Player Matchup

Chang'e
Chang'e
ClarasaurusRex1
Chang'e
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,343 Elo+
Solo
Bakasura
Bakasura
NASA_Conrad
Bakasura
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,490 Elo+
Party 1
Zhong Kui
Zhong Kui
Nasa_W-Whiteman
Zhong Kui
Level 89
God Stats
0W - 2L
1,120 SR
Queue Stats
15W - 19L
1,518 Elo+
Party 1
Nemesis
Nemesis
Shadoworn
Nemesis
Level 129
God Stats
1W - 1L
1,737 SR
Queue Stats
47W - 40L
1,565 Elo+
Party 1
Neith
Neith
demonicfire4000
Neith
Level 108
God Stats
1W - 1L
1,326 SR
Queue Stats
26W - 25L
1,490 Elo+
Party 1
Team Averages
Level 94
1,437 SR
1,481 Elo+

VS

Team Averages
Level 88
1,520 SR
1,460 Elo+
Ne Zha
Ne Zha
AirplaneKid5
Ne Zha
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
232W - 233L
1,435 Elo+
Solo
Danzaburou
Danzaburou
BolthundWolf
Danzaburou
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
69W - 70L
1,472 Elo+
Party 2
Ymir
Ymir
Chrispurrs
Ymir
Level 159
God Stats
2W - 2L
1,502 SR
Queue Stats
183W - 146L
1,520 Elo+
Party 3
Chang'e
Chang'e
LeQuackOnCrack
Chang'e
Level 156
God Stats
1W - 0L
1,600 SR
Queue Stats
61W - 50L
1,467 Elo+
Party 2
Freya
Freya
SmokeLlamas
Freya
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,407 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,550
728
2,464
8,588
5,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
NASA_Conrad
Bakasura
13
2 / 8 / 3
7,857
873
2,205
9,844
2,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
Nasa_W-Whiteman
Zhong Kui
13
3 / 8 / 3
7,930
881
11,174
13,517
6,110
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Shadoworn
Nemesis
14
2 / 8 / 5
8,288
921
8,327
13,310
5,425
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 3 / 2
7,898
878
8,239
6,021
1,974
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
5 / 3 / 16
8,887
987
10,664
9,556
4,804
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
BolthundWolf
Danzaburou
15
4 / 1 / 21
8,711
968
7,398
6,731
3,079
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 1 / 25
8,775
975
7,339
11,305
13,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
8 / 2 / 19
9,099
1,011
12,015
8,705
6,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
12 / 2 / 13
9,641
1,071
8,356
8,360
4,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
126
9
Kills
32
32
Deaths
9
14
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
5
3
16
4.33
W
Danzaburou
BolthundWolf
Danzaburou
4
1
21
14.5
W
3
1
25
15.5
L
0
5
1
0.1
W
8
2
19
8.75
L
Bakasura
NASA_Conrad
Bakasura
2
8
3
0.44
L
Zhong Kui
Nasa_W-Whiteman
Zhong Kui
3
8
3
0.56
L
Nemesis
Shadoworn
Nemesis
2
8
5
0.56
W
12
2
13
9.25
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,409
Damage
45,772
51,280
Taken
44,657
21,539
Mitigated
32,293
11,362
Healing
23,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
10,664
3,541
2,276
1,705
9,556
4,804
1,709
3,614
5,904
0
17,777
W
Danzaburou
BolthundWolf
Danzaburou
7,398
1,816
729
1,572
6,731
3,079
961
2,078
4,653
0
18,447
W
7,339
277
2,751
3,222
11,305
13,783
134
2,031
9,205
13,775
0
L
2,464
166
1,139
1,710
8,588
5,241
480
5,845
2,743
6,049
0
W
12,015
2,320
6,209
3,483
8,705
6,347
1,594
3,789
4,893
23,422
0
L
Bakasura
NASA_Conrad
Bakasura
2,205
1,660
42
560
9,844
2,789
0
3,836
6,008
0
4,985
L
Zhong Kui
Nasa_W-Whiteman
Zhong Kui
11,174
640
496
3,434
13,517
6,110
0
7,384
6,133
17,981
0
L
Nemesis
Shadoworn
Nemesis
8,327
2,400
21
3,127
13,310
5,425
0
6,803
6,507
0
18,837
W
8,356
3,005
0
1,960
8,360
4,280
1,579
2,126
6,234
17,532
0
L
8,239
2,306
194
639
6,021
1,974
1,058
3,842
2,179
0
13,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,523
Gold Earned
45,113
73
Minions Killed
81
0
Camps Cleared
0
760,755
Distance Traveled
830,924
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,887
987
13
1
0
177,226
1
W
Danzaburou
8,711
968
16
2
0
167,769
0
W
Ymir
8,775
975
9
1
0
160,256
3
L
Chang'e
6,550
728
8
1
0
161,401
1
W
Chang'e
9,099
1,011
27
3
0
163,458
1
L
Bakasura
7,857
873
12
1
0
136,762
0
L
Zhong Kui
7,930
881
16
2
0
139,771
0
L
Nemesis
8,288
921
18
2
0
166,835
1
W
Freya
9,641
1,071
16
2
0
162,215
0
L
Neith
7,898
878
19
2
0
155,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role