Player Matchup

Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Bx3WSpitfire
Sobek
Level 109
God Stats
3W - 2L
1,684 SR
Queue Stats
113W - 102L
1,494 Elo+
Solo
Danzaburou
Danzaburou
DieHardSurUnDab
Danzaburou
Level 49
God Stats
2W - 4L
1,500 SR
Queue Stats
73W - 77L
1,446 Elo+
Solo
Fenrir
Fenrir
SorryCanBeUsed
Fenrir
Level 55
God Stats
33W - 16L
1,454 SR
Queue Stats
440W - 345L
1,579 Elo+
Solo
Bellona
Bellona
bunter03
Bellona
Level 109
God Stats
20W - 24L
1,463 SR
Queue Stats
200W - 183L
1,585 Elo+
Solo
Team Averages
Level 89
1,520 SR
1,521 Elo+

VS

Team Averages
Level 73
1,665 SR
1,538 Elo+
Chaac
Chaac
GaindalfTheWhey
Chaac
Level 83
God Stats
17W - 14L
1,547 SR
Queue Stats
186W - 156L
1,533 Elo+
Party 1
Jing Wei
Jing Wei
NarwhalActual
Jing Wei
Level 49
God Stats
4W - 5L
1,807 SR
Queue Stats
849W - 904L
1,497 Elo+
Party 1
Bacchus
Bacchus
YumiFlames
Bacchus
Level 159
God Stats
11W - 8L
1,616 SR
Queue Stats
97W - 89L
1,590 Elo+
Solo
Zeus
Zeus
aac68w
Zeus
Level 68
God Stats
35W - 32L
1,613 SR
Queue Stats
460W - 456L
1,512 Elo+
Party 1
Pele
Pele
timtumz1
Pele
Level 4
God Stats
6W - 6L
1,741 SR
Queue Stats
99W - 119L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
2 / 3 / 9
11,485
766
10,355
11,247
5,195
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
1 / 0 / 17
11,395
760
8,938
16,512
21,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
DieHardSurUnDab
Danzaburou
20
9 / 1 / 14
13,054
870
16,981
9,467
4,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
7 / 5 / 15
12,193
813
19,579
19,327
15,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
bunter03
Bellona
20
10 / 0 / 10
12,506
834
10,895
12,108
12,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 4
9,912
661
9,685
18,964
20,682
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
NarwhalActual
Jing Wei
16
0 / 5 / 3
9,480
632
6,067
12,560
4,696
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
YumiFlames
Bacchus
16
1 / 7 / 4
9,889
659
7,979
20,032
28,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
aac68w
Zeus
17
2 / 6 / 4
10,074
672
15,281
10,238
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
18
5 / 7 / 0
10,923
728
11,202
17,052
6,624
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
24
29
Kills
9
9
Deaths
29
65
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
3
9
2.17
W
1
0
17
9.5
W
Danzaburou
DieHardSurUnDab
Danzaburou
9
1
14
16
L
1
4
4
0.75
L
Jing Wei
NarwhalActual
Jing Wei
0
5
3
0.3
W
7
5
15
2.9
L
Bacchus
YumiFlames
Bacchus
1
7
4
0.43
L
Zeus
aac68w
Zeus
2
6
4
0.67
W
Bellona
bunter03
Bellona
10
0
10
15
L
Pele
5
7
0
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,748
Damage
50,214
68,661
Taken
78,846
59,219
Mitigated
63,979
23,341
Healing
11,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,355
126
0
2,918
11,247
5,195
1,891
5,134
6,113
49,915
0
W
8,938
781
822
5,819
16,512
21,678
401
5,773
10,739
30,082
0
W
Danzaburou
DieHardSurUnDab
Danzaburou
16,981
8,744
0
4,756
9,467
4,252
4,158
1,831
7,636
0
52,775
L
9,685
1,099
0
6,120
18,964
20,682
0
3,863
14,611
0
33,611
L
Jing Wei
NarwhalActual
Jing Wei
6,067
4,395
0
1,502
12,560
4,696
0
4,264
8,069
0
28,009
W
19,579
5,577
0
6,010
19,327
15,419
64
7,102
12,225
2,634
37,935
L
Bacchus
YumiFlames
Bacchus
7,979
1,077
0
1,198
20,032
28,013
0
3,956
15,770
14,103
0
L
Zeus
aac68w
Zeus
15,281
1,123
0
902
10,238
3,964
0
2,763
7,280
42,183
0
W
Bellona
bunter03
Bellona
10,895
1,687
0
3,016
12,108
12,675
22
3,420
8,688
0
39,326
L
Pele
11,202
1,749
0
1,676
17,052
6,624
8
5,558
11,199
0
35,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,633
Gold Earned
50,278
307
Minions Killed
225
0
Camps Cleared
0
1,567,891
Distance Traveled
1,499,923
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,485
766
99
7
0
273,838
3
W
Sobek
11,395
760
32
2
0
325,793
4
W
Danzaburou
13,054
870
78
5
0
306,646
1
L
Chaac
9,912
661
54
4
0
312,303
2
L
Jing Wei
9,480
632
48
3
0
304,684
1
W
Fenrir
12,193
813
45
3
0
299,829
1
L
Bacchus
9,889
659
19
1
0
279,112
4
L
Zeus
10,074
672
62
4
0
292,589
5
W
Bellona
12,506
834
53
4
0
361,785
1
L
Pele
10,923
728
42
3
0
311,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role