
MrZamboni
Set
Level 149
God Stats
10W - 5L
1,148 SR
Queue Stats
290W - 256L
1,400 Elo+
Party 2
Ra
Ra
SinSolo
Ra
Level 26
God Stats
2W - 1L
1,733 SR
Queue Stats
28W - 11L
1,674 Elo+
Solo
Skadi
Skadi
Ymengi
Skadi
Level 125
God Stats
7W - 12L
1,442 SR
Queue Stats
318W - 342L
1,383 Elo+
Party 2
Guan Yu
Guan Yu
Yogos
Guan Yu
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 37L
1,773 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
1 / 5 / 1
7,070
707
7,135
11,134
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shiva
15
1 / 1 / 7
7,486
749
11,946
12,232
10,272
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 0 / 2
7,510
751
3,433
7,914
4,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
ValkoorHex
Artemis
14
3 / 3 / 4
7,593
759
7,691
8,201
2,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 8 / 2
7,022
702
5,938
13,040
6,842
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
6,883
688
2,636
6,408
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 3 / 6
7,821
782
9,636
9,997
4,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 2 / 9
8,353
835
9,830
6,835
2,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Ymengi
Skadi
15
4 / 2 / 5
8,346
835
7,701
9,306
3,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
Yogos
Guan Yu
16
7 / 1 / 6
8,648
865
11,349
12,037
13,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
47
11
Kills
17
17
Deaths
11
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
5
1
0.3
L
Shiva
1
1
7
4.5
W
0
3
4
0.67
L
3
0
2
4
W
3
3
6
2
W
3
2
9
3.75
L
Artemis
ValkoorHex
Artemis
3
3
4
1.67
L
3
8
2
0.5
W
Skadi
Ymengi
Skadi
4
2
5
3.25
W
Guan Yu
Yogos
Guan Yu
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,143
Damage
41,152
52,521
Taken
44,583
27,215
Mitigated
27,297
12,390
Healing
14,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
7,135
1,187
0
267
11,134
3,517
0
1,379
9,617
26,694
0
L
Shiva
11,946
1,764
828
3,200
12,232
10,272
0
2,654
9,367
0
25,605
W
2,636
346
524
648
6,408
2,100
831
1,649
4,759
11,422
0
L
3,433
320
2,979
1,978
7,914
4,195
27
3,072
4,670
10,097
0
W
9,636
4,929
0
1,194
9,997
4,984
0
2,340
7,657
0
25,507
W
9,830
1,059
1,642
2,281
6,835
2,868
307
2,332
4,503
38,742
0
L
Artemis
ValkoorHex
Artemis
7,691
2,312
0
1,832
8,201
2,389
0
2,020
5,971
0
24,395
L
5,938
1,802
0
1,306
13,040
6,842
0
2,360
10,430
0
17,456
W
Skadi
Ymengi
Skadi
7,701
2,779
0
1,212
9,306
3,652
2,715
721
8,585
0
24,267
W
Guan Yu
Yogos
Guan Yu
11,349
493
1,244
5,319
12,037
13,693
0
3,526
8,511
0
26,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,681
Gold Earned
40,051
171
Minions Killed
209
0
Camps Cleared
0
950,773
Distance Traveled
1,074,139
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,070
707
43
4
0
178,300
0
L
Shiva
7,486
749
39
4
0
229,237
1
W
Chang'e
6,883
688
29
3
0
182,656
0
L
Yemoja
7,510
751
19
2
0
179,017
1
W
Set
7,821
782
41
4
0
221,684
0
W
Ra
8,353
835
77
8
0
221,854
1
L
Artemis
7,593
759
45
5
0
191,253
0
L
Fenrir
7,022
702
25
3
0
172,966
2
W
Skadi
8,346
835
35
4
0
195,390
7
W
Guan Yu
8,648
865
27
3
0
252,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role